Player Matchup

Fenrir
Fenrir
Diamond II
 
Fenrir
Diamond II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Atlas
Atlas
Masters
 
Atlas
Masters
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Diamond III
Hatrèd
King Arthur
Diamond III
Level 157
God Stats
2W - 3L
1,825 SR
Queue Stats
95W - 72L
2,309 MMR
Party 2
Yu Huang
Yu Huang
Diamond I
MeatyPariah
Yu Huang
Diamond I
Level 129
God Stats
9W - 3L
2,178 SR
Queue Stats
200W - 148L
2,585 MMR
Party 1
Danzaburou
Danzaburou
Diamond III
NiceCøck
Danzaburou
Diamond III
Level 158
God Stats
0W - 2L
1,363 SR
Queue Stats
78W - 60L
2,319 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 164
1,673 SR
2,043 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 201
1,666 SR
1,840 MMR
Merlin
Merlin
Masters
 
Merlin
Masters
Level 233
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Masters
 
Ullr
Masters
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Diamond IV
 
Maui
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Diamond III
ArT1X
Artio
Diamond III
Level 273
God Stats
3W - 0L
1,857 SR
Queue Stats
126W - 111L
2,281 MMR
Solo
Thanatos
Thanatos
Platinum I
NowSheIsPregnant
Thanatos
Platinum I
Level 135
God Stats
5W - 2L
1,974 SR
Queue Stats
26W - 9L
2,417 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 2 / 1
5,415
542
4,422
8,458
3,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
 
Atlas
9
0 / 1 / 0
4,951
495
2,700
10,982
5,960
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Hatrèd
King Arthur
9
0 / 2 / 1
5,253
525
3,694
9,103
6,604
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Yu Huang
MeatyPariah
Yu Huang
9
1 / 1 / 0
5,243
524
4,311
5,216
1,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
NiceCøck
Danzaburou
9
0 / 3 / 0
5,125
513
1,775
6,787
2,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bans
VamanaGebFreyaHe Bo

VS

Bans
Ao KuangDa JiMercuryChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
2 / 0 / 2
6,397
640
8,479
5,596
2,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ullr
 
Ullr
11
2 / 0 / 0
6,238
624
3,376
3,871
1,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Maui
 
Maui
9
0 / 0 / 3
5,303
530
3,961
5,952
3,593
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artio
ArT1X
Artio
10
1 / 1 / 0
5,696
570
5,202
9,142
4,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
4 / 1 / 3
6,348
635
5,581
8,803
2,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
9
9
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
2
1
0.75
L
Atlas
 
Atlas
0
1
0
0
W
Merlin
 
Merlin
2
0
2
3
W
Ullr
 
Ullr
2
0
0
2
W
Maui
 
Maui
0
0
3
1.5
W
Artio
ArT1X
Artio
1
1
0
1
L
King Arthur
Hatrèd
King Arthur
0
2
1
0.25
L
Yu Huang
MeatyPariah
Yu Huang
1
1
0
1
L
Danzaburou
NiceCøck
Danzaburou
0
3
0
0
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,902
Damage
26,599
40,546
Taken
33,364
20,246
Mitigated
15,169
11,472
Healing
20,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,422
1,136
0
1,397
8,458
3,283
0
3,277
5,081
0
37,605
L
Atlas
 
Atlas
2,700
1,024
1,311
3,408
10,982
5,960
0
5,725
5,257
16,125
0
W
Merlin
 
Merlin
8,479
1,576
0
1,776
5,596
2,411
0
3,070
2,526
62,726
0
W
Ullr
 
Ullr
3,376
2,203
0
954
3,871
1,475
0
116
3,755
0
54,671
W
Maui
 
Maui
3,961
1,866
1,641
2,276
5,952
3,593
0
2,311
3,641
15,219
0
W
Artio
ArT1X
Artio
5,202
862
119
5,596
9,142
4,793
0
38
9,104
32,375
0
L
King Arthur
Hatrèd
King Arthur
3,694
496
0
3,735
9,103
6,604
0
4,214
4,346
0
31,605
L
Yu Huang
MeatyPariah
Yu Huang
4,311
251
0
870
5,216
1,807
0
2,858
2,358
46,255
0
L
Danzaburou
NiceCøck
Danzaburou
1,775
334
0
751
6,787
2,592
0
925
5,862
0
37,922
W
5,581
1,963
0
8,176
8,803
2,897
0
1,476
7,327
0
40,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,987
Gold Earned
29,982
306
Minions Killed
363
0
Camps Cleared
0
976,641
Distance Traveled
1,014,281
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,415
542
68
7
0
219,794
0
L
Atlas
4,951
495
13
1
0
194,063
2
W
Merlin
6,397
640
108
11
0
188,750
0
W
Ullr
6,238
624
96
10
0
182,154
2
W
Maui
5,303
530
21
2
0
193,625
1
W
Artio
5,696
570
69
7
0
202,009
1
L
King Arthur
5,253
525
62
6
0
196,030
2
L
Yu Huang
5,243
524
94
9
0
190,889
2
L
Danzaburou
5,125
513
69
7
0
175,865
2
W
Thanatos
6,348
635
69
7
0
247,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role