Player Matchup

Mulan
Mulan
B4J Cj
Mulan
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,353 Elo+
Party 1
Cerberus
Cerberus
B4J Manlike
Cerberus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,441 Elo+
Party 1
Chang'e
Chang'e
TheBlackWitch
Chang'e
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 60L
1,505 Elo+
Solo
Team Averages
Level 121
1,500 SR
1,433 Elo+

VS

Team Averages
Level 74
1,388 SR
1,346 Elo+
Terra
Terra
Lcm foxyfox
Terra
Level 61
God Stats
0W - 1L
1,163 SR
Queue Stats
121W - 114L
1,404 Elo+
Solo
Aphrodite
Aphrodite
Monnument
Aphrodite
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,345 Elo+
Party 2
Chaac
Chaac
Moonlight3u
Chaac
Level 15
God Stats
1W - 2L
1,501 SR
Queue Stats
8W - 17L
1,291 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
B4J Cj
Mulan
15
3 / 1 / 3
9,435
726
13,496
14,812
13,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
B4J Manlike
Cerberus
16
1 / 0 / 5
10,456
804
8,558
17,102
20,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chang'e
17
3 / 0 / 3
10,608
816
20,294
10,751
5,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 1
8,864
682
7,392
21,865
21,583
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Aphrodite
Monnument
Aphrodite
14
1 / 3 / 0
8,383
645
15,248
13,108
8,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 2 / 1
7,916
609
8,789
18,984
16,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
7
Kills
1
1
Deaths
7
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mulan
B4J Cj
Mulan
3
1
3
4.5
W
Cerberus
B4J Manlike
Cerberus
1
0
5
3.5
L
0
2
1
0.25
L
Aphrodite
Monnument
Aphrodite
1
3
0
0.33
L
0
2
1
0.25
W
Chang'e
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,348
Damage
31,429
42,665
Taken
53,957
38,637
Mitigated
46,720
27,146
Healing
22,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
B4J Cj
Mulan
13,496
2,113
0
3,996
14,812
13,063
482
7,558
7,254
0
45,173
W
Cerberus
B4J Manlike
Cerberus
8,558
867
731
9,479
17,102
20,176
431
8,209
8,893
32,625
0
L
7,392
722
4,063
6,088
21,865
21,583
23
10,795
10,680
24,468
0
L
Aphrodite
Monnument
Aphrodite
15,248
933
4,841
5,609
13,108
8,413
145
6,611
6,236
45,550
0
L
8,789
1,133
0
1,656
18,984
16,724
136
11,368
7,369
0
28,929
W
Chang'e
20,294
1,443
5,488
7,452
10,751
5,398
1,901
6,948
3,803
78,534
658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,499
Gold Earned
25,163
235
Minions Killed
153
0
Camps Cleared
0
739,185
Distance Traveled
765,169
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,435
726
41
3
0
242,446
0
W
Cerberus
10,456
804
67
5
0
239,516
4
L
Terra
8,864
682
22
2
0
268,038
0
L
Aphrodite
8,383
645
88
7
0
224,899
1
L
Chaac
7,916
609
43
3
0
272,232
0
W
Chang'e
10,608
816
127
10
0
257,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role