Player Matchup

Jing Wei
Jing Wei
DaDaRoach
Jing Wei
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
285W - 287L
1,455 Elo+
Solo
Atlas
Atlas
Gorillone91
Atlas
Level 108
God Stats
4W - 3L
1,267 SR
Queue Stats
150W - 150L
1,414 Elo+
Party 1
Hun Batz
Hun Batz
NikoAkaSbabs
Hun Batz
Level 126
God Stats
6W - 7L
1,672 SR
Queue Stats
342W - 350L
1,452 Elo+
Party 1
Bacchus
Bacchus
P4RR4C0T
Bacchus
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
268W - 312L
1,368 Elo+
Party 1
Aphrodite
Aphrodite
Xuium
Aphrodite
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
406W - 382L
1,516 Elo+
Solo
Team Averages
Level 103
1,488 SR
1,441 Elo+

VS

Team Averages
Level 107
1,479 SR
1,415 Elo+
Cernunnos
Cernunnos
Darkmathijs
Cernunnos
Level 60
God Stats
1W - 0L
1,311 SR
Queue Stats
1W - 1L
1,340 Elo+
Solo
Merlin
Merlin
FrozenOnee
Merlin
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
117W - 99L
1,669 Elo+
Solo
Athena
Athena
IIGhostWhisperII
Athena
Level 156
God Stats
2W - 2L
1,715 SR
Queue Stats
272W - 268L
1,448 Elo+
Solo
Jormungandr
Jormungandr
RalfBoRd3r
Jormungandr
Level 158
God Stats
17W - 9L
1,367 SR
Queue Stats
593W - 678L
1,450 Elo+
Solo
Hel
Hel
uBauLo
Hel
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,171 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DaDaRoach
Jing Wei
16
1 / 8 / 7
9,610
565
16,845
19,531
9,747
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
2 / 2 / 8
10,631
625
23,232
22,755
24,688
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
NikoAkaSbabs
Hun Batz
16
4 / 6 / 6
10,274
604
14,392
19,157
14,159
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
P4RR4C0T
Bacchus
19
4 / 3 / 7
10,974
646
21,107
35,867
50,855
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Aphrodite
Xuium
Aphrodite
18
2 / 5 / 6
10,450
615
16,950
23,879
25,535
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Darkmathijs
Cernunnos
18
6 / 6 / 6
11,558
680
26,046
23,027
13,911
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Merlin
FrozenOnee
Merlin
20
8 / 2 / 12
12,767
751
30,029
20,991
13,420
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
1 / 2 / 14
11,400
671
12,680
25,812
34,012
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
RalfBoRd3r
Jormungandr
20
0 / 1 / 16
12,677
746
18,071
26,204
33,274
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hel
uBauLo
Hel
20
8 / 2 / 9
12,614
742
20,682
13,524
8,940
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
80
13
Kills
23
24
Deaths
13
34
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
DaDaRoach
Jing Wei
1
8
7
0.56
W
Cernunnos
Darkmathijs
Cernunnos
6
6
6
1.5
W
Merlin
FrozenOnee
Merlin
8
2
12
7
L
2
2
8
3
W
1
2
14
4
L
Hun Batz
NikoAkaSbabs
Hun Batz
4
6
6
1.17
L
Bacchus
P4RR4C0T
Bacchus
4
3
7
2.5
W
Jormungandr
RalfBoRd3r
Jormungandr
0
1
16
8
L
Aphrodite
Xuium
Aphrodite
2
5
6
1
W
Hel
uBauLo
Hel
8
2
9
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,526
Damage
107,508
121,189
Taken
109,558
124,984
Mitigated
103,557
56,647
Healing
58,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
DaDaRoach
Jing Wei
16,845
7,075
1,641
3,130
19,531
9,747
168
13,873
5,658
0
29,678
W
Cernunnos
Darkmathijs
Cernunnos
26,046
13,767
281
2,583
23,027
13,911
1,641
14,337
8,690
0
38,179
W
Merlin
FrozenOnee
Merlin
30,029
2,384
5,119
6,215
20,991
13,420
55
12,798
8,193
47,416
2,502
L
23,232
10,452
407
6,711
22,755
24,688
409
13,220
9,535
41,436
0
W
12,680
3,154
5,212
6,096
25,812
34,012
485
11,409
14,403
18,344
350
L
Hun Batz
NikoAkaSbabs
Hun Batz
14,392
1,983
3,815
2,680
19,157
14,159
0
12,789
6,368
0
26,054
L
Bacchus
P4RR4C0T
Bacchus
21,107
2,102
1,948
14,450
35,867
50,855
709
21,449
14,418
34,313
0
W
Jormungandr
RalfBoRd3r
Jormungandr
18,071
2,305
6,262
5,259
26,204
33,274
770
13,287
12,917
47,426
1,963
L
Aphrodite
Xuium
Aphrodite
16,950
1,355
10,707
11,158
23,879
25,535
592
16,703
7,176
37,928
0
W
Hel
uBauLo
Hel
20,682
2,695
15,036
6,066
13,524
8,940
1,292
9,458
4,066
33,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,939
Gold Earned
61,016
166
Minions Killed
182
0
Camps Cleared
0
1,461,484
Distance Traveled
1,581,941
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,610
565
32
2
0
245,039
0
W
Cernunnos
11,558
680
36
2
0
268,606
0
W
Merlin
12,767
751
57
3
0
292,232
0
L
Atlas
10,631
625
42
2
0
299,352
0
W
Athena
11,400
671
11
1
0
342,166
0
L
Hun Batz
10,274
604
23
1
0
298,122
0
L
Bacchus
10,974
646
23
1
0
327,942
0
W
Jormungandr
12,677
746
50
3
0
334,157
0
L
Aphrodite
10,450
615
46
3
0
291,029
0
W
Hel
12,614
742
28
2
0
344,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role