Player Matchup

Mulan
Mulan
Barneldoo
Mulan
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
67W - 54L
1,477 Elo+
Party 1
Neith
Neith
BobertoRoberto
Neith
Level 66
God Stats
2W - 1L
1,732 SR
Queue Stats
74W - 57L
1,499 Elo+
Party 1
Janus
Janus
RBGgaming YT
Janus
Level 87
God Stats
2W - 0L
1,707 SR
Queue Stats
9W - 7L
1,457 Elo+
Solo
Team Averages
Level 61
1,646 SR
1,478 Elo+

VS

Team Averages
Level 54
1,438 SR
1,323 Elo+
Bacchus
Bacchus
BooneMeUp
Bacchus
Level 67
God Stats
61W - 56L
1,314 SR
Queue Stats
88W - 106L
1,292 Elo+
Solo
Shiva
Shiva
Gucci Time
Shiva
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,384 Elo+
Party 2
He Bo
He Bo
countrclockwork
He Bo
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,293 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Barneldoo
Mulan
13
2 / 1 / 13
9,193
836
6,662
12,057
9,421
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
3 / 0 / 13
8,719
793
10,390
5,855
3,069
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
12 / 1 / 5
10,324
939
14,909
7,641
3,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BooneMeUp
Bacchus
11
1 / 6 / 1
7,431
676
5,461
17,473
14,663
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Shiva
13
1 / 3 / 1
8,502
773
4,906
13,067
12,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
0 / 8 / 2
7,272
661
7,690
9,843
3,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
6
17
Kills
2
2
Deaths
17
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mulan
Barneldoo
Mulan
2
1
13
8.5
W
3
0
13
9.5
L
Bacchus
BooneMeUp
Bacchus
1
6
1
0.25
L
Shiva
1
3
1
0.5
W
12
1
5
14.5
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,961
Damage
18,057
25,553
Taken
40,383
16,005
Mitigated
31,319
8,739
Healing
6,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Barneldoo
Mulan
6,662
1,928
1,715
3,087
12,057
9,421
382
5,758
6,299
0
12,950
W
10,390
6,259
0
1,826
5,855
3,069
1,537
2,908
2,947
0
33,824
L
Bacchus
BooneMeUp
Bacchus
5,461
663
0
3,665
17,473
14,663
0
4,830
12,643
13,421
0
L
Shiva
4,906
673
400
1,794
13,067
12,838
80
4,833
8,234
0
15,616
W
14,909
852
235
1,876
7,641
3,515
813
4,899
2,742
53,219
0
L
7,690
0
0
280
9,843
3,818
0
5,258
4,585
33,470
266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,236
Gold Earned
23,205
137
Minions Killed
86
0
Camps Cleared
0
625,913
Distance Traveled
586,776
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,193
836
18
2
0
209,379
0
W
Neith
8,719
793
36
3
0
202,224
3
L
Bacchus
7,431
676
20
2
0
201,268
0
L
Shiva
8,502
773
16
1
0
222,656
0
W
Janus
10,324
939
83
8
0
214,310
0
L
He Bo
7,272
661
50
5
0
162,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role