Player Matchup

Bacchus
Bacchus
Silver I
 
Bacchus
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Bronze III
fredi800
Chaac
Bronze III
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 6L
1,542 MMR
Party 1
Sol
Sol
Silver I
tiretoiunebuche
Sol
Silver I
Level 67
God Stats
13W - 2L
1,500 SR
Queue Stats
18W - 7L
1,542 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 108
1,500 SR
1,528 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 134
1,604 SR
1,538 MMR
Cthulhu
Cthulhu
Silver III
Darius Henry
Cthulhu
Silver III
Level 158
God Stats
62W - 57L
1,500 SR
Queue Stats
463W - 491L
1,495 MMR
Party 2
Hou Yi
Hou Yi
Bronze III
OliverKlozzoff
Hou Yi
Bronze III
Level 88
God Stats
1W - 2L
1,611 SR
Queue Stats
4W - 5L
1,597 MMR
Party 2
Scylla
Scylla
Gold IV
akolie662
Scylla
Gold IV
Level 156
God Stats
32W - 23L
1,702 SR
Queue Stats
123W - 95L
1,522 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
1 / 3 / 5
10,633
709
8,294
19,748
29,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
fredi800
Chaac
16
1 / 3 / 5
10,754
717
13,828
19,383
21,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
4 / 3 / 2
11,368
758
12,959
14,897
8,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ah Muzen CabAtlasNe ZhaAo KuangAchilles

VS

Bans
Baron SamediKumbhakarnaShivaAresAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Darius Henry
Cthulhu
16
4 / 1 / 5
10,321
688
14,947
16,207
18,075
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
1 / 2 / 6
9,488
633
8,586
11,392
5,253
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
akolie662
Scylla
17
4 / 3 / 4
11,190
746
14,197
11,988
5,669
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
6
Kills
9
9
Deaths
6
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
3
5
1.17
L
Cthulhu
Darius Henry
Cthulhu
4
1
5
6.5
L
1
2
6
2
L
Scylla
akolie662
Scylla
4
3
4
2
W
Chaac
fredi800
Chaac
1
3
5
1.17
W
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,081
Damage
37,730
54,028
Taken
39,587
59,480
Mitigated
28,997
18,947
Healing
5,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
8,294
1,264
0
5,271
19,748
29,783
0
8,528
10,603
18,903
0
L
Cthulhu
Darius Henry
Cthulhu
14,947
847
653
2,039
16,207
18,075
15
8,041
8,166
41,593
0
L
8,586
3,169
0
1,143
11,392
5,253
170
6,100
5,292
0
40,352
L
Scylla
akolie662
Scylla
14,197
1,447
0
1,428
11,988
5,669
251
7,375
4,613
52,258
0
W
Chaac
fredi800
Chaac
13,828
1,749
708
6,361
19,383
21,547
208
10,423
8,588
739
40,403
W
12,959
4,245
0
6,607
14,897
8,150
3,024
9,043
5,452
72,266
5,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,755
Gold Earned
30,999
199
Minions Killed
188
0
Camps Cleared
0
827,852
Distance Traveled
811,235
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,633
709
16
1
0
283,208
2
L
Cthulhu
10,321
688
50
3
0
281,839
0
L
Hou Yi
9,488
633
59
4
0
266,668
0
L
Scylla
11,190
746
79
5
0
262,728
2
W
Chaac
10,754
717
71
5
0
282,774
0
W
Sol
11,368
758
112
7
0
261,870
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role