Player Matchup

Chiron
Chiron
 
Chiron
Level 249
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
BuckNastee1
Kukulkan
Level 135
God Stats
4W - 1L
1,500 SR
Queue Stats
63W - 62L
1,612 Elo+
Solo
Gilgamesh
Gilgamesh
Circasisam
Gilgamesh
Level 132
God Stats
4W - 1L
1,703 SR
Queue Stats
253W - 266L
1,542 Elo+
Solo
Artio
Artio
TrashAlain
Artio
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
220W - 49L
1,616 Elo+
Party 1
Horus
Horus
sakolo246
Horus
Level 144
God Stats
3W - 0L
1,830 SR
Queue Stats
105W - 13L
1,687 Elo+
Party 1
Team Averages
Level 163
1,606 SR
1,592 Elo+

VS

Team Averages
Level 71
1,503 SR
1,480 Elo+
Bellona
Bellona
 
Bellona
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Kingvlim
Ra
Level 38
God Stats
5W - 1L
1,715 SR
Queue Stats
447W - 503L
1,390 Elo+
Solo
Serqet
Serqet
SuicideIdiot
Serqet
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,627 Elo+
Party 2
Jing Wei
Jing Wei
TheWeazel
Jing Wei
Level 104
God Stats
1W - 3L
1,302 SR
Queue Stats
166W - 153L
1,507 Elo+
Party 2
Cthulhu
Cthulhu
UK-REVOK-562
Cthulhu
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 86L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
17
10 / 2 / 13
10,516
876
25,072
14,491
9,231
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
BuckNastee1
Kukulkan
17
6 / 1 / 13
10,437
870
13,171
7,011
4,648
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Circasisam
Gilgamesh
16
2 / 0 / 17
9,278
773
11,136
17,974
14,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artio
16
1 / 2 / 21
9,984
832
9,587
25,630
30,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
sakolo246
Horus
17
6 / 1 / 14
10,621
885
10,444
19,055
24,906
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
0 / 8 / 4
8,287
691
12,665
21,096
24,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
0 / 2 / 1
6,930
578
5,360
4,002
1,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
15
3 / 5 / 1
8,244
687
6,869
14,745
16,962
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jing Wei
TheWeazel
Jing Wei
17
1 / 4 / 2
9,022
752
15,931
11,529
5,433
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
UK-REVOK-562
Cthulhu
14
0 / 6 / 2
8,214
685
16,915
23,255
19,308
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
14
25
Kills
4
6
Deaths
25
78
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
10
2
13
8.25
L
Bellona
 
Bellona
0
8
4
0.25
W
Kukulkan
BuckNastee1
Kukulkan
6
1
13
12.5
W
Gilgamesh
Circasisam
Gilgamesh
2
0
17
10.5
L
0
2
1
0.25
L
Serqet
3
5
1
0.7
L
Jing Wei
TheWeazel
Jing Wei
1
4
2
0.5
W
Artio
1
2
21
5.75
L
Cthulhu
UK-REVOK-562
Cthulhu
0
6
2
0.17
W
Horus
sakolo246
Horus
6
1
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,410
Damage
57,740
84,161
Taken
74,627
83,726
Mitigated
68,183
48,923
Healing
20,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
25,072
9,547
2,989
2,669
14,491
9,231
4,909
3,817
10,674
0
41,556
L
Bellona
 
Bellona
12,665
2,096
715
1,914
21,096
24,489
0
5,960
15,136
0
19,086
W
Kukulkan
BuckNastee1
Kukulkan
13,171
1,175
697
679
7,011
4,648
927
2,340
4,561
35,605
0
W
Gilgamesh
Circasisam
Gilgamesh
11,136
1,698
4,386
4,943
17,974
14,252
1,208
5,588
12,128
0
22,920
L
5,360
378
2,242
785
4,002
1,991
0
1,071
2,931
11,206
0
L
Serqet
6,869
1,445
2,015
1,841
14,745
16,962
0
4,693
10,052
0
7,727
L
Jing Wei
TheWeazel
Jing Wei
15,931
8,935
0
1,831
11,529
5,433
0
3,577
7,952
0
37,918
W
Artio
9,587
1,411
8,200
10,507
25,630
30,689
716
5,007
20,179
15,484
0
L
Cthulhu
UK-REVOK-562
Cthulhu
16,915
1,169
2,197
6,546
23,255
19,308
0
7,457
15,798
32,193
1,175
W
Horus
sakolo246
Horus
10,444
4,827
6,286
7,567
19,055
24,906
788
4,348
14,551
0
13,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,836
Gold Earned
40,697
141
Minions Killed
120
0
Camps Cleared
0
1,199,177
Distance Traveled
964,164
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,516
876
34
3
0
201,380
0
L
Bellona
8,287
691
14
1
0
206,026
0
W
Kukulkan
10,437
870
66
6
0
217,385
0
W
Gilgamesh
9,278
773
28
2
0
287,514
0
L
Ra
6,930
578
19
2
0
124,931
0
L
Serqet
8,244
687
5
0
0
216,176
0
L
Jing Wei
9,022
752
44
4
0
209,549
0
W
Artio
9,984
832
12
1
0
250,168
0
L
Cthulhu
8,214
685
38
3
0
207,482
0
W
Horus
10,621
885
1
0
0
242,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role