Player Matchup

Bakasura
Bakasura
Darkestofsoulz
Bakasura
Level 149
God Stats
14W - 16L
1,357 SR
Queue Stats
106W - 99L
1,479 Elo+
Solo
Ah Puch
Ah Puch
REVOLUTiONaka
Ah Puch
Level 105
God Stats
1W - 1L
1,711 SR
Queue Stats
242W - 237L
1,496 Elo+
Party 2
Zeus
Zeus
SarmikJr
Zeus
Level 86
God Stats
11W - 9L
1,572 SR
Queue Stats
260W - 257L
1,461 Elo+
Party 2
Chronos
Chronos
Upriver05
Chronos
Level 89
God Stats
11W - 10L
1,492 SR
Queue Stats
208W - 199L
1,523 Elo+
Solo
Fenrir
Fenrir
xHaemoglobin
Fenrir
Level 122
God Stats
9W - 3L
1,549 SR
Queue Stats
69W - 57L
1,604 Elo+
Solo
Team Averages
Level 110
1,536 SR
1,513 Elo+

VS

Team Averages
Level 108
1,489 SR
1,531 Elo+
Bakasura
Bakasura
IMNOTDAREDEVIL
Bakasura
Level 92
God Stats
16W - 8L
1,467 SR
Queue Stats
148W - 135L
1,522 Elo+
Party 1
Merlin
Merlin
Kalad
Merlin
Level 150
God Stats
24W - 24L
1,498 SR
Queue Stats
490W - 449L
1,540 Elo+
Solo
Achilles
Achilles
Menttras
Achilles
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,543 Elo+
Party 3
Athena
Athena
OceanChad
Athena
Level 126
God Stats
9W - 11L
1,556 SR
Queue Stats
140W - 137L
1,530 Elo+
Party 1
Izanami
Izanami
Ragnos90
Izanami
Level 84
God Stats
2W - 4L
1,423 SR
Queue Stats
19W - 17L
1,518 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
15
7 / 1 / 2
8,931
638
10,682
16,663
7,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Puch
14
3 / 1 / 4
8,812
629
13,747
9,718
5,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Zeus
13
1 / 0 / 1
7,776
555
6,874
5,410
2,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
Upriver05
Chronos
13
0 / 2 / 7
7,388
528
5,356
8,681
3,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
11
3 / 0 / 4
7,356
525
3,586
9,808
7,271
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
12
1 / 4 / 2
7,406
529
8,433
14,606
6,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
Kalad
Merlin
14
1 / 0 / 0
8,382
599
11,173
6,084
2,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
Menttras
Achilles
10
0 / 4 / 1
5,979
427
3,023
12,328
8,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Athena
OceanChad
Athena
10
1 / 4 / 3
7,116
508
3,156
14,622
12,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Ragnos90
Izanami
11
1 / 2 / 1
7,140
510
5,900
9,492
3,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
14
Kills
4
4
Deaths
14
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bakasura
7
1
2
8
L
Bakasura
1
4
2
0.5
L
Merlin
Kalad
Merlin
1
0
0
1
L
Achilles
Menttras
Achilles
0
4
1
0.13
L
Athena
OceanChad
Athena
1
4
3
0.63
W
Ah Puch
3
1
4
5
L
Izanami
Ragnos90
Izanami
1
2
1
0.75
W
Zeus
1
0
1
1.5
W
Chronos
Upriver05
Chronos
0
2
7
1.75
W
Fenrir
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,245
Damage
31,685
50,280
Taken
57,132
25,862
Mitigated
33,030
20,915
Healing
10,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
10,682
7,449
0
9,236
16,663
7,015
0
5,089
10,794
0
65,596
L
Bakasura
8,433
5,192
0
2,103
14,606
6,447
0
4,392
9,732
0
56,063
L
Merlin
Kalad
Merlin
11,173
828
128
2,198
6,084
2,128
0
2,395
3,185
84,781
0
L
Achilles
Menttras
Achilles
3,023
970
0
508
12,328
8,989
0
7,109
4,122
0
24,429
L
Athena
OceanChad
Athena
3,156
859
0
2,191
14,622
12,199
0
6,871
6,435
12,743
0
W
Ah Puch
13,747
1,269
0
6,068
9,718
5,711
0
565
7,968
69,551
0
L
Izanami
Ragnos90
Izanami
5,900
3,698
0
3,294
9,492
3,267
667
4,793
4,625
0
60,008
W
Zeus
6,874
230
0
500
5,410
2,005
0
3,003
2,367
64,514
1,777
W
Chronos
Upriver05
Chronos
5,356
2,933
0
2,138
8,681
3,860
832
1,864
6,677
58,761
0
W
Fenrir
3,586
1,059
0
2,973
9,808
7,271
0
3,808
5,835
0
10,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,263
Gold Earned
36,023
490
Minions Killed
416
0
Camps Cleared
0
1,507,976
Distance Traveled
1,430,237
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,931
638
126
9
0
370,487
0
L
Bakasura
7,406
529
98
7
0
321,899
0
L
Merlin
8,382
599
154
11
0
302,518
0
L
Achilles
5,979
427
42
3
0
264,781
0
L
Athena
7,116
508
20
1
0
290,977
7
W
Ah Puch
8,812
629
109
8
0
260,579
4
L
Izanami
7,140
510
102
7
0
250,062
0
W
Zeus
7,776
555
140
10
0
280,077
0
W
Chronos
7,388
528
110
8
0
286,580
0
W
Fenrir
7,356
525
5
0
0
310,253
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role