Player Matchup

Danzaburou
Danzaburou
FsMz trinity11
Danzaburou
Level 66
God Stats
4W - 5L
1,500 SR
Queue Stats
16W - 30L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Invincible619
Tsukuyomi
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2
Surtr
Surtr
Lonezlitika
Surtr
Level 127
God Stats
4W - 5L
1,574 SR
Queue Stats
99W - 124L
1,604 Elo+
Party 2
Cthulhu
Cthulhu
Sligzy
Cthulhu
Level 112
God Stats
4W - 2L
1,513 SR
Queue Stats
95W - 117L
1,627 Elo+
Party 2
Merlin
Merlin
VampiricStorm94
Merlin
Level 118
God Stats
13W - 16L
1,328 SR
Queue Stats
75W - 92L
1,532 Elo+
Party 2
Team Averages
Level 98
1,483 SR
1,553 Elo+

VS

Team Averages
Level 119
1,515 SR
1,539 Elo+
Hades
Hades
GrandCookie_
Hades
Level 82
God Stats
5W - 5L
1,500 SR
Queue Stats
25W - 24L
1,558 Elo+
Solo
Poseidon
Poseidon
Jakephat
Poseidon
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
47W - 34L
1,581 Elo+
Solo
Ymir
Ymir
MilbyIsland
Ymir
Level 147
God Stats
10W - 9L
1,695 SR
Queue Stats
98W - 76L
1,554 Elo+
Party 1
Guan Yu
Guan Yu
VanillaGorillaxx
Guan Yu
Level 115
God Stats
22W - 15L
1,617 SR
Queue Stats
165W - 146L
1,480 Elo+
Party 1
Cernunnos
Cernunnos
YoSkills
Cernunnos
Level 121
God Stats
2W - 4L
1,263 SR
Queue Stats
207W - 175L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FsMz trinity11
Danzaburou
11
0 / 2 / 0
7,305
457
7,757
9,819
3,741
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tsukuyomi
Invincible619
Tsukuyomi
11
1 / 5 / 0
6,985
437
3,143
14,476
5,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
3 / 5 / 0
8,488
531
11,598
17,876
12,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
Sligzy
Cthulhu
12
1 / 2 / 1
8,059
504
6,612
14,803
13,209
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 3 / 0
7,671
479
7,348
8,899
3,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 4
8,675
542
11,227
12,655
6,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Poseidon
Jakephat
Poseidon
18
8 / 1 / 2
10,377
649
11,938
9,388
3,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
1 / 2 / 10
8,389
524
7,084
18,178
16,660
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
2 / 1 / 5
8,729
546
5,227
12,005
12,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
YoSkills
Cernunnos
15
3 / 0 / 2
9,077
567
7,627
9,270
4,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
5
Kills
17
17
Deaths
5
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
FsMz trinity11
Danzaburou
0
2
0
0
W
3
1
4
5
L
Tsukuyomi
Invincible619
Tsukuyomi
1
5
0
0.2
W
Poseidon
Jakephat
Poseidon
8
1
2
9
L
3
5
0
0.6
W
1
2
10
3
L
Cthulhu
Sligzy
Cthulhu
1
2
1
0.75
L
0
3
0
0
W
2
1
5
4.5
W
Cernunnos
YoSkills
Cernunnos
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,458
Damage
43,103
65,873
Taken
61,496
38,819
Mitigated
43,395
20,786
Healing
25,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
FsMz trinity11
Danzaburou
7,757
4,031
0
4,096
9,819
3,741
399
2,504
7,229
0
54,242
W
11,227
1,292
1,056
7,753
12,655
6,409
709
6,309
6,258
61,025
0
L
Tsukuyomi
Invincible619
Tsukuyomi
3,143
648
0
4,234
14,476
5,992
0
5,582
8,840
0
45,961
W
Poseidon
Jakephat
Poseidon
11,938
1,737
0
1,750
9,388
3,831
119
1,449
7,812
99,473
4,056
L
11,598
3,243
0
4,416
17,876
12,647
96
7,633
10,051
13,987
46,913
W
7,084
2,413
2,792
3,291
18,178
16,660
190
4,311
13,735
22,301
0
L
Cthulhu
Sligzy
Cthulhu
6,612
578
2,371
2,985
14,803
13,209
0
7,273
7,395
32,962
0
L
7,348
266
0
2,684
8,899
3,230
171
6,789
2,040
64,050
0
W
5,227
589
561
3,456
12,005
12,035
296
1,725
9,299
0
63,985
W
Cernunnos
YoSkills
Cernunnos
7,627
2,935
0
4,639
9,270
4,460
1,982
2,151
7,119
0
72,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,508
Gold Earned
45,247
410
Minions Killed
540
0
Camps Cleared
0
1,524,826
Distance Traveled
1,657,253
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,305
457
94
6
0
286,174
0
W
Hades
8,675
542
101
6
0
298,198
0
L
Tsukuyomi
6,985
437
71
4
0
333,401
0
W
Poseidon
10,377
649
168
11
0
378,258
1
L
Surtr
8,488
531
100
6
0
268,487
0
W
Ymir
8,389
524
25
2
0
329,099
8
L
Cthulhu
8,059
504
32
2
0
343,140
0
L
Merlin
7,671
479
113
7
0
293,624
2
W
Guan Yu
8,729
546
109
7
0
343,512
0
W
Cernunnos
9,077
567
137
9
0
308,186
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role