Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
BigJow
Gilgamesh
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
269W - 60L
1,808 Elo+
Party 1
Discordia
Discordia
ColoCesar
Discordia
Level 105
God Stats
5W - 2L
1,500 SR
Queue Stats
119W - 122L
1,448 Elo+
Solo
Bacchus
Bacchus
HonorFist
Bacchus
Level 143
God Stats
4W - 0L
1,733 SR
Queue Stats
269W - 60L
1,808 Elo+
Party 1
Fenrir
Fenrir
Janocidio
Fenrir
Level 145
God Stats
1W - 0L
1,710 SR
Queue Stats
63W - 38L
1,635 Elo+
Solo
Team Averages
Level 114
1,589 SR
1,640 Elo+

VS

Team Averages
Level 147
1,500 SR
1,516 Elo+
Anubis
Anubis
 
Anubis
Level 232
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
MatiasdR
Shiva
Level 146
God Stats
2W - 4L
1,500 SR
Queue Stats
109W - 95L
1,509 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Naitsirc
Morgan Le Fay
Level 177
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 40L
1,482 Elo+
Party 2
Ullr
Ullr
Pykss
Ullr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,432 Elo+
Solo
Poseidon
Poseidon
TUDO2passaNADA
Poseidon
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,655 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
4 / 2 / 16
9,194
836
20,026
15,015
9,355
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
BigJow
Gilgamesh
17
7 / 1 / 14
9,157
832
13,816
10,684
8,591
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Discordia
ColoCesar
Discordia
14
2 / 1 / 12
8,149
741
6,857
7,173
3,161
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
HonorFist
Bacchus
16
6 / 1 / 14
9,726
884
9,915
12,755
17,498
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
Janocidio
Fenrir
15
5 / 2 / 11
9,031
821
9,448
14,035
9,736
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
3 / 3 / 3
8,655
787
8,036
8,297
4,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shiva
MatiasdR
Shiva
15
1 / 4 / 3
8,025
730
8,959
20,723
13,827
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
Naitsirc
Morgan Le Fay
14
1 / 4 / 4
8,269
752
9,330
11,642
6,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
Pykss
Ullr
11
0 / 7 / 4
6,800
618
4,406
12,140
4,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poseidon
12
2 / 6 / 1
7,549
686
7,349
9,858
3,380
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
22
24
Kills
7
7
Deaths
24
67
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
2
16
6
L
Anubis
 
Anubis
3
3
3
1.5
W
Gilgamesh
BigJow
Gilgamesh
7
1
14
14
W
Discordia
ColoCesar
Discordia
2
1
12
8
W
Bacchus
HonorFist
Bacchus
6
1
14
13
W
Fenrir
Janocidio
Fenrir
5
2
11
5.25
L
Shiva
MatiasdR
Shiva
1
4
3
0.63
L
Morgan Le Fay
Naitsirc
Morgan Le Fay
1
4
4
0.75
L
Ullr
Pykss
Ullr
0
7
4
0.29
L
Poseidon
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,062
Damage
38,080
59,662
Taken
62,660
48,341
Mitigated
33,246
33,209
Healing
15,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
20,026
1,407
8,159
9,339
15,015
9,355
116
5,376
9,639
43,692
0
L
Anubis
 
Anubis
8,036
180
334
1,448
8,297
4,932
0
4,000
4,297
25,822
883
W
Gilgamesh
BigJow
Gilgamesh
13,816
2,776
1,293
940
10,684
8,591
0
5,518
5,166
321
19,550
W
Discordia
ColoCesar
Discordia
6,857
379
723
1,770
7,173
3,161
963
3,778
3,395
20,492
0
W
Bacchus
HonorFist
Bacchus
9,915
719
1,039
4,286
12,755
17,498
136
4,695
8,060
15,880
0
W
Fenrir
Janocidio
Fenrir
9,448
2,282
1,128
4,532
14,035
9,736
0
4,130
9,905
0
13,462
L
Shiva
MatiasdR
Shiva
8,959
685
1,593
6,869
20,723
13,827
0
13,640
7,083
0
16,470
L
Morgan Le Fay
Naitsirc
Morgan Le Fay
9,330
552
759
2,947
11,642
6,500
0
6,194
5,448
14,189
1,346
L
Ullr
Pykss
Ullr
4,406
1,876
162
279
12,140
4,607
0
7,895
4,245
0
8,446
L
Poseidon
7,349
1,100
158
593
9,858
3,380
0
5,385
4,473
17,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,257
Gold Earned
39,298
125
Minions Killed
113
0
Camps Cleared
0
1,113,310
Distance Traveled
898,559
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,194
836
40
4
0
214,171
0
L
Anubis
8,655
787
49
4
0
154,817
0
W
Gilgamesh
9,157
832
20
2
0
197,551
0
W
Discordia
8,149
741
25
2
0
228,554
0
W
Bacchus
9,726
884
20
2
0
241,741
0
W
Fenrir
9,031
821
20
2
0
231,293
0
L
Shiva
8,025
730
16
1
0
211,448
0
L
Morgan Le Fay
8,269
752
14
1
0
185,011
0
L
Ullr
6,800
618
5
0
0
166,216
0
L
Poseidon
7,549
686
29
3
0
181,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role