Player Matchup

Ishtar
Ishtar
KarasuTennou
Ishtar
Level 152
God Stats
0W - 1L
1,179 SR
Queue Stats
96W - 85L
1,611 Elo+
Solo
Da Ji
Da Ji
Slevker
Da Ji
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 28L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Thirteenthdi
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 1
King Arthur
King Arthur
lReno
King Arthur
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 29L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
skaiszx
Yu Huang
Level 200
God Stats
5W - 8L
1,500 SR
Queue Stats
805W - 717L
1,584 Elo+
Solo
Team Averages
Level 86
1,436 SR
1,539 Elo+

VS

Team Averages
Level 143
1,405 SR
1,531 Elo+
Thor
Thor
 
Thor
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
ImPiggyAzalea
Anubis
Level 170
God Stats
9W - 3L
1,286 SR
Queue Stats
224W - 224L
1,526 Elo+
Solo
Cernunnos
Cernunnos
MeatSlapper4355
Cernunnos
Level 143
God Stats
3W - 4L
1,406 SR
Queue Stats
53W - 41L
1,560 Elo+
Solo
Baba Yaga
Baba Yaga
Thanatoxx
Baba Yaga
Level 148
God Stats
3W - 2L
1,305 SR
Queue Stats
115W - 110L
1,605 Elo+
Solo
Cerberus
Cerberus
daldrug
Cerberus
Level 108
God Stats
3W - 2L
1,531 SR
Queue Stats
96W - 115L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
13
1 / 3 / 1
7,301
487
3,871
9,595
3,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
Slevker
Da Ji
14
3 / 5 / 2
8,106
540
5,691
13,707
5,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Thirteenthdi
Cthulhu
9
0 / 4 / 1
5,398
360
2,996
12,666
4,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

King Arthur
lReno
King Arthur
13
2 / 2 / 2
7,517
501
5,965
15,326
12,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Yu Huang
skaiszx
Yu Huang
13
3 / 4 / 2
7,590
506
9,837
11,384
4,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
17
5 / 0 / 6
9,883
659
9,157
10,648
5,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
1 / 4 / 2
8,601
573
7,505
11,936
8,399
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
MeatSlapper4355
Cernunnos
14
2 / 2 / 4
8,859
591
5,651
8,421
3,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
Thanatoxx
Baba Yaga
14
5 / 2 / 7
8,820
588
9,654
8,607
3,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
daldrug
Cerberus
13
5 / 1 / 7
8,765
584
6,557
13,994
13,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
44
9
Kills
18
18
Deaths
9
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
5
0
6
8
W
1
4
2
0.5
L
Ishtar
1
3
1
0.5
W
Cernunnos
MeatSlapper4355
Cernunnos
2
2
4
2
L
Da Ji
Slevker
Da Ji
3
5
2
0.8
W
Baba Yaga
Thanatoxx
Baba Yaga
5
2
7
4.25
L
Cthulhu
Thirteenthdi
Cthulhu
0
4
1
0.13
W
Cerberus
daldrug
Cerberus
5
1
7
8.5
L
King Arthur
lReno
King Arthur
2
2
2
1.5
L
Yu Huang
skaiszx
Yu Huang
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,360
Damage
38,524
62,678
Taken
53,606
30,893
Mitigated
33,966
10,515
Healing
20,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
9,157
2,149
0
4,954
10,648
5,149
552
793
9,824
0
84,081
W
7,505
909
0
5,996
11,936
8,399
302
1,189
10,706
75,353
0
L
Ishtar
3,871
2,423
0
3,772
9,595
3,757
0
308
9,287
0
60,222
W
Cernunnos
MeatSlapper4355
Cernunnos
5,651
2,690
0
4,189
8,421
3,387
40
1,806
6,540
0
60,122
L
Da Ji
Slevker
Da Ji
5,691
1,578
0
786
13,707
5,258
0
3,540
10,167
0
60,357
W
Baba Yaga
Thanatoxx
Baba Yaga
9,654
702
0
1,708
8,607
3,647
189
3,293
5,187
61,147
0
L
Cthulhu
Thirteenthdi
Cthulhu
2,996
703
0
1,357
12,666
4,972
0
7,266
5,400
21,414
0
W
Cerberus
daldrug
Cerberus
6,557
1,395
0
3,610
13,994
13,384
97
5,571
8,083
28,275
0
L
King Arthur
lReno
King Arthur
5,965
861
0
1,706
15,326
12,508
0
7,019
8,307
0
46,488
L
Yu Huang
skaiszx
Yu Huang
9,837
1,070
0
2,894
11,384
4,398
0
5,583
5,801
52,011
820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,912
Gold Earned
44,928
388
Minions Killed
503
0
Camps Cleared
0
1,379,101
Distance Traveled
1,410,824
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,883
659
125
8
0
337,043
0
W
Anubis
8,601
573
121
8
0
225,819
2
L
Ishtar
7,301
487
109
7
0
275,480
0
W
Cernunnos
8,859
591
117
8
0
274,027
2
L
Da Ji
8,106
540
88
6
0
289,202
2
W
Baba Yaga
8,820
588
108
7
0
306,725
4
L
Cthulhu
5,398
360
31
2
0
298,025
2
W
Cerberus
8,765
584
32
2
0
267,210
6
L
King Arthur
7,517
501
70
5
0
246,955
1
L
Yu Huang
7,590
506
90
6
0
269,439
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role