Player Matchup

Rama
Rama
 
Rama
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
SebasTiccy
Thoth
Level 149
God Stats
0W - 4L
1,500 SR
Queue Stats
95W - 126L
1,547 Elo+
Solo
Izanami
Izanami
Thickolas
Izanami
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
110W - 114L
1,496 Elo+
Solo
Freya
Freya
Zero Cobalt9758
Freya
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,460 Elo+
Solo
Hera
Hera
l zFlow l2782
Hera
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,433 Elo+
Solo
Team Averages
Level 114
1,500 SR
1,487 Elo+

VS

Team Averages
Level 156
1,500 SR
1,581 Elo+
Chiron
Chiron
ImHighDude
Chiron
Level 140
God Stats
8W - 3L
1,500 SR
Queue Stats
494W - 494L
1,633 Elo+
Party 1
Chaac
Chaac
Jaffy202
Chaac
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 12L
1,459 Elo+
Party 1
He Bo
He Bo
Scumbag Aar0n
He Bo
Level 195
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 126L
1,689 Elo+
Party 1
Sol
Sol
Tððthless
Sol
Level 158
God Stats
6W - 3L
1,500 SR
Queue Stats
434W - 419L
1,552 Elo+
Party 1
Bellona
Bellona
ewilliams77
Bellona
Level 172
God Stats
2W - 2L
1,500 SR
Queue Stats
284W - 248L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
2 / 1 / 3
7,101
789
4,251
4,089
1,458
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
12
0 / 4 / 3
6,657
740
3,676
9,054
3,114
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Thickolas
Izanami
12
3 / 3 / 1
7,169
797
5,264
7,327
2,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 3 / 2
6,569
730
3,947
7,397
3,045
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
1 / 6 / 5
6,746
750
4,575
9,597
3,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
ImHighDude
Chiron
14
4 / 1 / 10
8,152
906
9,200
5,020
2,480
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
Jaffy202
Chaac
14
2 / 2 / 12
8,046
894
6,220
12,510
14,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 1 / 9
8,307
923
6,522
3,543
1,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 1 / 10
8,601
956
7,863
7,011
3,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
ewilliams77
Bellona
12
3 / 2 / 9
8,105
901
5,582
11,022
12,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
67
7
Kills
17
17
Deaths
7
14
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
1
3
3.5
W
Chiron
ImHighDude
Chiron
4
1
10
9
W
Chaac
Jaffy202
Chaac
2
2
12
4
W
4
1
9
8.5
L
Thoth
0
4
3
0.38
L
Izanami
Thickolas
Izanami
3
3
1
1.17
W
4
1
10
9
L
1
3
2
0.67
W
Bellona
ewilliams77
Bellona
3
2
9
3.75
L
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,713
Damage
35,387
37,464
Taken
39,106
13,521
Mitigated
34,296
11,647
Healing
19,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
4,251
3,200
541
1,318
4,089
1,458
0
721
3,150
0
8,136
W
Chiron
ImHighDude
Chiron
9,200
1,370
1,159
1,831
5,020
2,480
2,740
1,895
3,125
0
22,550
W
Chaac
Jaffy202
Chaac
6,220
286
344
5,783
12,510
14,133
213
3,845
8,665
0
17,164
W
6,522
0
847
354
3,543
1,608
1,410
838
2,705
12,647
0
L
Thoth
3,676
203
1,194
2,818
9,054
3,114
0
4,376
4,422
12,637
0
L
Izanami
Thickolas
Izanami
5,264
1,971
321
1,832
7,327
2,683
0
2,880
4,117
0
11,071
W
7,863
178
1,340
3,237
7,011
3,171
2,770
2,565
4,446
23,229
0
L
3,947
1,022
0
2,230
7,397
3,045
0
2,763
4,414
8,887
0
W
Bellona
ewilliams77
Bellona
5,582
504
754
3,520
11,022
12,904
61
3,055
7,967
0
10,367
L
4,575
1,643
341
1,052
9,597
3,221
0
3,645
5,532
11,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,242
Gold Earned
41,211
77
Minions Killed
99
0
Camps Cleared
0
707,013
Distance Traveled
854,188
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,101
789
15
2
0
127,859
0
W
Chiron
8,152
906
21
2
0
167,811
0
W
Chaac
8,046
894
29
3
0
173,874
0
W
He Bo
8,307
923
13
1
0
167,804
0
L
Thoth
6,657
740
20
2
0
141,309
0
L
Izanami
7,169
797
21
2
0
128,578
2
W
Sol
8,601
956
29
3
0
171,770
0
L
Freya
6,569
730
13
1
0
154,057
0
W
Bellona
8,105
901
7
1
0
172,929
0
L
Hera
6,746
750
8
1
0
155,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role