Player Matchup

Ganesha
Ganesha
CowboyCorgi
Ganesha
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
215W - 159L
1,593 Elo+
Party 1
Janus
Janus
Gilfson
Janus
Level 127
God Stats
186W - 130L
1,609 SR
Queue Stats
249W - 192L
1,586 Elo+
Party 1
Thanatos
Thanatos
Jorodn
Thanatos
Level 26
God Stats
11W - 16L
1,503 SR
Queue Stats
42W - 48L
1,482 Elo+
Party 1
Anhur
Anhur
TGCWolf
Anhur
Level 145
God Stats
2W - 3L
1,724 SR
Queue Stats
344W - 326L
1,554 Elo+
Solo
Tyr
Tyr
Vurixy
Tyr
Level 44
God Stats
56W - 53L
1,636 SR
Queue Stats
63W - 62L
1,617 Elo+
Party 1
Team Averages
Level 90
1,594 SR
1,566 Elo+

VS

Team Averages
Level 140
1,483 SR
1,457 Elo+
Thor
Thor
EaSy x Jimbo
Thor
Level 155
God Stats
39W - 41L
1,604 SR
Queue Stats
56W - 49L
1,561 Elo+
Solo
Chang'e
Chang'e
Katy__Forever
Chang'e
Level 137
God Stats
82W - 74L
1,337 SR
Queue Stats
551W - 519L
1,472 Elo+
Solo
Medusa
Medusa
Orrhyx
Medusa
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,427 Elo+
Party 2
Artio
Artio
Phantom Neos
Artio
Level 120
God Stats
4W - 0L
1,861 SR
Queue Stats
14W - 9L
1,574 Elo+
Party 2
Baron Samedi
Baron Samedi
Walkamn
Baron Samedi
Level 159
God Stats
2W - 2L
1,114 SR
Queue Stats
20W - 26L
1,250 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
CowboyCorgi
Ganesha
13
0 / 3 / 8
7,710
771
4,938
10,658
10,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
Gilfson
Janus
14
3 / 6 / 5
7,792
779
13,770
10,802
4,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
Jorodn
Thanatos
13
4 / 6 / 2
7,519
752
5,848
11,123
5,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
TGCWolf
Anhur
14
2 / 7 / 4
7,833
783
5,536
13,608
6,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tyr
Vurixy
Tyr
13
2 / 2 / 4
7,327
733
5,625
8,548
6,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 2 / 9
9,485
949
12,494
12,039
5,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
14
1 / 1 / 11
8,143
814
8,603
9,684
3,976
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Orrhyx
Medusa
15
4 / 3 / 12
8,444
844
9,088
10,328
4,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 2 / 13
7,724
772
5,519
12,695
10,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
Walkamn
Baron Samedi
15
5 / 3 / 9
8,507
851
10,290
9,069
4,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
78
11
Kills
24
24
Deaths
11
23
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Ganesha
CowboyCorgi
Ganesha
0
3
8
1.33
W
12
2
9
8.25
L
Janus
Gilfson
Janus
3
6
5
0.92
L
Thanatos
Jorodn
Thanatos
4
6
2
0.83
W
Chang'e
1
1
11
6.5
W
Medusa
Orrhyx
Medusa
4
3
12
3.33
W
2
2
13
4.25
L
Anhur
TGCWolf
Anhur
2
7
4
0.57
L
Tyr
Vurixy
Tyr
2
2
4
2
W
Baron Samedi
Walkamn
Baron Samedi
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,717
Damage
45,994
54,739
Taken
53,815
33,243
Mitigated
28,432
11,476
Healing
20,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
CowboyCorgi
Ganesha
4,938
527
207
3,572
10,658
10,614
0
3,883
6,567
10,442
0
W
12,494
1,711
0
2,789
12,039
5,279
0
3,811
8,228
0
27,925
L
Janus
Gilfson
Janus
13,770
533
0
845
10,802
4,602
0
3,674
7,025
28,228
0
L
Thanatos
Jorodn
Thanatos
5,848
640
0
3,513
11,123
5,316
0
4,259
6,714
0
13,598
W
Chang'e
8,603
556
4,380
4,041
9,684
3,976
301
3,269
6,415
29,545
0
W
Medusa
Orrhyx
Medusa
9,088
5,201
0
1,945
10,328
4,274
1,364
4,477
5,851
0
32,449
W
5,519
198
1,786
3,393
12,695
10,404
134
3,391
9,304
7,504
0
L
Anhur
TGCWolf
Anhur
5,536
2,414
0
2,024
13,608
6,017
0
6,579
6,790
0
22,285
L
Tyr
Vurixy
Tyr
5,625
98
0
1,315
8,548
6,694
0
4,565
3,723
0
9,517
W
Baron Samedi
Walkamn
Baron Samedi
10,290
577
1,104
821
9,069
4,499
386
3,760
5,309
27,218
1,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,181
Gold Earned
42,303
111
Minions Killed
179
0
Camps Cleared
0
971,997
Distance Traveled
1,096,928
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,710
771
2
0
0
204,517
0
W
Thor
9,485
949
34
3
0
219,053
0
L
Janus
7,792
779
46
5
0
201,102
0
L
Thanatos
7,519
752
17
2
0
211,199
0
W
Chang'e
8,143
814
42
4
0
219,386
3
W
Medusa
8,444
844
49
5
0
219,797
0
W
Artio
7,724
772
8
1
0
243,742
0
L
Anhur
7,833
783
34
3
0
157,239
0
L
Tyr
7,327
733
12
1
0
197,940
0
W
Baron Samedi
8,507
851
46
5
0
194,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role