Player Matchup

Jormungandr
Jormungandr
Diamond V
 
Jormungandr
Diamond V
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Diamond V
 
Fafnir
Diamond V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Diamond II
Grána
Thor
Diamond II
Level 164
God Stats
25W - 22L
1,646 SR
Queue Stats
201W - 158L
2,261 MMR
Party 2
Neith
Neith
Diamond IV
Häyzu
Neith
Diamond IV
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 24L
2,153 MMR
Solo
Cliodhna
Cliodhna
Masters
OgiBre
Cliodhna
Masters
Level 179
God Stats
4W - 5L
1,403 SR
Queue Stats
232W - 169L
2,287 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 153
1,510 SR
1,940 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 134
1,636 SR
2,097 MMR
Chang'e
Chang'e
Diamond III
 
Chang'e
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Diamond III
MrZenshy
Maui
Diamond III
Level 96
God Stats
15W - 16L
1,483 SR
Queue Stats
187W - 157L
2,177 MMR
Solo
Freya
Freya
Diamond II
Naythe
Freya
Diamond II
Level 145
God Stats
11W - 8L
1,873 SR
Queue Stats
178W - 148L
2,261 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond III
Yaxoss
Sun Wukong
Diamond III
Level 147
God Stats
3W - 1L
1,500 SR
Queue Stats
359W - 285L
2,220 MMR
Solo
Loki
Loki
Diamond III
triaI
Loki
Diamond III
Level 124
God Stats
3W - 1L
1,823 SR
Queue Stats
70W - 26L
2,329 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
3 / 4 / 1
8,635
540
11,336
17,245
13,158
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
 
Fafnir
11
0 / 1 / 0
7,154
447
2,157
9,809
10,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thor
Grána
Thor
15
1 / 4 / 1
8,646
540
8,533
14,776
6,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Häyzu
Neith
13
0 / 4 / 0
7,798
487
4,505
7,452
3,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cliodhna
OgiBre
Cliodhna
14
1 / 3 / 0
8,484
530
4,830
10,039
3,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
Ao KuangNe ZhaHe BoAphrodite

VS

Bans
ChaacChronosFenrirAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
1 / 1 / 5
9,399
587
6,311
8,558
3,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Maui
13
0 / 0 / 11
8,513
532
3,627
10,571
10,247
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Freya
Naythe
Freya
17
7 / 0 / 2
10,610
663
10,779
9,069
4,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sun Wukong
Yaxoss
Sun Wukong
15
0 / 4 / 3
9,134
571
6,538
18,102
11,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Loki
triaI
Loki
17
8 / 0 / 5
10,381
649
8,899
9,373
3,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
5
Kills
16
16
Deaths
5
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
3
4
1
0.88
L
Fafnir
 
Fafnir
0
1
0
0
W
Chang'e
 
Chang'e
1
1
5
3.5
L
Thor
Grána
Thor
1
4
1
0.38
L
Neith
Häyzu
Neith
0
4
0
0
W
Maui
0
0
11
5.5
W
Freya
Naythe
Freya
7
0
2
8
L
Cliodhna
OgiBre
Cliodhna
1
3
0
0.33
W
Sun Wukong
Yaxoss
Sun Wukong
0
4
3
0.38
W
Loki
triaI
Loki
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,361
Damage
36,154
59,321
Taken
55,673
36,650
Mitigated
33,265
16,806
Healing
28,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
11,336
3,270
0
3,710
17,245
13,158
112
2,194
15,051
77,946
225
L
Fafnir
 
Fafnir
2,157
395
0
3,005
9,809
10,178
0
4,341
5,468
18,066
0
W
Chang'e
 
Chang'e
6,311
199
1,964
4,533
8,558
3,132
0
322
8,236
93,755
1,273
L
Thor
Grána
Thor
8,533
2,286
0
5,552
14,776
6,198
0
3,543
11,233
0
83,915
L
Neith
Häyzu
Neith
4,505
1,751
0
1,945
7,452
3,260
0
5,971
1,481
0
69,006
W
Maui
3,627
999
2,351
2,273
10,571
10,247
0
2,361
8,210
17,744
0
W
Freya
Naythe
Freya
10,779
3,609
0
4,698
9,069
4,358
0
1,935
7,134
104,874
0
L
Cliodhna
OgiBre
Cliodhna
4,830
596
0
2,594
10,039
3,856
0
4,668
5,371
0
75,473
W
Sun Wukong
Yaxoss
Sun Wukong
6,538
1,996
0
7,501
18,102
11,780
18
8,445
9,657
0
77,090
W
Loki
triaI
Loki
8,899
4,075
0
4,842
9,373
3,748
0
1,347
8,026
0
83,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,717
Gold Earned
48,037
553
Minions Killed
593
0
Camps Cleared
0
1,504,686
Distance Traveled
1,698,059
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,635
540
130
8
0
266,545
0
L
Fafnir
7,154
447
13
1
0
302,441
4
W
Chang'e
9,399
587
166
10
0
338,876
3
L
Thor
8,646
540
127
8
0
329,528
1
L
Neith
7,798
487
135
8
0
305,320
2
W
Maui
8,513
532
18
1
0
338,545
9
W
Freya
10,610
663
164
10
0
327,440
4
L
Cliodhna
8,484
530
148
9
0
300,852
6
W
Sun Wukong
9,134
571
135
8
0
303,455
1
W
Loki
10,381
649
110
7
0
389,743
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role