Player Matchup

Medusa
Medusa
 
Medusa
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Godoyㅤ
Nu Wa
Level 10
God Stats
2W - 1L
1,735 SR
Queue Stats
8W - 10L
1,590 Elo+
Solo
Hades
Hades
HIGHLIFEINKx
Hades
Level 3
God Stats
1W - 2L
1,732 SR
Queue Stats
4W - 8L
1,593 Elo+
Solo
Surtr
Surtr
LOWKEYZ7234
Surtr
Level 16
God Stats
6W - 17L
1,437 SR
Queue Stats
12W - 27L
1,345 Elo+
Solo
Neith
Neith
itzz_cici
Neith
Level 8
God Stats
2W - 3L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Team Averages
Level 10
1,581 SR
1,506 Elo+

VS

Team Averages
Level 17
1,488 SR
1,473 Elo+
Surtr
Surtr
Dopadosio420
Surtr
Level 18
God Stats
2W - 2L
1,401 SR
Queue Stats
163W - 152L
1,286 Elo+
Solo
Bacchus
Bacchus
GoawayORDie
Bacchus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 10L
1,489 Elo+
Solo
Apollo
Apollo
MrLinguine4375
Apollo
Level 15
God Stats
3W - 0L
1,689 SR
Queue Stats
11W - 6L
1,578 Elo+
Solo
Scylla
Scylla
Ohskimo
Scylla
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,608 Elo+
Solo
Neith
Neith
VacantSoul420
Neith
Level 18
God Stats
31W - 30L
1,347 SR
Queue Stats
125W - 145L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
1 / 9 / 2
7,223
722
5,815
15,988
6,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
Godoyㅤ
Nu Wa
11
0 / 0 / 1
6,475
648
1,860
2,267
764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
1 / 6 / 1
7,873
787
8,760
15,332
8,942
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 8 / 2
6,435
644
5,044
12,334
6,438
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
itzz_cici
Neith
13
1 / 6 / 1
7,024
702
6,289
11,622
4,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 13
9,368
937
11,561
11,489
15,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
GoawayORDie
Bacchus
15
4 / 1 / 13
9,301
930
7,363
8,854
10,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 0 / 7
9,027
903
4,697
7,046
3,132
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
Ohskimo
Scylla
18
10 / 0 / 12
9,881
988
21,708
7,513
3,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
4 / 1 / 14
8,394
839
4,393
6,002
2,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
88
3
Kills
29
29
Deaths
3
7
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
9
2
0.22
W
8
1
13
14.5
W
Bacchus
GoawayORDie
Bacchus
4
1
13
10.5
L
Nu Wa
Godoyㅤ
Nu Wa
0
0
1
0.5
L
1
6
1
0.25
L
0
8
2
0.13
W
3
0
7
6.5
W
Scylla
Ohskimo
Scylla
10
0
12
16
W
4
1
14
11
L
Neith
itzz_cici
Neith
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,768
Damage
49,722
57,543
Taken
40,904
27,470
Mitigated
34,873
6,922
Healing
10,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,815
3,303
0
923
15,988
6,552
66
7,109
8,873
0
17,484
W
11,561
3,475
0
2,299
11,489
15,095
773
1,635
9,854
986
25,377
W
Bacchus
GoawayORDie
Bacchus
7,363
540
0
1,247
8,854
10,903
0
2,337
6,517
20,763
201
L
Nu Wa
Godoyㅤ
Nu Wa
1,860
627
0
572
2,267
764
72
1,556
711
9,520
0
L
8,760
326
15
4,259
15,332
8,942
0
8,737
6,573
33,575
0
L
5,044
2,164
0
1,087
12,334
6,438
80
5,400
6,894
395
11,109
W
4,697
3,329
0
2,846
7,046
3,132
3,513
1,317
5,729
0
34,925
W
Scylla
Ohskimo
Scylla
21,708
3,586
0
1,518
7,513
3,029
1,156
3,826
3,687
58,842
0
W
4,393
1,580
0
2,415
6,002
2,714
1,421
1,762
4,240
0
18,051
L
Neith
itzz_cici
Neith
6,289
2,503
0
66
11,622
4,774
0
6,573
5,040
0
20,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,030
Gold Earned
45,971
147
Minions Killed
250
0
Camps Cleared
0
710,634
Distance Traveled
1,066,428
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,223
722
21
2
0
181,505
0
W
Surtr
9,368
937
37
4
0
216,264
0
W
Bacchus
9,301
930
22
2
0
214,765
2
L
Nu Wa
6,475
648
21
2
0
77,665
0
L
Hades
7,873
787
63
6
0
175,514
1
L
Surtr
6,435
644
10
1
0
107,766
0
W
Apollo
9,027
903
59
6
0
213,260
0
W
Scylla
9,881
988
109
11
0
225,290
0
W
Neith
8,394
839
23
2
0
196,849
0
L
Neith
7,024
702
32
3
0
168,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role