Player Matchup

Hades
Hades
Gold III
 
Hades
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold II
HouseAlone
Thor
Gold II
Level 171
God Stats
53W - 46L
1,723 SR
Queue Stats
399W - 397L
1,560 MMR
Solo
Fenrir
Fenrir
Silver II
HánkTríll
Fenrir
Silver II
Level 158
God Stats
2W - 1L
1,169 SR
Queue Stats
119W - 98L
1,568 MMR
Solo
King Arthur
King Arthur
Gold III
Richhey
King Arthur
Gold III
Level 171
God Stats
2W - 2L
1,500 SR
Queue Stats
474W - 472L
1,558 MMR
Solo
Jing Wei
Jing Wei
Silver I
Spiderman700
Jing Wei
Silver I
Level 53
God Stats
10W - 9L
1,656 SR
Queue Stats
42W - 38L
1,592 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,510 SR
1,555 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 132
1,709 SR
1,566 MMR
Chang'e
Chang'e
Silver I
LegendxStatusx
Chang'e
Silver I
Level 157
God Stats
9W - 8L
1,754 SR
Queue Stats
19W - 23L
1,593 MMR
Solo
Nu Wa
Nu Wa
Bronze III
cat_boii
Nu Wa
Bronze III
Level 123
God Stats
14W - 11L
1,896 SR
Queue Stats
36W - 37L
1,580 MMR
Solo
Geb
Geb
Gold IV
lExtiinctionl
Geb
Gold IV
Level 158
God Stats
11W - 13L
1,894 SR
Queue Stats
195W - 191L
1,550 MMR
Solo
Bastet
Bastet
Gold III
stevethepoor
Bastet
Gold III
Level 146
God Stats
0W - 3L
1,500 SR
Queue Stats
133W - 130L
1,550 MMR
Solo
Izanami
Izanami
Gold III
temp-109357
Izanami
Gold III
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 30L
1,560 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
14
4 / 1 / 3
9,215
658
13,149
9,329
4,339
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 2 / 3
8,247
589
3,365
9,588
3,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
10
1 / 2 / 1
6,877
491
2,605
15,505
7,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
Richhey
King Arthur
15
2 / 1 / 1
8,612
615
5,144
8,901
6,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jing Wei
Spiderman700
Jing Wei
13
1 / 1 / 4
7,939
567
6,077
10,053
3,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Guan YuAo KuangNe ZhaMercury

VS

Bans
MauiBacchusChronosIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 0
6,445
460
3,844
12,521
4,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
cat_boii
Nu Wa
8
1 / 2 / 0
5,772
412
2,775
5,041
1,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 1 / 2
6,927
495
3,084
8,496
6,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
12
1 / 3 / 3
6,749
482
10,858
11,236
4,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
temp-109357
Izanami
12
2 / 1 / 1
6,638
474
4,281
8,436
2,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
12
Kills
7
7
Deaths
12
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
4
1
3
5.5
W
4
2
3
2.75
W
Fenrir
1
2
1
0.75
L
1
5
0
0.2
W
King Arthur
Richhey
King Arthur
2
1
1
2.5
W
Jing Wei
Spiderman700
Jing Wei
1
1
4
3
L
Nu Wa
cat_boii
Nu Wa
1
2
0
0.5
L
2
1
2
3
L
Bastet
1
3
3
0.83
L
Izanami
temp-109357
Izanami
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,340
Damage
24,842
53,376
Taken
45,730
25,570
Mitigated
19,309
23,060
Healing
14,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
13,149
1,733
331
5,334
9,329
4,339
0
3,309
6,020
88,307
507
W
3,365
596
0
4,705
9,588
3,815
0
988
8,600
0
59,262
W
Fenrir
2,605
385
1,316
4,850
15,505
7,288
29
2,937
12,568
0
20,548
L
3,844
131
433
4,101
12,521
4,199
0
8,759
3,762
40,593
0
W
King Arthur
Richhey
King Arthur
5,144
410
0
1,654
8,901
6,725
236
2,170
6,731
0
73,740
W
Jing Wei
Spiderman700
Jing Wei
6,077
5,159
0
4,870
10,053
3,403
725
896
9,157
0
65,779
L
Nu Wa
cat_boii
Nu Wa
2,775
680
0
1,410
5,041
1,431
0
0
5,041
27,671
0
L
3,084
536
0
2,720
8,496
6,571
0
3,031
5,465
20,379
0
L
Bastet
10,858
2,841
0
2,978
11,236
4,319
0
1,135
10,101
0
50,395
L
Izanami
temp-109357
Izanami
4,281
2,968
0
2,583
8,436
2,789
407
142
8,294
0
53,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,890
Gold Earned
32,531
487
Minions Killed
320
0
Camps Cleared
0
1,387,868
Distance Traveled
1,262,241
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,215
658
143
10
0
272,296
1
W
Thor
8,247
589
88
6
0
314,529
0
W
Fenrir
6,877
491
21
2
0
284,293
3
L
Chang'e
6,445
460
83
6
0
239,880
3
W
King Arthur
8,612
615
107
8
0
275,165
0
W
Jing Wei
7,939
567
128
9
0
241,585
0
L
Nu Wa
5,772
412
59
4
0
133,061
0
L
Geb
6,927
495
23
2
0
294,719
4
L
Bastet
6,749
482
64
5
0
336,016
1
L
Izanami
6,638
474
91
7
0
258,565
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role