Player Matchup

Chaac
Chaac
Artis Epic
Chaac
Level 125
God Stats
5W - 9L
1,468 SR
Queue Stats
583W - 603L
1,533 Elo+
Party 2
Ao Kuang
Ao Kuang
Jayford1298
Ao Kuang
Level 66
God Stats
0W - 1L
1,903 SR
Queue Stats
329W - 330L
1,470 Elo+
Solo
Scylla
Scylla
Shut up Hussy
Scylla
Level 20
God Stats
2W - 3L
1,814 SR
Queue Stats
35W - 23L
1,553 Elo+
Party 2
Team Averages
Level 70
1,728 SR
1,519 Elo+

VS

Team Averages
Level 125
1,500 SR
1,413 Elo+
Jormungandr
Jormungandr
Clocktower09
Jormungandr
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 15L
1,455 Elo+
Party 1
Da Ji
Da Ji
HolyLarcade
Da Ji
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,616 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
oBR0NSALIN0o
Morgan Le Fay
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 15L
1,166 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
17
1 / 3 / 3
10,573
622
6,908
18,297
15,531
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
Jayford1298
Ao Kuang
15
1 / 4 / 1
9,905
583
10,339
20,090
15,999
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
2 / 7 / 1
11,730
690
8,818
13,781
4,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Clocktower09
Jormungandr
17
2 / 0 / 11
12,375
728
13,273
18,419
27,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

17
9 / 2 / 3
12,462
733
20,011
17,045
12,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
oBR0NSALIN0o
Morgan Le Fay
18
3 / 2 / 7
11,719
689
11,671
11,546
5,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
4
Kills
14
14
Deaths
4
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Chaac
1
3
3
0.83
W
Jormungandr
Clocktower09
Jormungandr
2
0
11
7.5
W
9
2
3
5.25
L
Ao Kuang
Jayford1298
Ao Kuang
1
4
1
0.38
L
2
7
1
0.36
W
Morgan Le Fay
oBR0NSALIN0o
Morgan Le Fay
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,065
Damage
44,955
52,168
Taken
47,010
35,564
Mitigated
45,402
8,461
Healing
7,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
6,908
1,142
0
3,226
18,297
15,531
0
10,792
7,196
0
22,551
W
Jormungandr
Clocktower09
Jormungandr
13,273
4,289
0
1,167
18,419
27,152
1,715
5,826
12,373
37,475
0
W
20,011
5,120
0
2,327
17,045
12,375
389
7,105
9,610
0
43,883
L
Ao Kuang
Jayford1298
Ao Kuang
10,339
2,401
0
4,985
20,090
15,999
0
8,859
10,955
36,455
0
L
8,818
306
0
250
13,781
4,034
0
4,729
8,880
65,364
0
W
Morgan Le Fay
oBR0NSALIN0o
Morgan Le Fay
11,671
1,413
0
4,197
11,546
5,875
1,126
5,366
5,827
56,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,208
Gold Earned
36,556
189
Minions Killed
184
0
Camps Cleared
0
902,452
Distance Traveled
949,169
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,573
622
30
2
0
340,571
1
W
Jormungandr
12,375
728
50
3
0
310,269
0
W
Da Ji
12,462
733
47
3
0
322,808
0
L
Ao Kuang
9,905
583
44
3
0
281,678
0
L
Scylla
11,730
690
115
7
0
280,203
0
W
Morgan Le Fay
11,719
689
87
5
0
316,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role