Player Matchup

Anubis
Anubis
BlabbySnail565
Anubis
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
274W - 262L
1,440 Elo+
Party 1
Thanatos
Thanatos
Golender103
Thanatos
Level 29
God Stats
3W - 4L
1,735 SR
Queue Stats
26W - 38L
1,424 Elo+
Party 1
Sun Wukong
Sun Wukong
TXW-chris
Sun Wukong
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Skadi
Skadi
akolienek
Skadi
Level 9
God Stats
0W - 4L
1,305 SR
Queue Stats
233W - 221L
1,123 Elo+
Party 1
King Arthur
King Arthur
caosflo44636
King Arthur
Level 34
God Stats
7W - 6L
1,622 SR
Queue Stats
33W - 51L
1,361 Elo+
Party 3
Team Averages
Level 40
1,532 SR
1,369 Elo+

VS

Team Averages
Level 53
1,599 SR
1,422 Elo+
Cthulhu
Cthulhu
Caferizgi
Cthulhu
Level 46
God Stats
67W - 49L
1,592 SR
Queue Stats
317W - 321L
1,489 Elo+
Solo
Sol
Sol
Paladin81Nils
Sol
Level 68
God Stats
29W - 19L
1,557 SR
Queue Stats
31W - 21L
1,566 Elo+
Party 2
Pele
Pele
starzwerg
Pele
Level 63
God Stats
20W - 13L
1,503 SR
Queue Stats
41W - 41L
1,390 Elo+
Party 2
Zhong Kui
Zhong Kui
xDerSpielautomat
Zhong Kui
Level 69
God Stats
3W - 4L
1,500 SR
Queue Stats
38W - 40L
1,343 Elo+
Party 2
Medusa
Medusa
xMerkursonne
Medusa
Level 18
God Stats
21W - 10L
1,841 SR
Queue Stats
34W - 34L
1,323 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 1
8,302
461
13,504
16,308
8,013
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Golender103
Thanatos
13
1 / 6 / 0
7,963
442
4,038
14,644
7,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
TXW-chris
Sun Wukong
11
0 / 3 / 0
6,803
378
4,495
13,387
9,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Skadi
akolienek
Skadi
12
0 / 6 / 1
7,281
405
6,845
11,825
4,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
caosflo44636
King Arthur
15
3 / 1 / 1
9,457
525
8,186
13,884
8,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Caferizgi
Cthulhu
13
4 / 0 / 6
9,200
511
7,225
11,959
12,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
6 / 0 / 7
10,692
594
12,868
15,462
4,659
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
17
8 / 1 / 6
10,599
589
13,133
15,414
6,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
14
0 / 4 / 0
8,433
469
8,072
12,268
12,208
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Medusa
15
4 / 0 / 5
8,909
495
8,604
8,523
3,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
46
5
Kills
22
22
Deaths
5
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Cthulhu
Caferizgi
Cthulhu
4
0
6
7
L
Thanatos
Golender103
Thanatos
1
6
0
0.17
W
6
0
7
9.5
L
Sun Wukong
TXW-chris
Sun Wukong
0
3
0
0
L
Skadi
akolienek
Skadi
0
6
1
0.08
L
King Arthur
caosflo44636
King Arthur
3
1
1
3.5
W
Pele
8
1
6
11
W
Zhong Kui
0
4
0
0
W
Medusa
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,068
Damage
49,902
70,048
Taken
63,626
38,290
Mitigated
40,169
22,329
Healing
29,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,504
343
0
6,857
16,308
8,013
0
6,413
9,895
67,491
0
W
Cthulhu
Caferizgi
Cthulhu
7,225
1,039
633
3,660
11,959
12,858
188
1,181
10,778
37,988
0
L
Thanatos
Golender103
Thanatos
4,038
1,320
0
9,941
14,644
7,501
0
2,852
11,792
0
64,282
W
12,868
3,427
313
11,854
15,462
4,659
770
5,575
9,788
80,316
0
L
Sun Wukong
TXW-chris
Sun Wukong
4,495
590
0
3,040
13,387
9,833
0
4,035
9,352
0
36,291
L
Skadi
akolienek
Skadi
6,845
3,243
0
250
11,825
4,453
0
6,559
5,266
0
31,754
L
King Arthur
caosflo44636
King Arthur
8,186
1,324
0
2,241
13,884
8,490
530
8,306
5,578
0
66,073
W
Pele
13,133
3,701
0
2,165
15,414
6,775
653
2,445
12,828
0
93,977
W
Zhong Kui
8,072
1,412
0
5,539
12,268
12,208
66
2,932
8,634
60,928
0
W
Medusa
8,604
5,349
0
5,485
8,523
3,669
601
1,973
6,550
0
58,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,806
Gold Earned
47,833
389
Minions Killed
464
0
Camps Cleared
0
1,623,649
Distance Traveled
1,760,197
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,302
461
98
5
0
316,654
0
W
Cthulhu
9,200
511
47
3
0
376,176
0
L
Thanatos
7,963
442
88
5
0
356,422
0
W
Sol
10,692
594
135
8
0
343,056
1
L
Sun Wukong
6,803
378
55
3
0
318,534
0
L
Skadi
7,281
405
62
3
0
301,195
0
L
King Arthur
9,457
525
86
5
0
330,844
0
W
Pele
10,599
589
113
6
0
425,492
0
W
Zhong Kui
8,433
469
88
5
0
297,948
0
W
Medusa
8,909
495
81
5
0
317,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role