Player Matchup

Mercury
Mercury
ArTŷr
Mercury
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 43L
1,653 Elo+
Party 1
Raijin
Raijin
CrudeBuddies
Raijin
Level 148
God Stats
0W - 1L
1,285 SR
Queue Stats
508W - 489L
1,532 Elo+
Solo
Atlas
Atlas
GOHIRA101
Atlas
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 66L
1,349 Elo+
Party 2
Charybdis
Charybdis
WunGuy
Charybdis
Level 108
God Stats
1W - 1L
1,824 SR
Queue Stats
135W - 117L
1,527 Elo+
Party 2
Lancelot
Lancelot
raBÈAN
Lancelot
Level 145
God Stats
0W - 1L
1,774 SR
Queue Stats
8W - 8L
1,650 Elo+
Party 1
Team Averages
Level 136
1,576 SR
1,542 Elo+

VS

Team Averages
Level 141
1,520 SR
1,531 Elo+
Hun Batz
Hun Batz
AlexJager
Hun Batz
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
131W - 118L
1,527 Elo+
Solo
Kukulkan
Kukulkan
Roginoo
Kukulkan
Level 129
God Stats
1W - 0L
1,816 SR
Queue Stats
61W - 55L
1,490 Elo+
Solo
Ao Kuang
Ao Kuang
SheerEcstacy
Ao Kuang
Level 159
God Stats
12W - 9L
1,729 SR
Queue Stats
109W - 98L
1,606 Elo+
Party 3
Pele
Pele
Wurdge
Pele
Level 148
God Stats
2W - 1L
1,268 SR
Queue Stats
196W - 221L
1,448 Elo+
Solo
Neith
Neith
waterlemon7
Neith
Level 139
God Stats
2W - 2L
1,285 SR
Queue Stats
106W - 98L
1,585 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ArTŷr
Mercury
11
1 / 5 / 0
6,078
507
3,425
10,461
3,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
11
1 / 1 / 0
6,578
548
3,215
5,354
1,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
GOHIRA101
Atlas
9
0 / 1 / 2
5,638
470
2,847
9,203
6,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Charybdis
WunGuy
Charybdis
11
1 / 2 / 1
6,025
502
5,922
9,317
3,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
raBÈAN
Lancelot
10
1 / 1 / 3
6,119
510
6,594
11,542
4,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AlexJager
Hun Batz
12
2 / 1 / 1
6,788
566
3,471
8,843
2,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
Roginoo
Kukulkan
12
2 / 0 / 1
6,973
581
5,552
4,843
1,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ao Kuang
SheerEcstacy
Ao Kuang
10
2 / 2 / 2
5,634
470
5,172
10,199
6,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pele
Wurdge
Pele
13
3 / 1 / 2
7,551
629
7,986
8,777
5,705
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 0 / 3
6,748
562
7,758
4,868
2,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
4
Kills
10
10
Deaths
4
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AlexJager
Hun Batz
2
1
1
2.5
L
Mercury
ArTŷr
Mercury
1
5
0
0.2
L
Raijin
1
1
0
1
L
Atlas
GOHIRA101
Atlas
0
1
2
1
W
Kukulkan
Roginoo
Kukulkan
2
0
1
2.5
W
Ao Kuang
SheerEcstacy
Ao Kuang
2
2
2
1.5
L
Charybdis
WunGuy
Charybdis
1
2
1
0.75
W
Pele
Wurdge
Pele
3
1
2
4
L
Lancelot
raBÈAN
Lancelot
1
1
3
2.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,003
Damage
29,939
45,877
Taken
37,530
19,424
Mitigated
18,686
11,039
Healing
17,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AlexJager
Hun Batz
3,471
647
0
3,732
8,843
2,956
0
568
8,216
0
49,111
L
Mercury
ArTŷr
Mercury
3,425
1,268
0
3,184
10,461
3,362
0
338
10,123
0
42,684
L
Raijin
3,215
168
0
535
5,354
1,791
0
2,116
3,215
43,868
0
L
Atlas
GOHIRA101
Atlas
2,847
1,359
0
1,775
9,203
6,123
0
3,178
5,669
14,682
0
W
Kukulkan
Roginoo
Kukulkan
5,552
582
0
2,073
4,843
1,700
0
2,042
2,575
53,775
0
W
Ao Kuang
SheerEcstacy
Ao Kuang
5,172
720
0
4,765
10,199
6,183
0
1,862
8,284
23,335
0
L
Charybdis
WunGuy
Charybdis
5,922
3,446
0
4,669
9,317
3,914
0
1,764
7,360
0
51,621
W
Pele
Wurdge
Pele
7,986
2,010
0
4,841
8,777
5,705
0
0
8,777
0
61,965
L
Lancelot
raBÈAN
Lancelot
6,594
2,471
0
876
11,542
4,234
0
2,518
8,786
0
54,067
W
7,758
3,960
0
2,543
4,868
2,142
0
1,168
3,616
0
50,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,438
Gold Earned
33,694
368
Minions Killed
421
0
Camps Cleared
0
1,237,925
Distance Traveled
1,235,763
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,788
566
80
7
0
291,494
0
L
Mercury
6,078
507
80
7
0
266,264
3
L
Raijin
6,578
548
103
9
0
211,923
5
L
Atlas
5,638
470
24
2
0
244,637
4
W
Kukulkan
6,973
581
105
9
0
233,426
3
W
Ao Kuang
5,634
470
32
3
0
260,295
2
L
Charybdis
6,025
502
87
7
0
210,032
0
W
Pele
7,551
629
114
10
0
231,235
1
L
Lancelot
6,119
510
74
6
0
305,069
0
W
Neith
6,748
562
90
8
0
219,313
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role