Player Matchup

Heimdallr
Heimdallr
Anoth3rGhostHit
Heimdallr
Level 159
God Stats
1W - 5L
1,500 SR
Queue Stats
244W - 215L
1,700 Elo+
Party 1
Zhong Kui
Zhong Kui
Oakius Maximus
Zhong Kui
Level 149
God Stats
3W - 3L
1,496 SR
Queue Stats
127W - 115L
1,617 Elo+
Solo
Horus
Horus
lI Ryuk lI
Horus
Level 155
God Stats
5W - 6L
1,744 SR
Queue Stats
191W - 179L
1,649 Elo+
Party 1
Team Averages
Level 154
1,580 SR
1,655 Elo+

VS

Team Averages
Level 165
1,613 SR
1,683 Elo+
Thor
Thor
KatanaEdgelord
Thor
Level 181
God Stats
9W - 0L
1,839 SR
Queue Stats
102W - 94L
1,669 Elo+
Party 2
Odin
Odin
LittleFoxBubs
Odin
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
155W - 141L
1,638 Elo+
Party 2
Hades
Hades
MolluskMauler
Hades
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 27L
1,741 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Anoth3rGhostHit
Heimdallr
17
2 / 3 / 2
10,793
720
14,237
13,749
7,482
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zhong Kui
Oakius Maximus
Zhong Kui
15
1 / 6 / 4
10,112
674
13,984
15,782
11,000
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
15
3 / 3 / 1
11,215
748
8,880
18,350
25,344
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 6
11,473
765
21,168
16,643
8,839
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 3 / 11
11,030
735
6,121
18,700
23,832
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
5 / 1 / 7
12,259
817
13,235
17,074
11,715
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
6
Kills
12
12
Deaths
6
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Anoth3rGhostHit
Heimdallr
2
3
2
1
W
6
2
6
4.5
W
1
3
11
2.17
W
5
1
7
8.5
L
Zhong Kui
Oakius Maximus
Zhong Kui
1
6
4
0.5
L
Horus
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,101
Damage
40,524
47,881
Taken
52,417
43,826
Mitigated
44,386
10,640
Healing
22,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Anoth3rGhostHit
Heimdallr
14,237
9,051
0
1,492
13,749
7,482
1,051
4,321
9,428
0
61,138
W
21,168
4,140
0
4,104
16,643
8,839
1,753
7,461
9,182
0
59,116
W
6,121
1,030
2,564
4,744
18,700
23,832
237
4,690
14,010
1,282
16,733
W
13,235
1,447
2,006
9,277
17,074
11,715
457
5,222
11,852
71,514
1,628
L
Zhong Kui
Oakius Maximus
Zhong Kui
13,984
869
0
3,338
15,782
11,000
583
2,318
13,464
41,288
0
L
Horus
8,880
2,876
2,142
3,668
18,350
25,344
22
6,723
11,627
4,866
17,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,120
Gold Earned
34,762
161
Minions Killed
218
0
Camps Cleared
0
824,996
Distance Traveled
896,148
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
10,793
720
99
7
0
271,996
0
W
Thor
11,473
765
62
4
0
283,313
0
W
Odin
11,030
735
17
1
0
275,641
0
W
Hades
12,259
817
139
9
0
337,194
0
L
Zhong Kui
10,112
674
46
3
0
265,103
2
L
Horus
11,215
748
16
1
0
287,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role