Player Matchup

Set
Set
Dibss0
Set
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,517 Elo+
Party 1
Merlin
Merlin
HydraYato23
Merlin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 65L
1,537 Elo+
Solo
Vulcan
Vulcan
Idoubtit3516
Vulcan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 97L
1,327 Elo+
Solo
Surtr
Surtr
SuzuranTaka
Surtr
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,517 Elo+
Party 1
Horus
Horus
marinofan4ever
Horus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,331 Elo+
Solo
Team Averages
Level 22
1,500 SR
1,446 Elo+

VS

Team Averages
Level 24
1,548 SR
1,437 Elo+
Raijin
Raijin
 
Raijin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
lMoosie
Sylvanus
Level 18
God Stats
2W - 3L
1,742 SR
Queue Stats
199W - 204L
1,541 Elo+
Solo
Nemesis
Nemesis
partypooper789
Nemesis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,326 Elo+
Solo
Sun Wukong
Sun Wukong
sneksnak
Sun Wukong
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 72L
1,294 Elo+
Solo
Khepri
Khepri
xXWHITEPRIDEXx
Khepri
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 47L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Dibss0
Set
12
2 / 8 / 3
7,156
716
6,969
13,640
7,128
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
13
1 / 5 / 3
7,209
721
9,976
10,276
5,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vulcan
11
1 / 5 / 2
6,695
670
10,055
8,695
3,954
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
1 / 3 / 4
7,492
749
12,844
16,294
11,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
1 / 2 / 4
8,551
855
3,924
15,862
13,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
17
16 / 1 / 6
10,766
1,077
28,033
9,555
5,136
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
lMoosie
Sylvanus
14
0 / 0 / 18
8,040
804
8,458
10,478
10,568
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
5 / 3 / 11
8,636
864
7,208
13,617
12,047
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sun Wukong
sneksnak
Sun Wukong
15
1 / 1 / 16
8,191
819
5,976
13,618
12,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
1 / 2 / 14
8,236
824
9,045
8,589
9,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
88
6
Kills
23
23
Deaths
7
16
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
16
1
6
19
L
Set
Dibss0
Set
2
8
3
0.44
L
Merlin
1
5
3
0.5
L
Vulcan
1
5
2
0.4
L
1
3
4
1
W
Sylvanus
lMoosie
Sylvanus
0
0
18
9
L
1
2
4
1.5
W
5
3
11
3.5
W
Sun Wukong
sneksnak
Sun Wukong
1
1
16
9
W
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,768
Damage
58,720
64,767
Taken
55,857
41,112
Mitigated
49,409
18,126
Healing
29,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
28,033
4,581
4,289
2,652
9,555
5,136
1,137
3,191
6,364
49,540
0
L
Set
Dibss0
Set
6,969
3,394
383
1,370
13,640
7,128
0
8,199
5,441
0
8,929
L
Merlin
9,976
532
812
689
10,276
5,022
0
7,678
2,598
24,416
359
L
Vulcan
10,055
4,387
674
454
8,695
3,954
0
6,627
2,068
14,761
0
L
12,844
3,340
471
2,102
16,294
11,566
0
10,600
5,694
214
21,340
W
Sylvanus
lMoosie
Sylvanus
8,458
3,146
7,667
5,342
10,478
10,568
993
4,806
5,672
14,107
0
L
3,924
1,698
3,667
7,504
15,862
13,442
0
12,432
3,430
0
10,037
W
7,208
3,147
606
3,344
13,617
12,047
637
3,097
10,520
0
10,714
W
Sun Wukong
sneksnak
Sun Wukong
5,976
1,120
660
3,206
13,618
12,478
549
5,768
7,850
0
14,216
W
9,045
253
812
1,023
8,589
9,180
728
3,161
5,428
21,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,103
Gold Earned
43,869
91
Minions Killed
138
0
Camps Cleared
0
907,586
Distance Traveled
1,017,362
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,766
1,077
60
6
0
213,911
0
L
Set
7,156
716
10
1
0
183,348
0
L
Merlin
7,209
721
34
3
0
152,978
0
L
Vulcan
6,695
670
15
2
0
166,413
0
L
Surtr
7,492
749
21
2
0
198,861
0
W
Sylvanus
8,040
804
18
2
0
181,964
0
L
Horus
8,551
855
11
1
0
205,986
0
W
Nemesis
8,636
864
12
1
0
204,444
0
W
Sun Wukong
8,191
819
17
2
0
214,852
0
W
Khepri
8,236
824
31
3
0
202,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role