Player Matchup

Awilix
Awilix
 
Awilix
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
LordSilverFang
Cthulhu
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Camazotz
Camazotz
RFW-Toxic
Camazotz
Level 9
God Stats
1W - 0L
1,849 SR
Queue Stats
3W - 4L
1,269 Elo+
Party 2
Sol
Sol
Snakeeye08
Sol
Level 41
God Stats
8W - 7L
1,726 SR
Queue Stats
46W - 46L
1,345 Elo+
Solo
Olorun
Olorun
Xori Laurel
Olorun
Level 104
God Stats
6W - 4L
1,525 SR
Queue Stats
169W - 230L
1,423 Elo+
Party 2
Team Averages
Level 61
1,620 SR
1,407 Elo+

VS

Team Averages
Level 76
1,384 SR
1,300 Elo+
Izanami
Izanami
Bahama-jay242
Izanami
Level 86
God Stats
1W - 3L
1,776 SR
Queue Stats
44W - 53L
1,410 Elo+
Party 1
Nike
Nike
Bread-Man-242
Nike
Level 101
God Stats
4W - 7L
1,078 SR
Queue Stats
146W - 181L
1,251 Elo+
Party 1
Scylla
Scylla
Luna_Chick242
Scylla
Level 119
God Stats
2W - 3L
1,432 SR
Queue Stats
119W - 135L
1,357 Elo+
Party 1
Set
Set
NecronDreama
Set
Level 68
God Stats
2W - 7L
1,136 SR
Queue Stats
31W - 29L
1,371 Elo+
Party 1
Mulan
Mulan
liltino242
Mulan
Level 7
God Stats
1W - 9L
1,500 SR
Queue Stats
50W - 60L
1,109 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
4 / 3 / 4
6,891
574
7,627
10,753
3,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
5 / 0 / 3
7,299
608
6,013
12,476
5,109
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Camazotz
RFW-Toxic
Camazotz
10
1 / 4 / 0
6,406
534
2,000
9,033
3,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
4 / 0 / 3
7,887
657
6,129
7,216
2,466
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Olorun
11
4 / 0 / 6
6,892
574
8,417
9,639
3,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
8
0 / 6 / 1
5,233
436
4,082
9,598
2,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 3 / 0
5,733
478
4,724
10,079
7,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 2 / 1
5,633
469
2,310
5,468
1,921
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 5 / 1
5,806
484
3,420
12,113
4,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Mulan
12
4 / 2 / 1
7,194
600
7,872
11,001
5,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
18
Kills
6
7
Deaths
18
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
4
3
4
2
L
Izanami
0
6
1
0.08
L
0
3
0
0
W
5
0
3
6.5
L
1
2
1
0.75
L
1
5
1
0.3
W
Camazotz
RFW-Toxic
Camazotz
1
4
0
0.25
W
4
0
3
5.5
W
Olorun
4
0
6
7
L
Mulan
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,186
Damage
22,408
49,117
Taken
48,259
18,475
Mitigated
23,034
24,370
Healing
10,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
7,627
3,338
0
3,274
10,753
3,771
29
1,105
9,648
0
39,475
L
Izanami
4,082
2,652
0
2,205
9,598
2,974
0
4,280
5,318
0
34,035
L
4,724
532
279
2,318
10,079
7,487
290
6,116
3,963
0
27,685
W
6,013
1,381
1,962
3,726
12,476
5,109
0
650
11,826
21,558
0
L
2,310
443
0
900
5,468
1,921
0
3,328
2,140
30,606
0
L
3,420
1,882
0
1,174
12,113
4,841
0
4,345
7,768
0
27,325
W
Camazotz
RFW-Toxic
Camazotz
2,000
508
0
2,723
9,033
3,646
0
0
9,033
0
26,013
W
6,129
2,273
0
4,589
7,216
2,466
599
1,403
5,813
61,495
0
W
Olorun
8,417
4,362
2,126
5,970
9,639
3,483
61
62
9,577
51,725
0
L
Mulan
7,872
874
0
3,151
11,001
5,811
0
2,490
8,223
0
44,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,375
Gold Earned
29,599
293
Minions Killed
271
0
Camps Cleared
0
1,258,872
Distance Traveled
1,124,024
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,891
574
59
5
0
305,792
2
L
Izanami
5,233
436
54
5
0
195,121
4
L
Nike
5,733
478
40
3
0
216,737
3
W
Cthulhu
7,299
608
23
2
0
240,446
0
L
Scylla
5,633
469
54
5
0
231,369
5
L
Set
5,806
484
37
3
0
272,154
0
W
Camazotz
6,406
534
40
3
0
253,717
0
W
Sol
7,887
657
98
8
0
247,740
0
W
Olorun
6,892
574
73
6
0
211,177
0
L
Mulan
7,194
600
86
7
0
208,643
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role