Player Matchup

Kuzenbo
Kuzenbo
Gonja_God
Kuzenbo
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 153L
1,519 Elo+
Party 1
Surtr
Surtr
Hawk Pride319
Surtr
Level 172
God Stats
3W - 2L
1,500 SR
Queue Stats
98W - 120L
1,443 Elo+
Solo
Ratatoskr
Ratatoskr
ValhallaVargr
Ratatoskr
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
229W - 189L
1,640 Elo+
Solo
Freya
Freya
stuckonlvl15
Freya
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
199W - 175L
1,503 Elo+
Party 1
Sylvanus
Sylvanus
sum4u2nv
Sylvanus
Level 110
God Stats
1W - 3L
1,458 SR
Queue Stats
118W - 166L
1,500 Elo+
Solo
Team Averages
Level 121
1,492 SR
1,521 Elo+

VS

Team Averages
Level 94
1,673 SR
1,488 Elo+
Cthulhu
Cthulhu
Bavby
Cthulhu
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 32L
1,528 Elo+
Solo
Nox
Nox
Cookiez4You
Nox
Level 62
God Stats
3W - 2L
1,495 SR
Queue Stats
28W - 42L
1,469 Elo+
Solo
Ah Puch
Ah Puch
Pman50-Lewis
Ah Puch
Level 84
God Stats
3W - 1L
1,685 SR
Queue Stats
110W - 146L
1,475 Elo+
Solo
Guan Yu
Guan Yu
ToMa713
Guan Yu
Level 148
God Stats
4W - 2L
1,824 SR
Queue Stats
151W - 139L
1,486 Elo+
Solo
Charybdis
Charybdis
kingcooper1234
Charybdis
Level 126
God Stats
5W - 2L
1,861 SR
Queue Stats
203W - 208L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Gonja_God
Kuzenbo
15
0 / 9 / 4
9,327
583
10,465
33,484
44,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
3 / 9 / 2
9,409
588
17,309
25,772
27,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ratatoskr
ValhallaVargr
Ratatoskr
20
7 / 6 / 0
12,319
770
15,295
24,386
12,690
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
1 / 8 / 7
9,435
590
24,613
24,793
11,740
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
sum4u2nv
Sylvanus
15
0 / 8 / 8
8,969
561
7,311
24,112
26,694
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bavby
Cthulhu
18
2 / 2 / 35
11,526
720
14,789
18,768
24,193
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
7 / 1 / 25
11,925
745
22,242
15,087
10,848
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Puch
Pman50-Lewis
Ah Puch
20
9 / 1 / 27
12,467
779
28,853
16,395
9,891
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Guan Yu
ToMa713
Guan Yu
19
6 / 4 / 28
11,764
735
13,503
32,428
42,005
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
kingcooper1234
Charybdis
20
16 / 3 / 19
13,231
827
38,097
24,688
17,297
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
174
11
Kills
40
40
Deaths
11
21
Assists
134
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Bavby
Cthulhu
2
2
35
9.75
W
7
1
25
19.5
L
Kuzenbo
Gonja_God
Kuzenbo
0
9
4
0.22
L
3
9
2
0.44
W
Ah Puch
Pman50-Lewis
Ah Puch
9
1
27
22.5
W
Guan Yu
ToMa713
Guan Yu
6
4
28
5
L
Ratatoskr
ValhallaVargr
Ratatoskr
7
6
0
1.17
W
Charybdis
kingcooper1234
Charybdis
16
3
19
8.5
L
1
8
7
0.56
L
Sylvanus
sum4u2nv
Sylvanus
0
8
8
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,993
Damage
117,484
132,547
Taken
107,366
123,809
Mitigated
104,234
42,550
Healing
60,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Bavby
Cthulhu
14,789
1,135
2,331
1,114
18,768
24,193
299
5,118
13,650
29,967
0
W
22,242
2,771
2,970
3,451
15,087
10,848
1,428
7,768
7,319
42,814
0
L
Kuzenbo
Gonja_God
Kuzenbo
10,465
2,719
1,103
7,495
33,484
44,966
44
16,570
16,914
20,764
187
L
17,309
3,513
1,224
3,171
25,772
27,719
6
14,065
11,707
514
40,343
W
Ah Puch
Pman50-Lewis
Ah Puch
28,853
1,699
3,007
6,247
16,395
9,891
841
7,644
8,751
49,613
0
W
Guan Yu
ToMa713
Guan Yu
13,503
1,342
19,419
13,926
32,428
42,005
52
9,803
22,625
0
28,243
L
Ratatoskr
ValhallaVargr
Ratatoskr
15,295
3,515
0
10,650
24,386
12,690
0
13,672
10,714
0
26,351
W
Charybdis
kingcooper1234
Charybdis
38,097
22,272
1,054
7,032
24,688
17,297
5,086
11,664
13,024
0
67,710
L
24,613
7,336
225
9,180
24,793
11,740
0
9,155
15,638
37,135
991
L
Sylvanus
sum4u2nv
Sylvanus
7,311
933
4,007
5,495
24,112
26,694
0
12,422
11,690
11,881
969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,459
Gold Earned
60,913
136
Minions Killed
256
0
Camps Cleared
0
1,230,304
Distance Traveled
1,451,316
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,526
720
49
3
0
311,749
0
W
Nox
11,925
745
47
3
0
282,353
0
L
Kuzenbo
9,327
583
18
1
0
249,617
0
L
Surtr
9,409
588
36
2
0
217,535
0
W
Ah Puch
12,467
779
48
3
0
291,207
0
W
Guan Yu
11,764
735
36
2
0
306,612
0
L
Ratatoskr
12,319
770
29
2
0
299,608
0
W
Charybdis
13,231
827
76
5
0
259,395
0
L
Freya
9,435
590
41
3
0
244,046
0
L
Sylvanus
8,969
561
12
1
0
219,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role