Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ymir
Ymir
JabbaDaBlood
Ymir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,655 Elo+
Party 2
Sol
Sol
TheLegitSloth
Sol
Level 63
God Stats
5W - 2L
1,285 SR
Queue Stats
140W - 118L
1,360 Elo+
Party 4
Arachne
Arachne
niklasbraun2606
Arachne
Level 107
God Stats
2W - 1L
1,252 SR
Queue Stats
25W - 21L
1,495 Elo+
Party 2
Skadi
Skadi
werseter
Skadi
Level 43
God Stats
11W - 12L
1,500 SR
Queue Stats
196W - 199L
1,447 Elo+
Solo
Team Averages
Level 51
1,407 SR
1,491 Elo+

VS

Team Averages
Level 61
1,641 SR
1,439 Elo+
Anubis
Anubis
D3rTom
Anubis
Level 89
God Stats
23W - 12L
1,820 SR
Queue Stats
141W - 123L
1,466 Elo+
Party 3
Neith
Neith
Meowizers
Neith
Level 89
God Stats
18W - 22L
1,516 SR
Queue Stats
146W - 139L
1,435 Elo+
Party 1
Ares
Ares
Nicepogo1
Ares
Level 28
God Stats
10W - 8L
1,512 SR
Queue Stats
64W - 83L
1,386 Elo+
Party 1
Ne Zha
Ne Zha
PUTIN4EVERWIN
Ne Zha
Level 49
God Stats
9W - 10L
1,762 SR
Queue Stats
92W - 100L
1,477 Elo+
Solo
Tiamat
Tiamat
Stopper61
Tiamat
Level 49
God Stats
2W - 3L
1,595 SR
Queue Stats
81W - 89L
1,429 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
9
0 / 1 / 0
5,443
495
1,103
9,524
3,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 0 / 4
5,596
509
2,360
8,007
5,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 0 / 0
6,232
567
4,590
5,210
1,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
5 / 0 / 1
6,140
558
5,373
8,639
2,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Skadi
werseter
Skadi
8
0 / 2 / 1
5,023
457
5,069
6,767
2,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
D3rTom
Anubis
12
1 / 0 / 0
7,076
643
6,002
3,647
1,701
Neith
Meowizers
Neith
9
1 / 2 / 1
5,674
516
5,676
5,988
2,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ares
8
0 / 1 / 1
5,394
490
3,338
8,106
6,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 1 / 0
5,922
538
3,844
8,485
3,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Tiamat
Stopper61
Tiamat
9
0 / 3 / 0
5,584
508
2,998
5,679
2,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
5
7
Kills
3
3
Deaths
7
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
0
1
0
0
L
Anubis
D3rTom
Anubis
1
0
0
1
W
0
0
4
2
L
Neith
Meowizers
Neith
1
2
1
0.75
L
Ares
0
1
1
0.5
L
1
1
0
1
L
Tiamat
Stopper61
Tiamat
0
3
0
0
W
2
0
0
2
W
5
0
1
5.5
W
Skadi
werseter
Skadi
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,495
Damage
21,858
38,147
Taken
31,905
15,148
Mitigated
16,064
11,394
Healing
9,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
1,103
443
0
500
9,524
3,534
0
6,002
3,522
33,744
0
L
Anubis
D3rTom
Anubis
6,002
799
0
3,123
3,647
1,701
718
1,397
2,250
62,044
0
W
2,360
509
160
3,027
8,007
5,209
135
2,069
5,938
15,980
0
L
Neith
Meowizers
Neith
5,676
2,325
0
1,507
5,988
2,626
80
662
5,326
0
37,216
L
Ares
3,338
228
326
1,548
8,106
6,020
0
1,343
6,763
13,445
0
L
3,844
789
0
1,252
8,485
3,095
0
1,055
7,430
0
48,561
L
Tiamat
Stopper61
Tiamat
2,998
192
0
1,752
5,679
2,622
0
3,596
2,083
37,649
0
W
4,590
832
0
3,839
5,210
1,482
1,117
2,314
2,896
46,755
0
W
5,373
3,169
0
2,478
8,639
2,898
0
1,326
7,313
0
36,429
W
Skadi
werseter
Skadi
5,069
1,754
0
1,390
6,767
2,025
240
627
6,140
0
28,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,434
Gold Earned
29,650
274
Minions Killed
338
0
Camps Cleared
0
994,069
Distance Traveled
1,029,943
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,443
495
65
6
0
197,854
0
L
Anubis
7,076
643
118
11
0
186,724
0
W
Ymir
5,596
509
23
2
0
193,811
0
L
Neith
5,674
516
66
6
0
195,355
0
L
Ares
5,394
490
11
1
0
214,810
5
L
Ne Zha
5,922
538
66
6
0
232,698
0
L
Tiamat
5,584
508
77
7
0
200,356
0
W
Sol
6,232
567
84
8
0
193,923
0
W
Arachne
6,140
558
61
6
0
227,321
0
W
Skadi
5,023
457
41
4
0
181,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role