Player Matchup

Ao Kuang
Ao Kuang
Jdxde
Ao Kuang
Level 71
God Stats
2W - 0L
1,624 SR
Queue Stats
14W - 3L
1,751 Elo+
Party 1
Neith
Neith
Mewsyra
Neith
Level 166
God Stats
4W - 6L
1,500 SR
Queue Stats
281W - 309L
1,717 Elo+
Party 1
Ares
Ares
OdinnAEsir7
Ares
Level 123
God Stats
2W - 1L
1,715 SR
Queue Stats
28W - 12L
1,720 Elo+
Party 1
Zeus
Zeus
USMCEskimo
Zeus
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,750 Elo+
Party 1
Hades
Hades
hogwash22
Hades
Level 120
God Stats
1W - 0L
1,337 SR
Queue Stats
15W - 6L
1,706 Elo+
Party 1
Team Averages
Level 121
1,535 SR
1,729 Elo+

VS

Team Averages
Level 96
1,457 SR
1,502 Elo+
Lancelot
Lancelot
JohnGrundleton
Lancelot
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
178W - 169L
1,410 Elo+
Solo
Ymir
Ymir
TheGuitar_Jedi
Ymir
Level 149
God Stats
4W - 6L
1,285 SR
Queue Stats
489W - 513L
1,542 Elo+
Solo
Serqet
Serqet
TossytheSalad
Serqet
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 193L
1,426 Elo+
Party 2
Chaac
Chaac
Urazi
Chaac
Level 21
God Stats
7W - 6L
1,500 SR
Queue Stats
370W - 361L
1,562 Elo+
Party 2
He Bo
He Bo
WarriorTK1237
He Bo
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
73W - 60L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Jdxde
Ao Kuang
15
6 / 3 / 20
9,242
840
8,296
13,195
9,051
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Mewsyra
Neith
18
7 / 1 / 25
10,421
947
15,560
5,909
3,610
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

17
2 / 3 / 28
10,166
924
10,966
15,347
22,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
12 / 1 / 13
10,632
967
15,853
3,866
1,850
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hades
hogwash22
Hades
16
6 / 3 / 20
9,778
889
10,539
12,117
11,583
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
16
4 / 6 / 5
9,202
837
8,322
11,411
7,025
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

15
3 / 6 / 7
9,334
849
6,783
16,542
23,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
0 / 7 / 7
7,839
713
4,760
11,740
13,134
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Urazi
Chaac
14
2 / 8 / 2
8,022
729
6,705
16,005
16,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 6 / 5
8,252
750
10,836
10,083
4,700
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
36
33
Kills
10
11
Deaths
33
106
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Jdxde
Ao Kuang
6
3
20
5.33
L
Lancelot
4
6
5
1.08
W
Neith
Mewsyra
Neith
7
1
25
19.5
W
2
3
28
5.33
L
3
6
7
1.08
L
0
7
7
0.5
W
12
1
13
18.5
L
Chaac
Urazi
Chaac
2
8
2
0.38
L
1
6
5
0.58
W
Hades
hogwash22
Hades
6
3
20
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,214
Damage
37,406
50,434
Taken
65,781
48,230
Mitigated
65,750
21,127
Healing
8,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Jdxde
Ao Kuang
8,296
1,967
561
5,010
13,195
9,051
574
5,012
8,183
9,767
0
L
Lancelot
8,322
109
0
753
11,411
7,025
0
7,763
3,648
0
18,843
W
Neith
Mewsyra
Neith
15,560
6,581
1,763
2,637
5,909
3,610
2,167
2,129
3,780
0
36,816
W
10,966
1,352
1,583
3,055
15,347
22,136
243
4,789
10,312
11,878
0
L
6,783
394
509
1,956
16,542
23,986
0
10,226
6,316
11,656
0
L
4,760
368
507
963
11,740
13,134
0
7,865
3,875
0
6,357
W
15,853
2,833
651
445
3,866
1,850
1,486
684
2,911
29,639
0
L
Chaac
Urazi
Chaac
6,705
1,036
202
1,382
16,005
16,905
0
12,645
3,360
0
15,970
L
10,836
210
339
1,591
10,083
4,700
0
7,155
2,928
32,050
0
W
Hades
hogwash22
Hades
10,539
1,541
1,274
4,148
12,117
11,583
262
5,005
6,527
26,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,239
Gold Earned
42,649
126
Minions Killed
111
0
Camps Cleared
0
1,097,851
Distance Traveled
971,693
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,242
840
9
1
0
227,860
0
L
Lancelot
9,202
837
20
2
0
216,264
0
W
Neith
10,421
947
29
3
0
212,969
0
W
Ares
10,166
924
1
0
0
220,454
0
L
Ymir
9,334
849
16
1
0
185,414
0
L
Serqet
7,839
713
4
0
0
216,947
0
W
Zeus
10,632
967
40
4
0
208,535
0
L
Chaac
8,022
729
24
2
0
167,738
0
L
He Bo
8,252
750
47
4
0
185,330
0
W
Hades
9,778
889
47
4
0
228,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role