Player Matchup

Ares
Ares
Anthony-vlz-
Ares
Level 108
God Stats
6W - 7L
1,500 SR
Queue Stats
497W - 509L
1,430 Elo+
Solo
Cernunnos
Cernunnos
CanadianTapWater
Cernunnos
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 46L
1,557 Elo+
Party 2
Merlin
Merlin
Nickstarino
Merlin
Level 88
God Stats
4W - 3L
1,313 SR
Queue Stats
107W - 92L
1,656 Elo+
Party 2
Thor
Thor
achaotickiller
Thor
Level 119
God Stats
8W - 9L
1,796 SR
Queue Stats
176W - 160L
1,520 Elo+
Solo
Mulan
Mulan
buza_boo16
Mulan
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 103L
1,503 Elo+
Solo
Team Averages
Level 104
1,522 SR
1,533 Elo+

VS

Team Averages
Level 89
1,617 SR
1,467 Elo+
Ra
Ra
 
Ra
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Dano0711
Sun Wukong
Level 125
God Stats
3W - 4L
1,500 SR
Queue Stats
186W - 203L
1,282 Elo+
Solo
Awilix
Awilix
I Am BackTalk
Awilix
Level 83
God Stats
52W - 34L
1,604 SR
Queue Stats
158W - 125L
1,545 Elo+
Solo
Ymir
Ymir
l3aked
Ymir
Level 67
God Stats
96W - 99L
1,512 SR
Queue Stats
220W - 203L
1,445 Elo+
Party 1
Ishtar
Ishtar
rufftoke
Ishtar
Level 69
God Stats
6W - 7L
1,968 SR
Queue Stats
214W - 213L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 4
5,822
485
4,399
11,549
11,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
10
1 / 4 / 1
5,885
490
6,091
8,068
2,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
14
4 / 2 / 2
7,810
651
7,034
4,880
1,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
5 / 1 / 4
7,585
632
5,828
9,811
3,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Mulan
13
3 / 0 / 1
7,736
645
9,266
7,839
8,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
1 / 3 / 1
7,672
639
1,101
6,561
2,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Dano0711
Sun Wukong
10
0 / 4 / 0
6,051
504
2,615
13,049
6,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 3 / 8
7,139
595
7,247
10,005
3,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
l3aked
Ymir
9
2 / 2 / 5
6,196
516
5,162
12,268
7,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ishtar
rufftoke
Ishtar
11
6 / 1 / 4
6,921
577
9,367
8,709
3,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
30
13
Kills
12
12
Deaths
13
12
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
3
1
0.5
W
0
5
4
0.4
W
Cernunnos
1
4
1
0.38
L
Sun Wukong
Dano0711
Sun Wukong
0
4
0
0
L
3
3
8
2.33
W
Merlin
4
2
2
2.5
W
5
1
4
7
W
Mulan
3
0
1
3.5
L
Ymir
l3aked
Ymir
2
2
5
2.25
L
Ishtar
rufftoke
Ishtar
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,618
Damage
25,492
42,147
Taken
50,592
28,219
Mitigated
23,952
12,629
Healing
13,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
1,101
179
288
1,620
6,561
2,581
0
4,100
2,461
58,731
0
W
4,399
68
0
2,060
11,549
11,457
0
2,203
9,346
11,727
0
W
Cernunnos
6,091
1,995
0
2,372
8,068
2,761
0
588
7,480
0
40,639
L
Sun Wukong
Dano0711
Sun Wukong
2,615
409
0
3,429
13,049
6,794
0
481
11,811
0
37,735
L
7,247
2,525
0
1,768
10,005
3,347
112
2,065
7,940
0
37,906
W
Merlin
7,034
501
0
541
4,880
1,808
0
1,578
3,302
55,058
1,300
W
5,828
2,048
0
3,912
9,811
3,738
0
1,824
7,987
0
47,651
W
Mulan
9,266
1,318
0
3,744
7,839
8,455
0
779
7,060
0
56,395
L
Ymir
l3aked
Ymir
5,162
1,272
203
2,110
12,268
7,886
70
3,084
9,135
19,532
0
L
Ishtar
rufftoke
Ishtar
9,367
5,442
0
3,729
8,709
3,344
535
1,380
7,233
0
40,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,838
Gold Earned
33,979
319
Minions Killed
315
0
Camps Cleared
0
1,157,315
Distance Traveled
1,253,495
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,672
639
105
9
0
228,923
2
W
Ares
5,822
485
13
1
0
238,501
1
W
Cernunnos
5,885
490
49
4
0
209,043
0
L
Sun Wukong
6,051
504
64
5
0
248,576
1
L
Awilix
7,139
595
55
5
0
272,005
0
W
Merlin
7,810
651
103
9
0
226,934
2
W
Thor
7,585
632
67
6
0
272,756
0
W
Mulan
7,736
645
87
7
0
210,081
0
L
Ymir
6,196
516
27
2
0
255,644
1
L
Ishtar
6,921
577
64
5
0
248,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role