Player Matchup

Ra
Ra
Coolmin52
Ra
Level 15
God Stats
1W - 3L
1,316 SR
Queue Stats
2W - 4L
1,569 Elo+
Party 2
Danzaburou
Danzaburou
Flarpmonsta
Danzaburou
Level 18
God Stats
5W - 9L
1,230 SR
Queue Stats
13W - 20L
1,386 Elo+
Party 2
King Arthur
King Arthur
JJAK007
King Arthur
Level 48
God Stats
1W - 5L
1,171 SR
Queue Stats
11W - 26L
1,220 Elo+
Party 2
Mercury
Mercury
TheJsilv
Mercury
Level 63
God Stats
2W - 2L
1,541 SR
Queue Stats
8W - 5L
1,353 Elo+
Party 2
Cabrakan
Cabrakan
Vman3900
Cabrakan
Level 89
God Stats
0W - 1L
1,489 SR
Queue Stats
20W - 27L
1,315 Elo+
Party 2
Team Averages
Level 47
1,350 SR
1,368 Elo+

VS

Team Averages
Level 73
1,563 SR
1,504 Elo+
Apollo
Apollo
Nameless42x
Apollo
Level 44
God Stats
3W - 4L
1,133 SR
Queue Stats
25W - 23L
1,470 Elo+
Party 1
Surtr
Surtr
Piidge
Surtr
Level 17
God Stats
3W - 0L
1,769 SR
Queue Stats
4W - 4L
1,710 Elo+
Party 3
Baron Samedi
Baron Samedi
RICKYBOBB7
Baron Samedi
Level 124
God Stats
13W - 4L
1,696 SR
Queue Stats
210W - 207L
1,426 Elo+
Party 3
Mercury
Mercury
WaifuWolfy
Mercury
Level 139
God Stats
8W - 2L
1,717 SR
Queue Stats
112W - 99L
1,469 Elo+
Solo
Raijin
Raijin
jekyllman
Raijin
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 99L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 10 / 2
9,824
447
10,699
18,066
8,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Flarpmonsta
Danzaburou
14
4 / 7 / 2
9,459
430
11,770
19,045
8,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
JJAK007
King Arthur
12
0 / 4 / 3
8,509
387
8,246
24,044
21,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mercury
TheJsilv
Mercury
17
5 / 4 / 5
11,250
511
13,803
18,999
9,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cabrakan
Vman3900
Cabrakan
12
0 / 10 / 5
9,125
415
6,531
27,189
37,629
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
19
14 / 1 / 5
13,264
603
20,025
19,459
10,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Surtr
Piidge
Surtr
16
3 / 2 / 9
10,913
496
13,884
22,369
22,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Baron Samedi
RICKYBOBB7
Baron Samedi
18
9 / 1 / 13
12,246
557
23,478
11,198
7,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
WaifuWolfy
Mercury
18
7 / 2 / 11
11,697
532
15,070
16,431
7,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Raijin
jekyllman
Raijin
15
1 / 5 / 13
9,913
451
9,427
21,045
15,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
85
11
Kills
34
35
Deaths
11
17
Assists
51
Player
Kills
Deaths
Assists
KDA
L
2
10
2
0.3
L
Danzaburou
Flarpmonsta
Danzaburou
4
7
2
0.71
L
King Arthur
JJAK007
King Arthur
0
4
3
0.38
W
Apollo
14
1
5
16.5
W
Surtr
Piidge
Surtr
3
2
9
3.75
W
Baron Samedi
RICKYBOBB7
Baron Samedi
9
1
13
15.5
L
Mercury
TheJsilv
Mercury
5
4
5
1.88
L
Cabrakan
Vman3900
Cabrakan
0
10
5
0.25
W
Mercury
WaifuWolfy
Mercury
7
2
11
6.25
W
Raijin
jekyllman
Raijin
1
5
13
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,049
Damage
81,884
107,343
Taken
90,502
85,789
Mitigated
62,214
16,650
Healing
36,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,699
983
209
3,380
18,066
8,769
1,492
8,875
9,191
60,971
1,513
L
Danzaburou
Flarpmonsta
Danzaburou
11,770
3,651
0
3,861
19,045
8,328
0
4,989
14,056
0
54,288
L
King Arthur
JJAK007
King Arthur
8,246
830
0
3,064
24,044
21,887
0
7,180
16,864
0
42,763
W
Apollo
20,025
14,797
0
11,823
19,459
10,348
2,233
3,473
15,986
0
122,994
W
Surtr
Piidge
Surtr
13,884
4,217
0
5,864
22,369
22,480
506
4,778
17,591
807
67,904
W
Baron Samedi
RICKYBOBB7
Baron Samedi
23,478
585
1,736
4,544
11,198
7,133
836
2,737
8,461
93,225
1,440
L
Mercury
TheJsilv
Mercury
13,803
6,866
0
1,750
18,999
9,176
0
4,448
14,551
0
95,992
L
Cabrakan
Vman3900
Cabrakan
6,531
1,713
2,342
2,044
27,189
37,629
0
7,159
20,030
29,290
0
W
Mercury
WaifuWolfy
Mercury
15,070
8,493
0
4,179
16,431
7,086
0
3,949
12,482
0
106,863
W
Raijin
jekyllman
Raijin
9,427
1,525
362
7,848
21,045
15,167
0
4,288
16,757
67,039
134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,167
Gold Earned
58,033
404
Minions Killed
563
0
Camps Cleared
0
2,146,278
Distance Traveled
2,158,157
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,824
447
106
5
0
353,497
1
L
Danzaburou
9,459
430
65
3
0
388,148
0
L
King Arthur
8,509
387
63
3
0
430,713
7
W
Apollo
13,264
603
173
8
0
399,809
0
W
Surtr
10,913
496
86
4
0
444,699
0
W
Baron Samedi
12,246
557
110
5
0
427,916
0
L
Mercury
11,250
511
135
6
0
557,087
0
L
Cabrakan
9,125
415
35
2
0
416,833
3
W
Mercury
11,697
532
118
5
0
512,913
6
W
Raijin
9,913
451
76
3
0
372,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role