Player Matchup

Fenrir
Fenrir
Ve0074405
Fenrir
Level 4
God Stats
0W - 2L
1,285 SR
Queue Stats
1W - 7L
1,169 Elo+
Party 1
Kukulkan
Kukulkan
pingoludo013
Kukulkan
Level 4
God Stats
0W - 1L
1,288 SR
Queue Stats
3W - 17L
1,169 Elo+
Party 1
Maui
Maui
yusuke_m009
Maui
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 35L
1,169 Elo+
Party 1
Team Averages
Level 14
1,358 SR
1,169 Elo+

VS

Team Averages
Level 100
1,572 SR
1,757 Elo+
Discordia
Discordia
CMH1001
Discordia
Level 123
God Stats
1W - 0L
1,715 SR
Queue Stats
8W - 2L
1,757 Elo+
Party 2
Bastet
Bastet
dekraaaa
Bastet
Level 80
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 2L
1,757 Elo+
Party 2
Ymir
Ymir
uruland2-0
Ymir
Level 96
God Stats
3W - 0L
1,500 SR
Queue Stats
8W - 1L
1,757 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ve0074405
Fenrir
11
1 / 7 / 0
7,976
570
2,494
12,795
4,059
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
pingoludo013
Kukulkan
14
1 / 8 / 1
8,400
600
7,561
12,397
4,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 2 / 1
8,074
577
4,549
12,174
13,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CMH1001
Discordia
19
9 / 0 / 7
12,204
872
19,616
3,570
1,565
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
dekraaaa
Bastet
15
5 / 1 / 12
10,452
747
9,258
11,152
4,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 1 / 10
10,801
772
3,274
13,211
15,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
46
2
Kills
17
17
Deaths
2
2
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Discordia
CMH1001
Discordia
9
0
7
12.5
L
Fenrir
Ve0074405
Fenrir
1
7
0
0.14
W
Bastet
dekraaaa
Bastet
5
1
12
11
L
Kukulkan
pingoludo013
Kukulkan
1
8
1
0.19
W
3
1
10
8
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,604
Damage
32,148
37,366
Taken
27,933
22,054
Mitigated
22,246
3,097
Healing
9,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
CMH1001
Discordia
19,616
1,517
172
1,736
3,570
1,565
1,719
1,477
2,093
94,834
0
L
Fenrir
Ve0074405
Fenrir
2,494
641
0
636
12,795
4,059
0
9,323
3,472
0
11,998
W
Bastet
dekraaaa
Bastet
9,258
1,468
0
3,665
11,152
4,898
7
4,610
6,542
0
41,232
L
Kukulkan
pingoludo013
Kukulkan
7,561
1,492
0
499
12,397
4,139
0
6,531
5,866
32,956
0
W
3,274
121
0
3,528
13,211
15,783
124
6,125
7,086
20,101
0
L
4,549
554
0
1,962
12,174
13,856
0
7,038
5,136
15,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,450
Gold Earned
33,457
94
Minions Killed
221
0
Camps Cleared
0
533,308
Distance Traveled
816,103
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,204
872
140
10
0
265,777
0
L
Fenrir
7,976
570
26
2
0
161,251
0
W
Bastet
10,452
747
55
4
0
296,511
0
L
Kukulkan
8,400
600
54
4
0
165,487
0
W
Ymir
10,801
772
26
2
0
253,815
0
L
Maui
8,074
577
14
1
0
206,570
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role