Player Matchup

Fenrir
Fenrir
AllShmurrk
Fenrir
Level 30
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 55L
1,450 Elo+
Party 3
Sol
Sol
ApeShxtTrey
Sol
Level 104
God Stats
0W - 1L
1,348 SR
Queue Stats
26W - 32L
1,257 Elo+
Party 2
Ao Kuang
Ao Kuang
LEROY_HERBERT_JR
Ao Kuang
Level 26
God Stats
2W - 3L
1,255 SR
Queue Stats
121W - 122L
1,248 Elo+
Party 2
Maui
Maui
OPB Tattoos
Maui
Level 27
God Stats
0W - 3L
1,447 SR
Queue Stats
0W - 7L
1,113 Elo+
Party 3
Chronos
Chronos
Tommy Fr3sh
Chronos
Level 39
God Stats
19W - 13L
1,628 SR
Queue Stats
48W - 38L
1,516 Elo+
Solo
Team Averages
Level 45
1,436 SR
1,317 Elo+

VS

Team Averages
Level 30
1,500 SR
1,407 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
 
Mercury
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Elcheffsito4117
Skadi
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,340 Elo+
Party 1
Nike
Nike
Forsepsino
Nike
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,340 Elo+
Party 1
Ymir
Ymir
PayMintz-
Ymir
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 16L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AllShmurrk
Fenrir
10
2 / 0 / 0
5,679
568
2,971
5,998
2,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 2 / 1
4,942
494
5,227
5,454
2,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

5
0 / 6 / 0
4,140
414
1,331
6,341
1,475
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
1 / 2 / 1
5,115
512
2,742
7,296
5,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos
Tommy Fr3sh
Chronos
9
0 / 3 / 0
4,957
496
413
5,645
2,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
11
4 / 0 / 1
6,582
658
4,875
2,060
670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
 
Mercury
10
2 / 1 / 3
5,893
589
2,735
7,011
2,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

10
1 / 2 / 2
5,886
589
5,603
7,389
2,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
4 / 0 / 3
6,889
689
3,294
4,696
2,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ymir
8
2 / 0 / 1
5,416
542
1,322
5,588
3,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
13
13
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
4
0
1
4.5
W
Mercury
 
Mercury
2
1
3
3.5
L
Fenrir
AllShmurrk
Fenrir
2
0
0
2
L
0
2
1
0.25
W
1
2
2
1
W
4
0
3
5.5
L
0
6
0
0
L
1
2
1
0.75
W
Ymir
2
0
1
2.5
L
Chronos
Tommy Fr3sh
Chronos
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,684
Damage
17,829
30,734
Taken
26,744
13,057
Mitigated
11,672
6,336
Healing
8,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
4,875
226
0
743
2,060
670
354
741
1,319
44,774
0
W
Mercury
 
Mercury
2,735
1,186
0
3,154
7,011
2,282
0
877
6,134
0
34,715
L
Fenrir
AllShmurrk
Fenrir
2,971
646
0
1,922
5,998
2,335
0
469
5,529
0
37,084
L
5,227
2,325
288
1,223
5,454
2,044
575
479
4,975
27,041
3,787
W
5,603
2,108
0
500
7,389
2,822
886
3,666
3,723
0
42,038
W
3,294
342
0
1,218
4,696
2,042
38
1,420
3,276
0
44,597
L
1,331
589
0
380
6,341
1,475
85
518
5,823
11,510
0
L
2,742
483
0
2,170
7,296
5,169
0
1,568
5,728
11,667
0
W
Ymir
1,322
224
56
2,430
5,588
3,856
0
2,669
2,919
16,395
0
L
Chronos
Tommy Fr3sh
Chronos
413
0
0
353
5,645
2,034
0
3,163
2,482
31,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,833
Gold Earned
30,666
212
Minions Killed
292
0
Camps Cleared
0
923,260
Distance Traveled
924,835
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
6,582
658
73
7
0
200,612
1
W
Mercury
5,893
589
59
6
0
242,023
2
L
Fenrir
5,679
568
67
7
0
206,534
0
L
Sol
4,942
494
52
5
0
183,091
4
W
Skadi
5,886
589
66
7
0
160,901
0
W
Nike
6,889
689
67
7
0
170,052
0
L
Ao Kuang
4,140
414
21
2
0
188,329
0
L
Maui
5,115
512
14
1
0
164,407
0
W
Ymir
5,416
542
27
3
0
151,247
2
L
Chronos
4,957
496
58
6
0
180,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role