Player Matchup

Horus
Horus
BABAYAGA_1904
Horus
Level 140
God Stats
13W - 4L
1,664 SR
Queue Stats
81W - 70L
1,542 Elo+
Party 1
Bakasura
Bakasura
BauCorreia
Bakasura
Level 38
God Stats
3W - 2L
1,528 SR
Queue Stats
70W - 72L
1,488 Elo+
Party 1
Hera
Hera
BelouraJr
Hera
Level 130
God Stats
4W - 7L
1,521 SR
Queue Stats
59W - 52L
1,557 Elo+
Party 1
Izanami
Izanami
DCHenriq
Izanami
Level 22
God Stats
1W - 0L
1,266 SR
Queue Stats
15W - 15L
1,416 Elo+
Party 1
Mulan
Mulan
Pretoria48
Mulan
Level 59
God Stats
1W - 0L
1,723 SR
Queue Stats
89W - 88L
1,533 Elo+
Party 1
Team Averages
Level 78
1,541 SR
1,507 Elo+

VS

Team Averages
Level 56
1,569 SR
1,530 Elo+
Odin
Odin
 
Odin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
Aspenda
Cabrakan
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 125L
1,538 Elo+
Party 2
Nu Wa
Nu Wa
Myreliana
Nu Wa
Level 61
God Stats
7W - 17L
1,530 SR
Queue Stats
47W - 56L
1,552 Elo+
Party 2
Cerberus
Cerberus
Nichavelii2
Cerberus
Level 38
God Stats
8W - 3L
1,792 SR
Queue Stats
38W - 33L
1,512 Elo+
Party 2
Heimdallr
Heimdallr
Promnetheus
Heimdallr
Level 50
God Stats
3W - 7L
1,526 SR
Queue Stats
53W - 47L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 14
10,081
531
6,526
18,381
24,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
BauCorreia
Bakasura
19
12 / 0 / 7
12,624
664
16,734
13,895
7,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
16
3 / 1 / 10
10,529
554
12,990
6,552
2,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
DCHenriq
Izanami
18
5 / 3 / 7
11,362
598
14,210
16,678
8,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mulan
17
3 / 4 / 8
11,287
594
16,305
18,974
17,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
1 / 4 / 2
8,367
440
4,627
18,207
18,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cabrakan
Aspenda
Cabrakan
16
5 / 4 / 4
9,945
523
15,418
21,573
16,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
Myreliana
Nu Wa
15
2 / 4 / 0
9,051
476
8,577
10,897
4,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Nichavelii2
Cerberus
13
0 / 7 / 3
7,953
419
4,179
24,536
22,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
Promnetheus
Heimdallr
15
2 / 5 / 1
8,871
467
11,939
16,499
7,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
20
24
Kills
10
10
Deaths
24
46
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
4
2
0.5
L
Cabrakan
Aspenda
Cabrakan
5
4
4
1.75
W
1
2
14
4
W
Bakasura
BauCorreia
Bakasura
12
0
7
15.5
W
Hera
3
1
10
8
W
Izanami
DCHenriq
Izanami
5
3
7
2.83
L
Nu Wa
Myreliana
Nu Wa
2
4
0
0.5
L
Cerberus
Nichavelii2
Cerberus
0
7
3
0.21
W
Mulan
3
4
8
1.75
L
Heimdallr
Promnetheus
Heimdallr
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,765
Damage
44,740
74,480
Taken
91,712
60,897
Mitigated
68,582
33,375
Healing
22,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
4,627
1,574
0
1,870
18,207
18,414
386
922
16,049
3,111
51,828
L
Cabrakan
Aspenda
Cabrakan
15,418
2,727
64
9,002
21,573
16,262
0
2,734
17,227
88,885
0
W
6,526
3,111
1,640
6,288
18,381
24,961
432
8,002
10,177
245
25,382
W
Bakasura
BauCorreia
Bakasura
16,734
10,730
0
6,002
13,895
7,412
1,961
4,414
9,367
0
92,371
W
Hera
12,990
3,674
0
3,134
6,552
2,742
985
4,044
2,312
95,670
127
W
Izanami
DCHenriq
Izanami
14,210
10,393
0
8,380
16,678
8,161
3,567
5,764
10,864
0
114,388
L
Nu Wa
Myreliana
Nu Wa
8,577
1,490
0
1,050
10,897
4,122
482
2,949
7,403
76,458
0
L
Cerberus
Nichavelii2
Cerberus
4,179
598
0
5,209
24,536
22,208
186
5,249
18,172
40,389
0
W
Mulan
16,305
2,538
0
7,931
18,974
17,621
0
8,722
10,203
0
88,712
L
Heimdallr
Promnetheus
Heimdallr
11,939
7,073
0
5,624
16,499
7,576
144
1,381
14,798
0
76,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,883
Gold Earned
44,187
619
Minions Killed
553
0
Camps Cleared
0
1,982,296
Distance Traveled
1,656,843
21
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,367
440
94
5
0
281,929
0
L
Cabrakan
9,945
523
114
6
0
388,339
0
W
Horus
10,081
531
30
2
0
381,691
6
W
Bakasura
12,624
664
146
8
0
475,172
7
W
Hera
10,529
554
142
7
0
388,605
4
W
Izanami
11,362
598
165
9
0
403,363
4
L
Nu Wa
9,051
476
142
7
0
286,987
0
L
Cerberus
7,953
419
85
4
0
368,021
5
W
Mulan
11,287
594
136
7
0
333,465
0
L
Heimdallr
8,871
467
118
6
0
331,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role