Player Matchup

Chaac
Chaac
Bronze III
Byciizx
Chaac
Bronze III
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,400 MMR
Party 2
Chang'e
Chang'e
Bronze III
C-gerard-5
Chang'e
Bronze III
Level 109
God Stats
0W - 2L
1,346 SR
Queue Stats
2W - 12L
1,460 MMR
Party 2
Ishtar
Ishtar
Bronze III
Pestilencer
Ishtar
Bronze III
Level 168
God Stats
29W - 27L
1,491 SR
Queue Stats
155W - 176L
1,415 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 119
1,446 SR
1,425 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 137
1,485 SR
1,413 MMR
Mulan
Mulan
Bronze III
DHGkasanIWHBYD
Mulan
Bronze III
Level 144
God Stats
2W - 1L
1,196 SR
Queue Stats
4W - 4L
1,465 MMR
Party 1
Scylla
Scylla
Silver IV
Demifallen
Scylla
Silver IV
Level 185
God Stats
3W - 0L
1,758 SR
Queue Stats
5W - 7L
1,352 MMR
Party 1
Cerberus
Cerberus
Bronze III
Titan_Deimi1
Cerberus
Bronze III
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 4L
1,422 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Byciizx
Chaac
13
0 / 4 / 2
8,198
631
6,266
16,873
11,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
C-gerard-5
Chang'e
14
0 / 4 / 2
8,522
656
8,117
12,454
4,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ishtar
13
2 / 4 / 0
8,389
645
12,383
14,524
5,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AtlasVulcanCabrakanHorus

VS

Bans
Ao KuangBaron SamediHerculesRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 11
9,340
718
6,594
11,198
10,945
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Demifallen
Scylla
18
7 / 0 / 5
11,102
854
20,930
7,101
3,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
Titan_Deimi1
Cerberus
16
4 / 0 / 8
9,863
759
10,125
13,979
16,751
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
2
Kills
12
12
Deaths
2
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Chaac
Byciizx
Chaac
0
4
2
0.25
L
Chang'e
C-gerard-5
Chang'e
0
4
2
0.25
W
1
2
11
3.25
W
Scylla
Demifallen
Scylla
7
0
5
9.5
L
Ishtar
2
4
0
0.5
W
Cerberus
Titan_Deimi1
Cerberus
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,766
Damage
37,649
43,851
Taken
32,278
22,396
Mitigated
31,182
10,631
Healing
9,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Byciizx
Chaac
6,266
709
0
1,926
16,873
11,907
0
12,202
4,671
0
25,367
L
Chang'e
C-gerard-5
Chang'e
8,117
623
4,288
3,522
12,454
4,854
0
7,920
4,534
31,900
0
W
6,594
1,053
0
2,898
11,198
10,945
512
4,695
6,503
0
16,153
W
Scylla
Demifallen
Scylla
20,930
1,377
510
2,581
7,101
3,486
2,210
940
6,161
82,324
271
L
Ishtar
12,383
6,669
0
895
14,524
5,635
0
9,687
4,837
0
37,590
W
Cerberus
Titan_Deimi1
Cerberus
10,125
348
0
3,965
13,979
16,751
683
2,536
11,443
24,996
1,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,109
Gold Earned
30,305
150
Minions Killed
184
0
Camps Cleared
0
681,946
Distance Traveled
731,049
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,198
631
36
3
0
241,520
0
L
Chang'e
8,522
656
56
4
0
214,299
0
W
Mulan
9,340
718
18
1
0
237,506
0
W
Scylla
11,102
854
152
12
0
237,558
0
L
Ishtar
8,389
645
58
4
0
226,127
0
W
Cerberus
9,863
759
14
1
0
255,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role