Player Matchup

Fenrir
Fenrir
Cobe_Aladjinn
Fenrir
Level 125
God Stats
13W - 12L
1,297 SR
Queue Stats
505W - 508L
1,501 Elo+
Party 2
Heimdallr
Heimdallr
Magyard
Heimdallr
Level 156
God Stats
6W - 4L
1,231 SR
Queue Stats
272W - 284L
1,461 Elo+
Solo
Surtr
Surtr
MambaGang247
Surtr
Level 127
God Stats
10W - 15L
1,715 SR
Queue Stats
1,238W - 1,242L
1,435 Elo+
Solo
Hel
Hel
T7KKL
Hel
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,500 Elo+
Solo
Nemesis
Nemesis
blacknoob350z
Nemesis
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 152L
1,545 Elo+
Party 2
Team Averages
Level 123
1,449 SR
1,488 Elo+

VS

Team Averages
Level 109
1,660 SR
1,509 Elo+
Jing Wei
Jing Wei
Fingers3P5
Jing Wei
Level 88
God Stats
2W - 0L
1,715 SR
Queue Stats
40W - 44L
1,520 Elo+
Solo
Baba Yaga
Baba Yaga
Wolfcry0144
Baba Yaga
Level 83
God Stats
8W - 3L
1,753 SR
Queue Stats
531W - 517L
1,463 Elo+
Solo
Maui
Maui
bduckk
Maui
Level 88
God Stats
8W - 1L
1,500 SR
Queue Stats
338W - 346L
1,523 Elo+
Party 1
Atlas
Atlas
dabuckk
Atlas
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
181W - 172L
1,517 Elo+
Party 1
Hel
Hel
space-trekkie
Hel
Level 158
God Stats
6W - 1L
1,832 SR
Queue Stats
414W - 409L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 3
8,904
742
11,732
18,621
10,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Heimdallr
Magyard
Heimdallr
15
3 / 7 / 4
8,685
724
17,799
21,388
10,350
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 5 / 6
8,375
698
8,858
20,610
22,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hel
T7KKL
Hel
14
0 / 3 / 7
7,494
625
4,156
12,610
11,543
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Nemesis
13
0 / 4 / 6
7,458
622
10,943
14,972
7,096
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Fingers3P5
Jing Wei
17
5 / 1 / 13
9,928
827
18,441
8,743
5,406
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baba Yaga
Wolfcry0144
Baba Yaga
18
6 / 0 / 14
10,489
874
21,331
10,637
7,025
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Maui
bduckk
Maui
16
5 / 2 / 13
10,452
871
7,588
15,674
23,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Atlas
dabuckk
Atlas
16
3 / 3 / 12
10,041
837
13,046
18,476
28,878
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
2 / 2 / 15
9,334
778
15,005
14,477
9,455
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
88
8
Kills
21
21
Deaths
8
26
Assists
67
Player
Kills
Deaths
Assists
KDA
L
3
2
3
2.25
W
Jing Wei
Fingers3P5
Jing Wei
5
1
13
11.5
L
Heimdallr
Magyard
Heimdallr
3
7
4
0.71
L
2
5
6
1
L
Hel
T7KKL
Hel
0
3
7
1.17
W
Baba Yaga
Wolfcry0144
Baba Yaga
6
0
14
13
W
Maui
bduckk
Maui
5
2
13
5.75
L
Nemesis
0
4
6
0.75
W
Atlas
dabuckk
Atlas
3
3
12
3
W
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,488
Damage
75,411
88,201
Taken
68,007
62,461
Mitigated
74,037
39,015
Healing
38,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,732
508
735
7,207
18,621
10,760
65
12,193
6,428
0
18,210
W
Jing Wei
Fingers3P5
Jing Wei
18,441
10,364
1,772
550
8,743
5,406
3,929
598
8,145
0
39,192
L
Heimdallr
Magyard
Heimdallr
17,799
6,543
341
4,033
21,388
10,350
0
13,937
7,451
0
39,333
L
8,858
2,254
2,686
3,568
20,610
22,712
77
10,815
9,795
327
23,392
L
Hel
T7KKL
Hel
4,156
769
8,950
5,727
12,610
11,543
0
10,194
2,416
5,401
0
W
Baba Yaga
Wolfcry0144
Baba Yaga
21,331
1,651
1,564
3,231
10,637
7,025
1,294
625
10,012
41,922
0
W
Maui
bduckk
Maui
7,588
1,554
1,406
3,026
15,674
23,273
538
1,022
14,652
13,957
0
L
Nemesis
10,943
1,651
1,658
4,110
14,972
7,096
0
9,663
5,309
0
16,890
W
Atlas
dabuckk
Atlas
13,046
4,923
1,598
2,576
18,476
28,878
560
1,368
17,108
26,563
0
W
15,005
182
14,454
8,728
14,477
9,455
610
726
13,751
26,821
381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,916
Gold Earned
50,244
99
Minions Killed
166
0
Camps Cleared
0
1,109,928
Distance Traveled
1,358,356
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,904
742
10
1
0
240,920
0
W
Jing Wei
9,928
827
44
4
0
297,457
0
L
Heimdallr
8,685
724
52
4
0
186,148
0
L
Surtr
8,375
698
21
2
0
205,072
0
L
Hel
7,494
625
6
1
0
238,266
0
W
Baba Yaga
10,489
874
36
3
0
255,743
0
W
Maui
10,452
871
10
1
0
281,148
0
L
Nemesis
7,458
622
10
1
0
239,522
0
W
Atlas
10,041
837
43
4
0
266,760
0
W
Hel
9,334
778
33
3
0
257,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role