Player Matchup

Lancelot
Lancelot
Thicc-Choji
Lancelot
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,176 Elo+
Party 2
Freya
Freya
coconutbeanbro
Freya
Level 17
God Stats
0W - 1L
1,683 SR
Queue Stats
3W - 6L
1,176 Elo+
Party 2
King Arthur
King Arthur
yhungpolomann
King Arthur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,039 Elo+
Party 2
Team Averages
Level 23
1,561 SR
1,131 Elo+

VS

Team Averages
Level 82
1,757 SR
1,513 Elo+
Terra
Terra
MrBrownD
Terra
Level 155
God Stats
1W - 1L
1,787 SR
Queue Stats
13W - 16L
1,303 Elo+
Party 1
Vamana
Vamana
Ted Jones2341
Vamana
Level 28
God Stats
3W - 0L
1,724 SR
Queue Stats
59W - 34L
1,659 Elo+
Party 1
Baron Samedi
Baron Samedi
Thriceban
Baron Samedi
Level 64
God Stats
34W - 16L
1,762 SR
Queue Stats
175W - 144L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Thicc-Choji
Lancelot
10
0 / 6 / 3
6,452
645
4,307
10,634
3,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
3 / 4 / 0
7,768
777
7,881
10,401
3,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

King Arthur
yhungpolomann
King Arthur
7
0 / 4 / 2
5,993
599
2,628
9,468
5,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
MrBrownD
Terra
12
1 / 0 / 12
8,387
839
7,228
10,460
7,787
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
2 / 2 / 7
7,406
741
5,919
10,195
10,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Thriceban
Baron Samedi
15
10 / 1 / 3
9,429
943
13,266
8,035
4,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
3
Kills
13
14
Deaths
3
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Terra
MrBrownD
Terra
1
0
12
7
W
2
2
7
2.75
L
Lancelot
Thicc-Choji
Lancelot
0
6
3
0.25
W
Baron Samedi
Thriceban
Baron Samedi
10
1
3
11.5
L
3
4
0
0.75
L
King Arthur
yhungpolomann
King Arthur
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,816
Damage
26,413
30,503
Taken
28,690
13,513
Mitigated
22,157
1,738
Healing
10,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
MrBrownD
Terra
7,228
523
1,735
2,414
10,460
7,787
21
1,879
8,257
16,901
0
W
5,919
2,678
0
1,379
10,195
10,155
152
3,760
6,024
0
18,577
L
Lancelot
Thicc-Choji
Lancelot
4,307
1,001
0
375
10,634
3,935
0
7,692
2,506
0
14,384
W
Baron Samedi
Thriceban
Baron Samedi
13,266
1,883
2,439
2,841
8,035
4,215
1,119
1,723
6,143
42,322
184
L
7,881
1,990
0
1,363
10,401
3,842
0
6,743
3,090
28,086
0
L
King Arthur
yhungpolomann
King Arthur
2,628
306
0
0
9,468
5,736
0
5,217
3,865
1,074
5,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,213
Gold Earned
25,222
81
Minions Killed
123
0
Camps Cleared
0
553,447
Distance Traveled
618,509
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,387
839
22
2
0
244,557
2
W
Vamana
7,406
741
32
3
0
186,051
0
L
Lancelot
6,452
645
16
2
0
201,447
0
W
Baron Samedi
9,429
943
69
7
0
187,901
0
L
Freya
7,768
777
55
6
0
183,348
0
L
King Arthur
5,993
599
10
1
0
168,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role