Player Matchup

Fenrir
Fenrir
Assassin Nath 3
Fenrir
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 36L
1,578 Elo+
Party 1
Chaac
Chaac
SubhanVII
Chaac
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 31L
1,543 Elo+
Party 1
Nox
Nox
Z e D 4 n
Nox
Level 178
God Stats
4W - 2L
1,500 SR
Queue Stats
184W - 178L
1,374 Elo+
Party 1
Neith
Neith
im-rank21
Neith
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 74L
1,513 Elo+
Party 3
Atlas
Atlas
z3gr1nd
Atlas
Level 127
God Stats
4W - 5L
1,250 SR
Queue Stats
95W - 106L
1,521 Elo+
Party 3
Team Averages
Level 145
1,450 SR
1,506 Elo+

VS

Team Averages
Level 146
1,509 SR
1,495 Elo+
Fenrir
Fenrir
AleksZlatan90
Fenrir
Level 157
God Stats
10W - 15L
1,505 SR
Queue Stats
99W - 103L
1,403 Elo+
Solo
Aphrodite
Aphrodite
Benguin69
Aphrodite
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
137W - 123L
1,689 Elo+
Party 2
Olorun
Olorun
TacticalNade85
Olorun
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
325W - 298L
1,600 Elo+
Party 2
Maui
Maui
TacticalRambo
Maui
Level 150
God Stats
8W - 14L
1,500 SR
Queue Stats
69W - 60L
1,344 Elo+
Party 2
Horus
Horus
XTRMNiNhO
Horus
Level 107
God Stats
3W - 4L
1,540 SR
Queue Stats
24W - 32L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 1 / 4
8,337
695
8,557
10,670
5,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chaac
SubhanVII
Chaac
13
4 / 1 / 0
7,736
645
7,350
12,270
8,517
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
3 / 3 / 7
7,542
629
9,801
7,661
3,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
im-rank21
Neith
12
0 / 0 / 3
6,192
516
5,385
6,548
2,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
z3gr1nd
Atlas
11
1 / 0 / 6
6,525
544
8,368
10,152
6,907
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
6,869
572
6,351
14,837
6,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
Benguin69
Aphrodite
12
4 / 5 / 0
7,596
633
7,741
10,245
4,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 0 / 0
6,670
556
5,552
8,330
4,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
0 / 2 / 3
6,347
529
1,744
11,735
9,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Horus
XTRMNiNhO
Horus
11
0 / 5 / 1
6,148
512
5,759
11,127
7,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
18
Kills
5
5
Deaths
18
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
10
1
4
12
L
Aphrodite
Benguin69
Aphrodite
4
5
0
0.8
W
Chaac
SubhanVII
Chaac
4
1
0
4
L
0
0
0
0
L
0
2
3
0.75
L
Horus
XTRMNiNhO
Horus
0
5
1
0.1
W
3
3
7
2.17
W
Neith
im-rank21
Neith
0
0
3
1.5
W
Atlas
z3gr1nd
Atlas
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,461
Damage
27,147
47,301
Taken
56,274
26,600
Mitigated
32,087
14,977
Healing
19,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,351
3,442
0
2,743
14,837
6,079
0
3,766
11,071
0
51,111
W
8,557
4,262
0
1,594
10,670
5,500
0
1,818
8,808
0
56,606
L
Aphrodite
Benguin69
Aphrodite
7,741
948
1,954
4,544
10,245
4,364
0
5,270
4,975
54,081
0
W
Chaac
SubhanVII
Chaac
7,350
2,753
0
6,838
12,270
8,517
0
0
11,555
0
64,043
L
5,552
2,925
0
4,640
8,330
4,014
0
2,578
5,752
66,522
0
L
1,744
751
0
2,262
11,735
9,842
0
6,555
5,180
11,506
0
L
Horus
XTRMNiNhO
Horus
5,759
3,138
156
2,842
11,127
7,788
0
0
11,127
0
40,567
W
9,801
746
0
1,000
7,661
3,135
669
3,394
4,267
59,800
0
W
Neith
im-rank21
Neith
5,385
1,013
0
1,015
6,548
2,541
0
3,733
2,815
0
53,302
W
Atlas
z3gr1nd
Atlas
8,368
3,987
1,747
2,783
10,152
6,907
280
6,092
4,060
25,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,332
Gold Earned
33,630
404
Minions Killed
369
0
Camps Cleared
0
1,289,281
Distance Traveled
1,211,563
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,869
572
78
7
0
238,708
0
W
Fenrir
8,337
695
87
7
0
304,715
1
L
Aphrodite
7,596
633
100
8
0
235,282
0
W
Chaac
7,736
645
101
8
0
243,734
0
L
Olorun
6,670
556
104
9
0
234,727
2
L
Maui
6,347
529
22
2
0
253,313
6
L
Horus
6,148
512
65
5
0
249,533
4
W
Nox
7,542
629
100
8
0
266,709
1
W
Neith
6,192
516
87
7
0
234,079
0
W
Atlas
6,525
544
29
2
0
240,044
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role