Player Matchup

Ah Muzen Cab
Ah Muzen Cab
JFloyd399
Ah Muzen Cab
Level 28
God Stats
0W - 3L
1,285 SR
Queue Stats
10W - 27L
1,039 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
JFloyd400
Morgan Le Fay
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 28L
1,039 Elo+
Party 1
Cthulhu
Cthulhu
takiz69
Cthulhu
Level 26
God Stats
0W - 3L
1,086 SR
Queue Stats
0W - 3L
1,039 Elo+
Party 1
Team Averages
Level 29
1,290 SR
1,039 Elo+

VS

Team Averages
Level 62
1,339 SR
1,162 Elo+
Odin
Odin
I__AM__RADiO
Odin
Level 69
God Stats
4W - 12L
1,249 SR
Queue Stats
32W - 54L
1,223 Elo+
Party 2
Baron Samedi
Baron Samedi
Vald_Bagine_69
Baron Samedi
Level 89
God Stats
4W - 2L
1,500 SR
Queue Stats
45W - 43L
1,131 Elo+
Party 2
Neith
Neith
ZukAhBean
Neith
Level 27
God Stats
23W - 22L
1,267 SR
Queue Stats
117W - 123L
1,131 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
JFloyd399
Ah Muzen Cab
14
0 / 5 / 0
8,609
574
9,570
13,588
5,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
JFloyd400
Morgan Le Fay
13
1 / 7 / 1
9,095
606
10,940
14,163
6,289
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
takiz69
Cthulhu
14
1 / 5 / 2
9,044
603
9,430
17,856
15,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 12
10,759
717
5,040
19,596
21,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
Vald_Bagine_69
Baron Samedi
17
8 / 2 / 9
11,553
770
24,240
15,445
8,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
ZukAhBean
Neith
17
6 / 0 / 10
10,951
730
11,936
11,304
5,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
48
2
Kills
17
17
Deaths
4
3
Assists
31
Player
Kills
Deaths
Assists
KDA
W
3
2
12
4.5
L
Ah Muzen Cab
JFloyd399
Ah Muzen Cab
0
5
0
0
L
Morgan Le Fay
JFloyd400
Morgan Le Fay
1
7
1
0.21
W
Baron Samedi
Vald_Bagine_69
Baron Samedi
8
2
9
6.25
W
Neith
ZukAhBean
Neith
6
0
10
11
L
Cthulhu
takiz69
Cthulhu
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,940
Damage
41,216
45,607
Taken
46,345
27,453
Mitigated
35,839
9,671
Healing
18,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,040
1,164
0
2,704
19,596
21,649
292
7,723
10,031
0
15,226
L
Ah Muzen Cab
JFloyd399
Ah Muzen Cab
9,570
3,024
348
4,014
13,588
5,787
283
7,564
6,024
0
36,526
L
Morgan Le Fay
JFloyd400
Morgan Le Fay
10,940
1,732
323
1,120
14,163
6,289
0
8,462
5,701
25,582
0
W
Baron Samedi
Vald_Bagine_69
Baron Samedi
24,240
1,694
3,895
7,922
15,445
8,628
813
7,623
7,342
62,756
2,874
W
Neith
ZukAhBean
Neith
11,936
3,891
0
3,584
11,304
5,562
2,079
3,822
7,361
0
40,196
L
Cthulhu
takiz69
Cthulhu
9,430
662
28
3,838
17,856
15,377
0
7,390
10,466
21,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,748
Gold Earned
33,263
114
Minions Killed
166
0
Camps Cleared
0
675,654
Distance Traveled
738,731
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,759
717
17
1
0
258,862
1
L
Ah Muzen Cab
8,609
574
56
4
0
233,795
2
L
Morgan Le Fay
9,095
606
38
3
0
223,955
5
W
Baron Samedi
11,553
770
90
6
0
246,145
3
W
Neith
10,951
730
59
4
0
233,724
0
L
Cthulhu
9,044
603
20
1
0
217,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role