Player Matchup

Terra
Terra
 
Terra
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Filthed Ebrecht
Amaterasu
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
281W - 298L
1,514 Elo+
Solo
Cernunnos
Cernunnos
KoG HAVEL XD
Cernunnos
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,476 Elo+
Solo
Kuzenbo
Kuzenbo
ThroatChoker
Kuzenbo
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,263 Elo+
Solo
Ao Kuang
Ao Kuang
soupcatch
Ao Kuang
Level 139
God Stats
12W - 14L
1,266 SR
Queue Stats
492W - 517L
1,361 Elo+
Solo
Team Averages
Level 117
1,453 SR
1,423 Elo+

VS

Team Averages
Level 122
1,495 SR
1,446 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
AllThatI5Man
Horus
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
663W - 692L
1,450 Elo+
Solo
Tiamat
Tiamat
Codyl1318
Tiamat
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
344W - 375L
1,481 Elo+
Solo
Sobek
Sobek
SirCorrigan
Sobek
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 107L
1,361 Elo+
Solo
Danzaburou
Danzaburou
UNR3AL CHA0S
Danzaburou
Level 125
God Stats
5W - 5L
1,475 SR
Queue Stats
357W - 358L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
1 / 1 / 5
8,241
749
8,012
11,901
12,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Amaterasu
Filthed Ebrecht
Amaterasu
13
1 / 5 / 3
7,400
673
6,820
22,382
18,269
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
KoG HAVEL XD
Cernunnos
13
1 / 4 / 4
7,692
699
10,233
13,157
5,391
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
ThroatChoker
Kuzenbo
13
2 / 7 / 2
7,627
693
10,083
14,417
10,868
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ao Kuang
soupcatch
Ao Kuang
14
2 / 2 / 4
7,797
709
8,084
13,021
13,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
8 / 2 / 8
9,573
870
23,065
13,898
10,857
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 1 / 14
8,855
805
5,517
14,601
12,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
Codyl1318
Tiamat
16
5 / 1 / 10
9,231
839
11,976
7,259
6,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 2 / 13
8,878
807
7,256
16,508
17,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
UNR3AL CHA0S
Danzaburou
16
4 / 1 / 13
9,518
865
18,831
8,201
3,928
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
77
7
Kills
19
19
Deaths
7
18
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
1
5
3.5
W
Zhong Kui
 
Zhong Kui
8
2
8
6
W
1
1
14
8
W
Tiamat
Codyl1318
Tiamat
5
1
10
10
L
Amaterasu
Filthed Ebrecht
Amaterasu
1
5
3
0.5
L
Cernunnos
KoG HAVEL XD
Cernunnos
1
4
4
0.75
W
1
2
13
3.75
L
Kuzenbo
ThroatChoker
Kuzenbo
2
7
2
0.43
W
Danzaburou
UNR3AL CHA0S
Danzaburou
4
1
13
10.5
L
Ao Kuang
soupcatch
Ao Kuang
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,232
Damage
66,645
74,878
Taken
60,467
60,401
Mitigated
51,398
31,638
Healing
32,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
8,012
489
7,420
5,065
11,901
12,108
0
4,584
7,317
14,806
0
W
Zhong Kui
 
Zhong Kui
23,065
4,700
2,941
5,614
13,898
10,857
1,369
5,235
8,577
33,142
1,386
W
5,517
3,149
3,813
7,645
14,601
12,974
122
7,329
6,993
0
9,564
W
Tiamat
Codyl1318
Tiamat
11,976
1,200
1,980
2,280
7,259
6,263
660
1,955
5,225
23,167
50
L
Amaterasu
Filthed Ebrecht
Amaterasu
6,820
3,538
1,033
5,115
22,382
18,269
0
11,395
10,987
0
12,998
L
Cernunnos
KoG HAVEL XD
Cernunnos
10,233
5,489
1,438
3,911
13,157
5,391
0
9,093
4,064
0
22,248
W
7,256
541
504
4,895
16,508
17,376
26
6,274
9,643
14,784
752
L
Kuzenbo
ThroatChoker
Kuzenbo
10,083
2,573
713
441
14,417
10,868
0
7,758
6,659
22,542
0
W
Danzaburou
UNR3AL CHA0S
Danzaburou
18,831
5,819
186
2,145
8,201
3,928
2,345
4,270
3,850
0
37,327
L
Ao Kuang
soupcatch
Ao Kuang
8,084
1,452
1,246
5,256
13,021
13,765
0
7,912
5,109
14,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,757
Gold Earned
46,055
108
Minions Killed
135
0
Camps Cleared
0
1,020,622
Distance Traveled
1,012,985
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,241
749
18
2
0
246,613
0
W
Zhong Kui
9,573
870
25
2
0
196,549
0
W
Horus
8,855
805
7
1
0
229,260
0
W
Tiamat
9,231
839
29
3
0
201,931
0
L
Amaterasu
7,400
673
28
3
0
221,924
0
L
Cernunnos
7,692
699
31
3
0
144,031
0
W
Sobek
8,878
807
9
1
0
190,702
0
L
Kuzenbo
7,627
693
15
1
0
193,012
0
W
Danzaburou
9,518
865
65
6
0
194,543
0
L
Ao Kuang
7,797
709
16
1
0
215,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role