Player Matchup

Izanami
Izanami
 
Izanami
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Mrloserloz
Neith
Level 66
God Stats
1W - 2L
1,234 SR
Queue Stats
14W - 22L
1,268 Elo+
Solo
Janus
Janus
darckempiries
Janus
Level 170
God Stats
12W - 12L
1,219 SR
Queue Stats
126W - 172L
1,469 Elo+
Party 1
Mercury
Mercury
darkeruz
Mercury
Level 156
God Stats
3W - 4L
1,500 SR
Queue Stats
71W - 67L
1,674 Elo+
Party 1
Team Averages
Level 112
1,391 SR
1,482 Elo+

VS

Team Averages
Level 80
1,456 SR
1,474 Elo+
Surtr
Surtr
CrazyGoliath
Surtr
Level 60
God Stats
3W - 9L
1,572 SR
Queue Stats
191W - 212L
1,417 Elo+
Solo
Nu Wa
Nu Wa
Lalo
Nu Wa
Level 168
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 37L
1,494 Elo+
Party 2
Maui
Maui
LunaLinda
Maui
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
209W - 193L
1,511 Elo+
Party 2
Odin
Odin
TirOFijoo
Odin
Level 67
God Stats
33W - 25L
1,462 SR
Queue Stats
113W - 104L
1,410 Elo+
Solo
Chiron
Chiron
chunkybuttmama
Chiron
Level 36
God Stats
1W - 3L
1,244 SR
Queue Stats
278W - 242L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
5
1 / 0 / 1
3,506
701
2,285
2,799
744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
 
Ne Zha
5
1 / 0 / 1
3,237
647
2,350
2,889
1,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Neith
6
1 / 0 / 0
3,788
758
700
1,556
578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 1 / 2
3,547
709
1,096
2,439
638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
darkeruz
Mercury
5
1 / 1 / 0
3,611
722
981
4,039
1,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 2 / 0
2,857
571
904
2,558
848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Nu Wa
Lalo
Nu Wa
6
1 / 0 / 1
3,587
717
1,589
1,678
451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Maui
4
0 / 1 / 1
3,200
640
1,239
5,105
1,768
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Odin
1
0 / 0 / 0
2,478
496
0
922
210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

5
1 / 1 / 0
3,294
659
3,404
2,582
672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
4
4
Kills
2
2
Deaths
4
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
0
1
1.5
W
Ne Zha
 
Ne Zha
1
0
1
1.5
L
0
2
0
0
L
Nu Wa
Lalo
Nu Wa
1
0
1
1.5
L
Maui
0
1
1
0.5
W
Neith
1
0
0
1
L
Odin
0
0
0
0
L
1
1
0
1
W
0
1
2
1
W
Mercury
darkeruz
Mercury
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,412
Damage
7,136
13,722
Taken
12,845
4,685
Mitigated
3,949
5,024
Healing
4,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,285
2,067
0
1,726
2,799
744
0
516
2,283
0
18,878
W
Ne Zha
 
Ne Zha
2,350
894
0
1,388
2,889
1,576
0
718
2,171
0
6,736
L
904
620
0
204
2,558
848
0
183
2,375
76
5,665
L
Nu Wa
Lalo
Nu Wa
1,589
234
0
750
1,678
451
0
605
1,073
17,593
0
L
Maui
1,239
573
484
1,769
5,105
1,768
0
308
4,556
5,108
0
W
Neith
700
380
0
830
1,556
578
0
114
1,442
0
20,488
L
Odin
0
0
0
250
922
210
0
0
922
0
837
L
3,404
1,693
366
491
2,582
672
0
0
2,582
0
18,790
W
1,096
133
0
326
2,439
638
0
609
1,830
15,878
0
W
Mercury
darkeruz
Mercury
981
156
0
754
4,039
1,149
0
916
3,123
0
16,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,689
Gold Earned
15,416
143
Minions Killed
80
0
Camps Cleared
0
565,651
Distance Traveled
400,696
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
3,506
701
41
8
0
96,080
0
W
Ne Zha
3,237
647
8
2
0
111,049
1
L
Surtr
2,857
571
10
2
0
73,341
0
L
Nu Wa
3,587
717
34
7
0
106,654
0
L
Maui
3,200
640
8
2
0
103,963
1
W
Neith
3,788
758
31
6
0
90,719
0
L
Odin
2,478
496
2
0
0
22,633
0
L
Chiron
3,294
659
26
5
0
94,105
0
W
Janus
3,547
709
30
6
0
120,699
0
W
Mercury
3,611
722
33
7
0
147,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role