Player Matchup

Chiron
Chiron
FleurDeGeek
Chiron
Level 90
God Stats
1W - 6L
1,557 SR
Queue Stats
35W - 34L
1,534 Elo+
Solo
Ymir
Ymir
Macdaddyswag1
Ymir
Level 109
God Stats
0W - 5L
1,683 SR
Queue Stats
81W - 105L
1,527 Elo+
Party 1
Sol
Sol
TheBIindSurveyor
Sol
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 23L
1,487 Elo+
Party 1
Team Averages
Level 101
1,580 SR
1,516 Elo+

VS

Team Averages
Level 88
1,682 SR
1,524 Elo+
Cthulhu
Cthulhu
DJohan20
Cthulhu
Level 60
God Stats
24W - 25L
1,616 SR
Queue Stats
212W - 189L
1,542 Elo+
Party 2
Merlin
Merlin
IronYhorm
Merlin
Level 101
God Stats
6W - 4L
1,500 SR
Queue Stats
264W - 268L
1,529 Elo+
Solo
Loki
Loki
ShierCone45912
Loki
Level 104
God Stats
9W - 4L
1,929 SR
Queue Stats
207W - 202L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
12
2 / 3 / 0
7,360
736
4,373
10,507
3,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 5 / 2
7,465
747
4,063
12,560
6,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

12
0 / 4 / 3
6,979
698
7,624
8,543
2,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DJohan20
Cthulhu
13
2 / 1 / 6
7,698
770
7,268
8,227
7,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
IronYhorm
Merlin
14
3 / 1 / 8
8,392
839
9,683
5,823
2,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
7 / 1 / 5
8,921
892
11,049
8,017
3,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
3
Kills
12
12
Deaths
3
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DJohan20
Cthulhu
2
1
6
5
L
Chiron
2
3
0
0.67
W
Merlin
IronYhorm
Merlin
3
1
8
7
L
1
5
2
0.4
W
7
1
5
9.5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,060
Damage
28,000
31,610
Taken
22,067
12,398
Mitigated
13,753
6,141
Healing
2,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DJohan20
Cthulhu
7,268
505
0
758
8,227
7,849
75
5,877
2,350
17,698
0
L
Chiron
4,373
1,487
445
1,397
10,507
3,192
201
4,280
6,070
0
31,285
W
Merlin
IronYhorm
Merlin
9,683
723
0
500
5,823
2,678
761
2,660
3,163
31,183
656
L
4,063
1,193
119
1,332
12,560
6,970
0
7,099
4,906
11,890
0
W
11,049
2,557
0
891
8,017
3,226
383
3,481
4,536
0
47,584
L
7,624
3,289
298
2,550
8,543
2,236
0
4,543
3,923
22,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,804
Gold Earned
25,011
104
Minions Killed
138
0
Camps Cleared
0
538,260
Distance Traveled
628,819
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,698
770
28
3
0
203,511
0
L
Chiron
7,360
736
50
5
0
177,031
1
W
Merlin
8,392
839
46
5
0
194,936
0
L
Ymir
7,465
747
21
2
0
171,075
0
W
Loki
8,921
892
64
6
0
230,372
0
L
Sol
6,979
698
33
3
0
190,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role