Player Matchup

Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Zephowrath
Gilgamesh
Level 140
God Stats
4W - 3L
1,500 SR
Queue Stats
378W - 380L
1,605 Elo+
Solo
Anubis
Anubis
norsvolos
Anubis
Level 129
God Stats
1W - 4L
1,195 SR
Queue Stats
87W - 112L
1,460 Elo+
Solo
Team Averages
Level 119
1,439 SR
1,513 Elo+

VS

Team Averages
Level 95
1,543 SR
1,430 Elo+
Zhong Kui
Zhong Kui
Chaf163
Zhong Kui
Level 60
God Stats
3W - 1L
1,500 SR
Queue Stats
125W - 135L
1,439 Elo+
Solo
Hera
Hera
GoldiNugget
Hera
Level 88
God Stats
8W - 3L
1,715 SR
Queue Stats
221W - 222L
1,463 Elo+
Solo
Thanatos
Thanatos
JustCallMeKNOX
Thanatos
Level 146
God Stats
3W - 4L
1,500 SR
Queue Stats
320W - 332L
1,481 Elo+
Solo
Kukulkan
Kukulkan
MaxBraun5221
Kukulkan
Level 84
God Stats
6W - 0L
1,500 SR
Queue Stats
166W - 167L
1,289 Elo+
Solo
Bacchus
Bacchus
Trey556
Bacchus
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 27L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
3 / 3 / 6
8,105
737
8,257
7,619
2,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kuzenbo
 
Kuzenbo
12
1 / 3 / 8
7,390
672
7,748
13,062
21,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Zeus
 
Zeus
13
1 / 5 / 7
7,380
671
7,220
8,479
3,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Zephowrath
Gilgamesh
14
1 / 4 / 8
7,829
712
7,330
12,117
9,821
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
norsvolos
Anubis
15
5 / 3 / 2
8,528
775
6,624
7,163
4,045
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Chaf163
Zhong Kui
14
2 / 3 / 9
8,390
763
9,517
9,792
6,300
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
3 / 1 / 6
8,283
753
7,499
4,799
2,085
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
15
5 / 2 / 7
9,120
829
6,579
7,652
3,401
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
MaxBraun5221
Kukulkan
18
5 / 1 / 7
9,744
886
16,134
6,378
3,063
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
Trey556
Bacchus
15
3 / 4 / 13
9,168
833
4,232
17,130
23,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
60
11
Kills
18
18
Deaths
11
31
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
3
6
2
L
Kuzenbo
 
Kuzenbo
1
3
8
1.67
L
Zeus
 
Zeus
1
5
7
0.9
W
Zhong Kui
Chaf163
Zhong Kui
2
3
9
2.17
W
3
1
6
6
W
Thanatos
5
2
7
4.25
W
Kukulkan
MaxBraun5221
Kukulkan
5
1
7
8.5
W
Bacchus
Trey556
Bacchus
3
4
13
2.38
L
Gilgamesh
Zephowrath
Gilgamesh
1
4
8
1.25
L
Anubis
norsvolos
Anubis
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,179
Damage
43,961
48,440
Taken
45,751
41,202
Mitigated
38,744
11,933
Healing
22,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,257
466
2,136
2,569
7,619
2,834
0
5,763
1,856
19,929
0
L
Kuzenbo
 
Kuzenbo
7,748
2,606
721
1,959
13,062
21,219
60
7,881
5,181
13,813
0
L
Zeus
 
Zeus
7,220
1,456
89
896
8,479
3,283
0
6,801
1,678
13,344
0
W
Zhong Kui
Chaf163
Zhong Kui
9,517
1,192
1,450
3,044
9,792
6,300
619
7,730
2,062
14,515
625
W
7,499
1,804
1,314
1,472
4,799
2,085
0
3,614
1,185
15,721
0
W
Thanatos
6,579
1,197
504
5,396
7,652
3,401
680
5,251
2,401
0
13,841
W
Kukulkan
MaxBraun5221
Kukulkan
16,134
282
1,428
3,085
6,378
3,063
260
4,237
2,141
45,776
1,782
W
Bacchus
Trey556
Bacchus
4,232
165
58
5,084
17,130
23,895
0
9,017
8,113
5,556
0
L
Gilgamesh
Zephowrath
Gilgamesh
7,330
1,355
704
794
12,117
9,821
0
9,513
2,604
0
10,565
L
Anubis
norsvolos
Anubis
6,624
138
778
1,287
7,163
4,045
0
6,401
762
23,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,232
Gold Earned
44,705
95
Minions Killed
134
0
Camps Cleared
0
992,483
Distance Traveled
1,094,239
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,105
737
26
2
0
180,179
0
L
Kuzenbo
7,390
672
5
0
0
233,146
0
L
Zeus
7,380
671
18
2
0
176,617
0
W
Zhong Kui
8,390
763
14
1
0
218,702
0
W
Hera
8,283
753
25
2
0
221,620
0
W
Thanatos
9,120
829
18
2
0
236,636
0
W
Kukulkan
9,744
886
69
6
0
198,600
0
W
Bacchus
9,168
833
8
1
0
218,681
0
L
Gilgamesh
7,829
712
7
1
0
220,688
0
L
Anubis
8,528
775
39
4
0
181,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role