Player Matchup

Cabrakan
Cabrakan
Platinum IV
A Golden Glock
Cabrakan
Platinum IV
Level 157
God Stats
0W - 2L
1,174 SR
Queue Stats
62W - 55L
1,788 MMR
Solo
Skadi
Skadi
Gold V
AetherEagle
Skadi
Gold V
Level 142
God Stats
8W - 9L
1,546 SR
Queue Stats
66W - 64L
1,660 MMR
Solo
Nu Wa
Nu Wa
Gold V
Renesaurius
Nu Wa
Gold V
Level 152
God Stats
7W - 3L
1,579 SR
Queue Stats
14W - 20L
1,562 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 150
1,433 SR
1,670 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 96
1,546 SR
1,884 MMR
Ullr
Ullr
Silver II
Rizqi
Ullr
Silver II
Level 48
God Stats
4W - 2L
1,637 SR
Queue Stats
9W - 8L
1,541 MMR
Party 1
Bacchus
Bacchus
Silver II
RyzefuI
Bacchus
Silver II
Level 49
God Stats
2W - 2L
1,500 SR
Queue Stats
17W - 21L
1,544 MMR
Party 1
Janus
Janus
Masters
tunnasubXBL
Janus
Masters
Level 192
God Stats
11W - 9L
1,500 SR
Queue Stats
723W - 647L
2,566 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
13
1 / 5 / 1
8,986
749
4,438
14,645
17,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 4 / 1
8,014
668
10,215
12,009
4,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 5 / 2
8,116
676
7,574
9,568
3,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
AchillesArtioAresAtlas

VS

Bans
FenrirGuan YuNe ZhaShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Rizqi
Ullr
16
7 / 1 / 5
10,482
874
15,794
13,412
6,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
RyzefuI
Bacchus
14
0 / 2 / 13
9,546
796
6,110
17,985
25,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
7 / 0 / 6
10,350
863
10,926
6,431
3,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
3
Kills
14
14
Deaths
3
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
1
5
1
0.3
L
1
4
1
0.38
L
1
5
2
0.4
W
Ullr
Rizqi
Ullr
7
1
5
9.5
W
Bacchus
RyzefuI
Bacchus
0
2
13
3.25
W
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,227
Damage
32,830
36,222
Taken
37,828
25,515
Mitigated
35,356
4,767
Healing
12,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
4,438
952
200
2,313
14,645
17,575
0
5,651
8,559
9,162
0
L
10,215
4,046
0
494
12,009
4,443
157
4,536
7,336
0
39,154
L
7,574
3,088
545
1,215
9,568
3,497
84
5,681
3,809
34,326
0
W
Ullr
Rizqi
Ullr
15,794
7,829
0
2,234
13,412
6,589
2,013
4,285
9,000
0
68,866
W
Bacchus
RyzefuI
Bacchus
6,110
805
0
6,350
17,985
25,446
280
4,906
11,588
15,339
0
W
10,926
1,041
145
3,590
6,431
3,321
1,452
2,400
3,848
64,818
1,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,116
Gold Earned
30,378
138
Minions Killed
208
0
Camps Cleared
0
581,820
Distance Traveled
662,072
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,986
749
22
2
0
186,947
0
L
Skadi
8,014
668
68
6
0
196,656
2
L
Nu Wa
8,116
676
48
4
0
198,217
0
W
Ullr
10,482
874
101
8
0
212,269
0
W
Bacchus
9,546
796
13
1
0
224,755
2
W
Janus
10,350
863
94
8
0
225,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role