Player Matchup

Artemis
Artemis
 
Artemis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
K1NGD0GGY
Neith
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 94L
1,546 Elo+
Party 2
Hercules
Hercules
KÃLZ
Hercules
Level 125
God Stats
8W - 11L
1,564 SR
Queue Stats
232W - 208L
1,569 Elo+
Party 2
Rama
Rama
ShhImSpidey
Rama
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,593 Elo+
Solo
Ymir
Ymir
low9800
Ymir
Level 137
God Stats
2W - 3L
1,715 SR
Queue Stats
235W - 222L
1,622 Elo+
Solo
Team Averages
Level 120
1,556 SR
1,566 Elo+

VS

Team Averages
Level 128
1,400 SR
1,508 Elo+
Artemis
Artemis
GamerClub666
Artemis
Level 107
God Stats
2W - 3L
1,285 SR
Queue Stats
180W - 172L
1,484 Elo+
Solo
Maui
Maui
Silent419kill
Maui
Level 164
God Stats
1W - 0L
1,191 SR
Queue Stats
41W - 31L
1,398 Elo+
Party 1
Hercules
Hercules
SpacemanDandy
Hercules
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 21L
1,619 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
WAHDUHEK
Ah Muzen Cab
Level 108
God Stats
9W - 6L
1,527 SR
Queue Stats
613W - 598L
1,422 Elo+
Solo
Ares
Ares
ZedzDead5
Ares
Level 106
God Stats
3W - 3L
1,500 SR
Queue Stats
253W - 287L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
0 / 7 / 3
6,502
650
8,562
10,627
4,731
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
K1NGD0GGY
Neith
15
3 / 2 / 3
7,614
761
7,541
6,918
3,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
KÃLZ
Hercules
13
2 / 2 / 4
7,135
714
7,680
9,514
10,663
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 4 / 4
7,218
722
5,708
9,373
4,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
low9800
Ymir
12
0 / 5 / 4
7,152
715
9,945
10,483
8,356
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
GamerClub666
Artemis
15
4 / 2 / 12
8,414
841
11,393
9,320
5,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 1 / 14
8,272
827
10,688
9,807
7,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
SpacemanDandy
Hercules
17
9 / 0 / 11
9,340
934
10,806
9,620
11,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
WAHDUHEK
Ah Muzen Cab
14
2 / 2 / 12
7,836
784
5,807
7,701
5,139
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
13
1 / 2 / 16
8,176
818
4,178
13,540
21,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
85
7
Kills
20
20
Deaths
7
18
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
7
3
0.21
W
Artemis
GamerClub666
Artemis
4
2
12
5
L
Neith
K1NGD0GGY
Neith
3
2
3
2.25
L
Hercules
KÃLZ
Hercules
2
2
4
2
L
2
4
4
1
W
4
1
14
11
W
Hercules
SpacemanDandy
Hercules
9
0
11
14.5
W
Ah Muzen Cab
WAHDUHEK
Ah Muzen Cab
2
2
12
4
W
Ares
1
2
16
4.5
L
Ymir
low9800
Ymir
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,436
Damage
42,872
46,915
Taken
49,988
32,200
Mitigated
52,324
11,514
Healing
19,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
8,562
1,802
663
907
10,627
4,731
0
3,418
7,011
0
13,582
W
Artemis
GamerClub666
Artemis
11,393
4,447
0
3,531
9,320
5,955
232
2,126
7,194
0
23,414
L
Neith
K1NGD0GGY
Neith
7,541
2,990
0
2,184
6,918
3,906
0
1,552
5,273
0
17,830
L
Hercules
KÃLZ
Hercules
7,680
1,378
1,367
4,422
9,514
10,663
0
3,743
5,596
0
11,608
L
5,708
2,593
0
1,051
9,373
4,544
0
4,043
5,241
0
15,497
W
10,688
1,717
3,528
2,639
9,807
7,985
342
1,425
8,382
15,671
0
W
Hercules
SpacemanDandy
Hercules
10,806
2,229
2,798
3,177
9,620
11,685
0
2,419
7,201
0
16,785
W
Ah Muzen Cab
WAHDUHEK
Ah Muzen Cab
5,807
954
208
2,871
7,701
5,139
905
1,731
5,970
0
21,957
W
Ares
4,178
377
0
1,099
13,540
21,560
56
2,244
11,296
7,855
0
L
Ymir
low9800
Ymir
9,945
1,024
0
920
10,483
8,356
0
2,110
8,025
20,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,621
Gold Earned
42,038
99
Minions Killed
101
0
Camps Cleared
0
859,384
Distance Traveled
1,024,994
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,502
650
17
2
0
167,998
0
W
Artemis
8,414
841
35
4
0
183,575
0
L
Neith
7,614
761
36
4
0
174,944
0
L
Hercules
7,135
714
9
1
0
185,774
0
L
Rama
7,218
722
20
2
0
167,979
0
W
Maui
8,272
827
11
1
0
207,045
0
W
Hercules
9,340
934
17
2
0
206,824
0
W
Ah Muzen Cab
7,836
784
33
3
0
206,634
0
W
Ares
8,176
818
5
1
0
220,916
0
L
Ymir
7,152
715
17
2
0
162,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role