Player Matchup

Tyr
Tyr
Amped Vibes
Tyr
Level 54
God Stats
1W - 3L
1,132 SR
Queue Stats
319W - 339L
1,483 Elo+
Party 2
Chiron
Chiron
BarsonCrown2
Chiron
Level 127
God Stats
8W - 4L
1,262 SR
Queue Stats
428W - 442L
1,356 Elo+
Party 2
Neith
Neith
Bubbajack9
Neith
Level 49
God Stats
18W - 10L
1,728 SR
Queue Stats
105W - 123L
1,416 Elo+
Party 2
Sylvanus
Sylvanus
RiSe Reverse 69
Sylvanus
Level 123
God Stats
4W - 2L
1,500 SR
Queue Stats
365W - 366L
1,337 Elo+
Party 2
Pele
Pele
lI WEEB Il
Pele
Level 50
God Stats
13W - 6L
1,891 SR
Queue Stats
68W - 77L
1,505 Elo+
Solo
Team Averages
Level 81
1,503 SR
1,419 Elo+

VS

Team Averages
Level 92
1,589 SR
1,541 Elo+
Cthulhu
Cthulhu
KoRn97-_-
Cthulhu
Level 146
God Stats
4W - 4L
1,717 SR
Queue Stats
113W - 119L
1,506 Elo+
Party 1
Thanatos
Thanatos
Saiko_-MX_
Thanatos
Level 88
God Stats
76W - 72L
1,427 SR
Queue Stats
105W - 105L
1,427 Elo+
Party 3
Surtr
Surtr
ShenCastle
Surtr
Level 143
God Stats
35W - 28L
1,812 SR
Queue Stats
59W - 58L
1,688 Elo+
Party 1
Mercury
Mercury
drako11ARG
Mercury
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,675 Elo+
Party 3
Kukulkan
Kukulkan
xXTrippyOUTXx
Kukulkan
Level 52
God Stats
1W - 5L
1,488 SR
Queue Stats
141W - 156L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
6,984
466
4,034
13,216
7,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chiron
14
7 / 1 / 7
8,661
577
15,198
12,738
5,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
13
6 / 2 / 0
7,786
519
6,692
6,626
2,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Sylvanus
10
0 / 2 / 3
6,240
416
5,385
12,669
11,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

15
9 / 2 / 3
8,984
599
10,241
15,989
6,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KoRn97-_-
Cthulhu
13
3 / 0 / 2
8,128
542
14,068
12,311
10,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
Saiko_-MX_
Thanatos
11
2 / 6 / 3
6,964
464
5,360
14,566
4,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Surtr
12
2 / 5 / 4
7,968
531
11,449
17,044
8,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
drako11ARG
Mercury
10
1 / 5 / 2
6,273
418
2,782
10,808
3,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
xXTrippyOUTXx
Kukulkan
11
1 / 7 / 0
6,656
444
7,082
9,298
3,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
23
Kills
9
9
Deaths
23
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
2
0
0.5
W
Chiron
7
1
7
10.5
W
Neith
6
2
0
3
L
Cthulhu
KoRn97-_-
Cthulhu
3
0
2
4
W
Sylvanus
0
2
3
0.75
L
Thanatos
Saiko_-MX_
Thanatos
2
6
3
0.58
L
Surtr
2
5
4
0.8
L
Mercury
drako11ARG
Mercury
1
5
2
0.4
W
9
2
3
5.25
L
Kukulkan
xXTrippyOUTXx
Kukulkan
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,550
Damage
40,741
61,238
Taken
64,027
32,594
Mitigated
30,545
17,283
Healing
11,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,034
435
0
3,589
13,216
7,150
0
7,100
5,342
0
40,020
W
Chiron
15,198
8,051
447
4,391
12,738
5,434
707
4,686
7,976
0
66,997
W
Neith
6,692
3,553
0
2,316
6,626
2,540
1,175
45
6,581
0
53,052
L
Cthulhu
KoRn97-_-
Cthulhu
14,068
1,546
132
2,389
12,311
10,658
0
1,595
10,716
56,002
977
W
Sylvanus
5,385
2,073
215
2,099
12,669
11,330
165
4,438
8,073
25,854
7,852
L
Thanatos
Saiko_-MX_
Thanatos
5,360
2,010
0
5,536
14,566
4,741
0
613
13,953
0
33,372
L
Surtr
11,449
5,660
0
2,548
17,044
8,127
0
495
16,549
390
45,236
L
Mercury
drako11ARG
Mercury
2,782
974
0
1,030
10,808
3,390
0
1,371
9,437
0
26,053
W
10,241
2,923
0
4,226
15,989
6,140
0
2,987
12,812
0
79,654
L
Kukulkan
xXTrippyOUTXx
Kukulkan
7,082
1,338
0
0
9,298
3,629
0
990
8,308
41,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,655
Gold Earned
35,989
403
Minions Killed
305
0
Camps Cleared
0
1,477,881
Distance Traveled
1,459,755
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,984
466
75
5
0
322,297
1
W
Chiron
8,661
577
102
7
0
286,057
0
W
Neith
7,786
519
76
5
0
269,162
1
L
Cthulhu
8,128
542
88
6
0
309,797
0
W
Sylvanus
6,240
416
47
3
0
257,843
2
L
Thanatos
6,964
464
54
4
0
328,864
0
L
Surtr
7,968
531
48
3
0
289,193
0
L
Mercury
6,273
418
44
3
0
298,833
0
W
Pele
8,984
599
103
7
0
342,522
3
L
Kukulkan
6,656
444
71
5
0
233,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role