Player Matchup

Cthulhu
Cthulhu
Golden-ghost1999
Cthulhu
Level 126
God Stats
9W - 5L
1,761 SR
Queue Stats
153W - 153L
1,530 Elo+
Party 2
Artemis
Artemis
butterking12341
Artemis
Level 101
God Stats
5W - 4L
1,500 SR
Queue Stats
59W - 60L
1,646 Elo+
Party 2
Surtr
Surtr
xXSTONEVIPERXx
Surtr
Level 109
God Stats
5W - 5L
1,705 SR
Queue Stats
136W - 136L
1,530 Elo+
Party 2
Team Averages
Level 112
1,655 SR
1,568 Elo+

VS

Team Averages
Level 92
1,525 SR
1,574 Elo+
Tyr
Tyr
DisYohShadow
Tyr
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 39L
1,592 Elo+
Party 1
Baron Samedi
Baron Samedi
Pardo23
Baron Samedi
Level 138
God Stats
10W - 10L
1,611 SR
Queue Stats
104W - 97L
1,549 Elo+
Solo
Ishtar
Ishtar
RaguSaIsa
Ishtar
Level 36
God Stats
4W - 5L
1,463 SR
Queue Stats
75W - 54L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 7
9,191
836
10,940
10,162
7,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
3 / 3 / 10
9,193
836
11,535
12,335
5,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
4 / 3 / 5
8,509
774
7,837
12,610
12,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 5 / 1
8,189
744
7,499
14,868
11,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Pardo23
Baron Samedi
14
1 / 5 / 6
8,225
748
8,776
10,409
5,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ishtar
RaguSaIsa
Ishtar
13
1 / 3 / 5
7,935
721
5,918
11,642
4,510
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
20
13
Kills
8
9
Deaths
13
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
6
5
1
1.3
W
6
3
7
3.17
L
Baron Samedi
Pardo23
Baron Samedi
1
5
6
0.8
L
Ishtar
RaguSaIsa
Ishtar
1
3
5
1.17
W
3
3
10
2.67
W
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,312
Damage
22,193
35,107
Taken
36,919
25,300
Mitigated
21,925
8,113
Healing
7,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,499
1,167
0
1,587
14,868
11,971
0
3,785
10,784
0
17,468
W
10,940
230
433
0
10,162
7,220
273
3,015
7,147
29,856
2,164
L
Baron Samedi
Pardo23
Baron Samedi
8,776
370
1,034
2,957
10,409
5,444
520
3,553
6,746
39,472
515
L
Ishtar
RaguSaIsa
Ishtar
5,918
3,031
0
2,416
11,642
4,510
267
2,678
8,805
0
27,067
W
11,535
6,106
0
3,719
12,335
5,244
1,598
3,430
8,905
0
42,485
W
7,837
2,757
1,007
2,954
12,610
12,836
971
2,232
10,378
588
21,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,893
Gold Earned
24,349
135
Minions Killed
131
0
Camps Cleared
0
563,951
Distance Traveled
576,267
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,189
744
24
2
0
206,457
0
W
Cthulhu
9,191
836
48
4
0
218,859
0
L
Baron Samedi
8,225
748
63
6
0
183,236
0
L
Ishtar
7,935
721
44
4
0
186,574
0
W
Artemis
9,193
836
61
6
0
179,435
0
W
Surtr
8,509
774
26
2
0
165,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role