Player Matchup

Merlin
Merlin
MattieMonster7
Merlin
Level 120
God Stats
9W - 7L
1,622 SR
Queue Stats
171W - 156L
1,484 Elo+
Party 1
Nemesis
Nemesis
Ramimon
Nemesis
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 58L
1,320 Elo+
Solo
Chaac
Chaac
SplunkyMonkey
Chaac
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,405 Elo+
Party 1
Ymir
Ymir
TotahAl
Ymir
Level 44
God Stats
3W - 2L
1,424 SR
Queue Stats
11W - 12L
1,440 Elo+
Party 2
Chiron
Chiron
pazhatotah
Chiron
Level 20
God Stats
2W - 1L
1,302 SR
Queue Stats
5W - 5L
1,289 Elo+
Party 2
Team Averages
Level 47
1,469 SR
1,387 Elo+

VS

Team Averages
Level 33
1,564 SR
1,367 Elo+
Ra
Ra
Doncbor
Ra
Level 29
God Stats
1W - 6L
1,500 SR
Queue Stats
163W - 155L
1,441 Elo+
Party 3
Hercules
Hercules
Elenros
Hercules
Level 38
God Stats
9W - 7L
1,587 SR
Queue Stats
12W - 20L
1,327 Elo+
Solo
Atlas
Atlas
Haevas
Atlas
Level 27
God Stats
3W - 5L
1,876 SR
Queue Stats
60W - 64L
1,405 Elo+
Party 3
Chiron
Chiron
Pedofred69
Chiron
Level 39
God Stats
4W - 7L
1,358 SR
Queue Stats
160W - 154L
1,441 Elo+
Party 3
Bacchus
Bacchus
öVEGVVXö
Bacchus
Level 32
God Stats
0W - 3L
1,500 SR
Queue Stats
21W - 37L
1,224 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 4
9,164
655
10,961
8,276
3,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
Ramimon
Nemesis
12
4 / 3 / 4
7,555
540
8,199
11,846
5,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 1 / 0
7,399
529
2,336
10,471
9,517
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ymir
TotahAl
Ymir
10
3 / 2 / 6
6,573
470
9,151
10,791
10,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chiron
pazhatotah
Chiron
13
5 / 3 / 4
7,749
554
7,667
9,864
3,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 1
7,302
522
4,836
10,473
3,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
Elenros
Hercules
13
5 / 3 / 2
7,962
569
10,165
14,425
7,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
Haevas
Atlas
9
0 / 3 / 5
5,902
422
2,888
12,975
8,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
Pedofred69
Chiron
11
2 / 4 / 4
6,549
468
11,493
11,585
4,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
öVEGVVXö
Bacchus
8
1 / 0 / 0
5,819
416
2,545
4,264
2,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
22
15
Kills
10
10
Deaths
15
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
L
Hercules
Elenros
Hercules
5
3
2
2
L
Atlas
Haevas
Atlas
0
3
5
0.83
W
3
1
4
5
L
Chiron
Pedofred69
Chiron
2
4
4
1
W
Nemesis
Ramimon
Nemesis
4
3
4
2
W
0
1
0
0
W
Ymir
TotahAl
Ymir
3
2
6
3
W
Chiron
pazhatotah
Chiron
5
3
4
2.33
L
Bacchus
öVEGVVXö
Bacchus
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,314
Damage
31,927
51,248
Taken
53,722
32,683
Mitigated
26,184
8,087
Healing
15,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,836
539
261
3,101
10,473
3,488
0
4,296
5,854
45,633
0
L
Hercules
Elenros
Hercules
10,165
4,992
0
3,538
14,425
7,139
0
4,724
9,229
0
55,721
L
Atlas
Haevas
Atlas
2,888
1,707
0
2,425
12,975
8,552
0
4,893
7,657
12,487
0
W
10,961
750
0
759
8,276
3,665
300
2,031
6,075
77,473
0
L
Chiron
Pedofred69
Chiron
11,493
5,247
446
2,941
11,585
4,336
0
4,638
6,606
0
45,619
W
Nemesis
Ramimon
Nemesis
8,199
4,226
0
1,750
11,846
5,114
291
2,106
9,624
0
52,276
W
2,336
486
0
2,551
10,471
9,517
112
2,545
7,926
0
52,598
W
Ymir
TotahAl
Ymir
9,151
2,709
0
1,082
10,791
10,655
308
2,590
8,109
25,296
0
W
Chiron
pazhatotah
Chiron
7,667
3,676
647
1,298
9,864
3,732
468
619
9,245
0
42,428
L
Bacchus
öVEGVVXö
Bacchus
2,545
1,162
0
2,412
4,264
2,669
0
0
4,264
21,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,440
Gold Earned
33,534
380
Minions Killed
277
0
Camps Cleared
0
1,350,180
Distance Traveled
1,179,947
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,302
522
87
6
0
250,700
0
L
Hercules
7,962
569
79
6
0
306,573
0
L
Atlas
5,902
422
12
1
0
226,188
0
W
Merlin
9,164
655
125
9
0
272,545
1
L
Chiron
6,549
468
69
5
0
244,373
0
W
Nemesis
7,555
540
85
6
0
283,858
0
W
Chaac
7,399
529
85
6
0
255,457
0
W
Ymir
6,573
470
17
1
0
261,046
2
W
Chiron
7,749
554
68
5
0
277,274
0
L
Bacchus
5,819
416
30
2
0
152,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role