Player Matchup

Thanatos
Thanatos
Naky0209
Thanatos
Level 44
God Stats
0W - 2L
1,265 SR
Queue Stats
25W - 28L
1,278 Elo+
Solo
Sobek
Sobek
Niori1
Sobek
Level 29
God Stats
2W - 14L
1,064 SR
Queue Stats
26W - 65L
1,306 Elo+
Party 1
Jing Wei
Jing Wei
TIMMZOMB
Jing Wei
Level 60
God Stats
1W - 2L
1,526 SR
Queue Stats
59W - 117L
1,378 Elo+
Party 1
Baba Yaga
Baba Yaga
nikzomb
Baba Yaga
Level 57
God Stats
2W - 7L
1,500 SR
Queue Stats
61W - 116L
1,356 Elo+
Party 1
Gilgamesh
Gilgamesh
noav
Gilgamesh
Level 109
God Stats
9W - 9L
1,500 SR
Queue Stats
320W - 317L
1,323 Elo+
Solo
Team Averages
Level 60
1,371 SR
1,328 Elo+

VS

Team Averages
Level 108
1,503 SR
1,469 Elo+
Charybdis
Charybdis
DivineMightAtlas
Charybdis
Level 140
God Stats
21W - 14L
1,772 SR
Queue Stats
266W - 252L
1,518 Elo+
Party 3
Mercury
Mercury
Dxnky
Mercury
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 42L
1,654 Elo+
Party 3
Surtr
Surtr
Gaju17
Surtr
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,453 Elo+
Party 2
Sol
Sol
LaVitto
Sol
Level 120
God Stats
5W - 3L
1,512 SR
Queue Stats
15W - 10L
1,469 Elo+
Party 2
Jormungandr
Jormungandr
SemsterX
Jormungandr
Level 59
God Stats
1W - 1L
1,230 SR
Queue Stats
2W - 4L
1,250 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Naky0209
Thanatos
13
8 / 7 / 2
9,064
533
12,685
19,862
8,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sobek
Niori1
Sobek
11
0 / 2 / 4
7,181
422
5,037
13,796
11,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
TIMMZOMB
Jing Wei
14
2 / 4 / 1
7,982
470
9,060
15,776
6,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Baba Yaga
nikzomb
Baba Yaga
12
1 / 6 / 0
7,262
427
7,089
15,297
6,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
noav
Gilgamesh
12
1 / 3 / 3
7,634
449
7,584
15,344
14,081
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
14
2 / 2 / 5
8,642
508
10,494
13,369
5,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Dxnky
Mercury
20
14 / 0 / 2
12,055
709
17,802
13,967
6,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Surtr
Gaju17
Surtr
14
1 / 5 / 2
8,869
522
11,387
19,939
12,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sol
15
4 / 2 / 2
9,361
551
9,540
10,244
3,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
SemsterX
Jormungandr
12
1 / 3 / 4
8,265
486
4,630
9,552
5,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
37
12
Kills
22
22
Deaths
12
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Charybdis
2
2
5
2.25
W
Mercury
Dxnky
Mercury
14
0
2
15
W
Surtr
Gaju17
Surtr
1
5
2
0.4
W
Sol
4
2
2
2.5
L
Thanatos
Naky0209
Thanatos
8
7
2
1.29
L
Sobek
Niori1
Sobek
0
2
4
1
W
Jormungandr
SemsterX
Jormungandr
1
3
4
1
L
Jing Wei
TIMMZOMB
Jing Wei
2
4
1
0.63
L
Baba Yaga
nikzomb
Baba Yaga
1
6
0
0.17
L
Gilgamesh
noav
Gilgamesh
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,455
Damage
53,853
80,075
Taken
67,071
46,747
Mitigated
33,971
25,438
Healing
23,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
10,494
7,149
318
5,838
13,369
5,496
3,085
3,453
9,804
0
60,016
W
Mercury
Dxnky
Mercury
17,802
11,594
0
2,640
13,967
6,232
0
1,530
12,389
0
126,108
W
Surtr
Gaju17
Surtr
11,387
4,926
0
8,174
19,939
12,917
875
387
19,552
561
66,983
W
Sol
9,540
2,161
0
4,327
10,244
3,466
2,964
4,665
5,481
62,975
0
L
Thanatos
Naky0209
Thanatos
12,685
5,938
0
10,964
19,862
8,327
643
2,336
17,526
0
60,408
L
Sobek
Niori1
Sobek
5,037
292
190
3,625
13,796
11,216
0
2,625
11,171
16,103
0
W
Jormungandr
SemsterX
Jormungandr
4,630
1,988
0
1,944
9,552
5,860
547
1,809
7,719
26,882
0
L
Jing Wei
TIMMZOMB
Jing Wei
9,060
5,829
0
5,494
15,776
6,790
0
1,242
14,534
0
62,353
L
Baba Yaga
nikzomb
Baba Yaga
7,089
152
0
3,076
15,297
6,333
0
8,106
7,191
41,834
0
L
Gilgamesh
noav
Gilgamesh
7,584
2,121
0
2,089
15,344
14,081
56
345
14,999
0
46,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,123
Gold Earned
47,192
325
Minions Killed
495
0
Camps Cleared
0
1,501,987
Distance Traveled
1,671,145
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,642
508
105
6
0
271,768
2
W
Mercury
12,055
709
168
10
0
481,826
1
W
Surtr
8,869
522
96
6
0
289,973
0
W
Sol
9,361
551
99
6
0
333,743
6
L
Thanatos
9,064
533
79
5
0
291,030
0
L
Sobek
7,181
422
18
1
0
336,000
13
W
Jormungandr
8,265
486
27
2
0
293,835
1
L
Jing Wei
7,982
470
100
6
0
304,914
0
L
Baba Yaga
7,262
427
66
4
0
316,959
0
L
Gilgamesh
7,634
449
62
4
0
253,084
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role