Player Matchup

Danzaburou
Danzaburou
Aleks1347
Danzaburou
Level 66
God Stats
3W - 3L
1,556 SR
Queue Stats
23W - 24L
1,411 Elo+
Party 1
Merlin
Merlin
Ziggyz5486
Merlin
Level 104
God Stats
5W - 8L
1,744 SR
Queue Stats
115W - 113L
1,465 Elo+
Party 1
Amaterasu
Amaterasu
chagaroo777
Amaterasu
Level 92
God Stats
5W - 4L
1,356 SR
Queue Stats
86W - 86L
1,538 Elo+
Party 1
Team Averages
Level 87
1,552 SR
1,471 Elo+

VS

Team Averages
Level 97
1,431 SR
1,407 Elo+
Artemis
Artemis
SNIPER PHYCO
Artemis
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Cliodhna
Cliodhna
jv-4800
Cliodhna
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 36L
1,168 Elo+
Solo
Sol
Sol
night-o-dread
Sol
Level 137
God Stats
101W - 93L
1,292 SR
Queue Stats
303W - 298L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Aleks1347
Danzaburou
15
6 / 4 / 4
9,774
752
9,730
18,332
8,315
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Merlin
Ziggyz5486
Merlin
16
2 / 1 / 7
10,515
809
12,823
11,012
4,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
chagaroo777
Amaterasu
7
2 / 0 / 3
7,585
583
2,137
4,027
1,604
Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
SNIPER PHYCO
Artemis
16
2 / 2 / 3
10,287
791
8,757
10,534
4,336
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cliodhna
jv-4800
Cliodhna
11
0 / 6 / 3
8,276
637
4,033
9,612
3,476
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
3 / 3 / 2
10,460
805
15,419
14,808
6,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
10
Kills
5
5
Deaths
11
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Aleks1347
Danzaburou
6
4
4
2
W
Artemis
SNIPER PHYCO
Artemis
2
2
3
1.75
L
Merlin
Ziggyz5486
Merlin
2
1
7
5.5
L
Amaterasu
chagaroo777
Amaterasu
2
0
3
3.5
W
Cliodhna
jv-4800
Cliodhna
0
6
3
0.25
W
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,690
Damage
28,209
33,371
Taken
34,954
14,904
Mitigated
14,156
9,448
Healing
14,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Aleks1347
Danzaburou
9,730
4,038
0
4,077
18,332
8,315
110
8,719
9,613
0
36,165
W
Artemis
SNIPER PHYCO
Artemis
8,757
3,935
52
4,294
10,534
4,336
2,076
3,184
7,040
0
52,232
L
Merlin
Ziggyz5486
Merlin
12,823
647
481
2,410
11,012
4,985
0
4,593
6,419
41,884
2,085
L
Amaterasu
chagaroo777
Amaterasu
2,137
1,045
248
2,232
4,027
1,604
0
1,477
2,550
0
7,254
W
Cliodhna
jv-4800
Cliodhna
4,033
55
0
224
9,612
3,476
0
2,852
6,568
0
11,739
W
15,419
5,229
0
10,066
14,808
6,344
1,670
5,102
9,091
56,861
4,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,874
Gold Earned
29,023
141
Minions Killed
166
0
Camps Cleared
0
571,941
Distance Traveled
711,761
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,774
752
48
4
0
229,406
0
W
Artemis
10,287
791
77
6
0
234,285
0
L
Merlin
10,515
809
83
6
0
261,439
0
L
Amaterasu
7,585
583
10
1
0
81,096
0
W
Cliodhna
8,276
637
15
1
0
246,318
0
W
Sol
10,460
805
74
6
0
231,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role