Player Matchup

Cthulhu
Cthulhu
BeefxDerky
Cthulhu
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 73L
1,409 Elo+
Solo
Izanami
Izanami
RickTheBossRoss
Izanami
Level 56
God Stats
7W - 3L
1,607 SR
Queue Stats
116W - 121L
1,414 Elo+
Solo
Vamana
Vamana
Stillmovinn
Vamana
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,270 Elo+
Party 1
Cerberus
Cerberus
UR T CAN
Cerberus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,394 Elo+
Solo
Hercules
Hercules
chickenislife13
Hercules
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 73L
1,310 Elo+
Party 1
Team Averages
Level 64
1,521 SR
1,359 Elo+

VS

Team Averages
Level 77
1,543 SR
1,423 Elo+
Khepri
Khepri
Babelincoln92
Khepri
Level 66
God Stats
6W - 7L
1,715 SR
Queue Stats
813W - 809L
1,514 Elo+
Solo
Cu Chulainn
Cu Chulainn
Chele0818
Cu Chulainn
Level 96
God Stats
3W - 1L
1,500 SR
Queue Stats
385W - 383L
1,413 Elo+
Solo
Maui
Maui
Momosuki
Maui
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 37L
1,405 Elo+
Solo
Sol
Sol
Studology24
Sol
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
147W - 166L
1,385 Elo+
Solo
Set
Set
ahobo77
Set
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 69L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BeefxDerky
Cthulhu
15
0 / 6 / 6
9,304
716
15,895
23,139
28,183
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
6 / 6 / 3
10,349
796
16,805
19,185
10,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vamana
16
4 / 6 / 5
9,722
748
12,188
16,398
10,142
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
UR T CAN
Cerberus
14
3 / 6 / 5
8,876
683
7,512
20,410
21,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hercules
15
0 / 6 / 6
8,643
665
6,666
22,328
22,149
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 17
11,154
858
6,744
11,040
15,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
Chele0818
Cu Chulainn
16
6 / 4 / 16
10,628
818
19,712
16,860
21,339
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Maui
16
3 / 3 / 22
10,510
808
10,497
26,181
27,690
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
11 / 2 / 16
11,713
901
34,149
12,878
8,776
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Set
17
7 / 3 / 16
10,660
820
19,723
16,090
21,055
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
117
13
Kills
30
30
Deaths
13
25
Assists
87
Player
Kills
Deaths
Assists
KDA
W
3
1
17
11.5
L
Cthulhu
BeefxDerky
Cthulhu
0
6
6
0.5
W
Cu Chulainn
Chele0818
Cu Chulainn
6
4
16
3.5
W
Maui
3
3
22
4.67
L
6
6
3
1.25
L
Vamana
4
6
5
1.08
W
11
2
16
9.5
L
Cerberus
UR T CAN
Cerberus
3
6
5
0.92
W
Set
7
3
16
5
L
Hercules
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,066
Damage
90,825
101,460
Taken
83,049
92,160
Mitigated
94,404
32,213
Healing
32,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,744
755
1,999
3,124
11,040
15,544
1,260
2,360
8,680
15,802
0
L
Cthulhu
BeefxDerky
Cthulhu
15,895
612
3,807
2,507
23,139
28,183
135
13,208
9,931
25,882
2,488
W
Cu Chulainn
Chele0818
Cu Chulainn
19,712
3,588
1,308
2,337
16,860
21,339
1,184
3,123
13,737
4,199
29,717
W
Maui
10,497
3,063
1,177
10,412
26,181
27,690
629
5,563
20,618
16,248
0
L
16,805
11,127
996
6,084
19,185
10,098
1,866
10,628
8,557
0
33,201
L
Vamana
12,188
5,750
1,518
3,808
16,398
10,142
0
7,895
8,503
0
23,017
W
34,149
15,169
1,352
5,251
12,878
8,776
2,959
4,547
8,331
59,696
0
L
Cerberus
UR T CAN
Cerberus
7,512
667
1,519
5,692
20,410
21,588
24
9,466
10,944
16,499
0
W
Set
19,723
8,913
2,142
3,203
16,090
21,055
1,468
5,326
10,764
0
32,951
L
Hercules
6,666
3,257
120
6,162
22,328
22,149
75
11,998
10,330
0
12,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,894
Gold Earned
54,665
141
Minions Killed
132
0
Camps Cleared
0
1,067,836
Distance Traveled
1,211,602
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,154
858
15
1
0
280,632
0
L
Cthulhu
9,304
716
32
2
0
210,649
0
W
Cu Chulainn
10,628
818
24
2
0
238,159
0
W
Maui
10,510
808
8
1
0
230,841
0
L
Izanami
10,349
796
47
4
0
197,597
0
L
Vamana
9,722
748
20
2
0
249,276
0
W
Sol
11,713
901
62
5
0
225,266
0
L
Cerberus
8,876
683
33
3
0
177,595
0
W
Set
10,660
820
23
2
0
236,704
0
L
Hercules
8,643
665
9
1
0
232,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role