Player Matchup

Hun Batz
Hun Batz
Flanders2002
Hun Batz
Level 53
God Stats
1W - 2L
1,520 SR
Queue Stats
90W - 106L
1,104 Elo+
Party 2
Bellona
Bellona
HHQ44
Bellona
Level 104
God Stats
33W - 47L
1,433 SR
Queue Stats
960W - 1,125L
1,476 Elo+
Solo
Xbalanque
Xbalanque
JagiVT
Xbalanque
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,813 Elo+
Solo
Kukulkan
Kukulkan
TeeJ_JJJ
Kukulkan
Level 62
God Stats
1W - 1L
1,688 SR
Queue Stats
41W - 31L
1,517 Elo+
Solo
Maui
Maui
shark_ju7
Maui
Level 18
God Stats
30W - 36L
1,278 SR
Queue Stats
62W - 91L
1,181 Elo+
Party 2
Team Averages
Level 55
1,484 SR
1,418 Elo+

VS

Team Averages
Level 60
1,567 SR
1,430 Elo+
Janus
Janus
SanyaTheSlayer_
Janus
Level 58
God Stats
3W - 4L
1,454 SR
Queue Stats
80W - 83L
1,477 Elo+
Party 1
Camazotz
Camazotz
SomeEdgyGuy_uwu
Camazotz
Level 46
God Stats
8W - 19L
1,546 SR
Queue Stats
33W - 50L
1,395 Elo+
Solo
Freya
Freya
bloodnator
Freya
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
191W - 194L
1,345 Elo+
Solo
Mulan
Mulan
depehes_fury
Mulan
Level 56
God Stats
10W - 11L
1,451 SR
Queue Stats
158W - 187L
1,328 Elo+
Solo
Yemoja
Yemoja
stantouch
Yemoja
Level 52
God Stats
6W - 0L
1,883 SR
Queue Stats
37W - 19L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Flanders2002
Hun Batz
10
0 / 2 / 1
6,153
440
2,653
10,260
3,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
HHQ44
Bellona
12
2 / 2 / 1
7,202
514
5,907
14,327
15,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xbalanque
JagiVT
Xbalanque
12
2 / 3 / 0
7,641
546
16,171
11,906
5,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Kukulkan
TeeJ_JJJ
Kukulkan
13
2 / 4 / 0
7,500
536
7,606
8,185
3,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Maui
6
0 / 4 / 0
4,991
357
282
9,044
3,300
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 2
8,036
574
5,432
6,123
2,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Camazotz
14
4 / 1 / 2
8,387
599
6,682
13,983
5,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
13
4 / 2 / 1
7,951
568
8,105
14,111
7,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 2 / 2
7,802
557
8,999
7,993
5,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
stantouch
Yemoja
12
0 / 0 / 4
7,686
549
1,721
9,892
8,260
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
6
Kills
14
15
Deaths
6
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Flanders2002
Hun Batz
0
2
1
0.25
L
Bellona
HHQ44
Bellona
2
2
1
1.25
L
Xbalanque
JagiVT
Xbalanque
2
3
0
0.67
W
3
1
2
4
W
Camazotz
4
1
2
5
L
Kukulkan
TeeJ_JJJ
Kukulkan
2
4
0
0.5
W
Freya
4
2
1
2.25
W
3
2
2
2
L
Maui
0
4
0
0
W
Yemoja
stantouch
Yemoja
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,619
Damage
30,939
53,722
Taken
52,102
30,842
Mitigated
28,176
12,942
Healing
23,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Flanders2002
Hun Batz
2,653
725
0
3,379
10,260
3,708
0
1,591
8,594
0
39,173
L
Bellona
HHQ44
Bellona
5,907
3,441
0
5,179
14,327
15,145
317
422
13,124
0
46,634
L
Xbalanque
JagiVT
Xbalanque
16,171
5,571
0
4,182
11,906
5,157
0
8,590
3,269
0
65,349
W
5,432
930
0
694
6,123
2,346
254
3,936
2,150
50,617
0
W
Camazotz
6,682
3,417
0
5,733
13,983
5,127
126
1,805
12,165
0
69,316
L
Kukulkan
TeeJ_JJJ
Kukulkan
7,606
788
0
202
8,185
3,532
632
2,605
5,352
61,727
0
W
Freya
8,105
2,936
0
4,567
14,111
7,320
470
513
13,590
70,410
0
W
8,999
2,433
0
2,643
7,993
5,123
632
749
7,240
0
37,353
L
Maui
282
138
0
0
9,044
3,300
0
1,630
7,264
17,285
0
W
Yemoja
stantouch
Yemoja
1,721
766
5,664
3,816
9,892
8,260
135
1,487
8,395
13,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,487
Gold Earned
39,862
373
Minions Killed
368
0
Camps Cleared
0
1,219,544
Distance Traveled
1,287,863
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,153
440
64
5
0
299,218
0
L
Bellona
7,202
514
78
6
0
240,063
0
L
Xbalanque
7,641
546
98
7
0
240,706
0
W
Janus
8,036
574
111
8
0
263,792
0
W
Camazotz
8,387
599
91
7
0
312,696
0
L
Kukulkan
7,500
536
112
8
0
235,201
0
W
Freya
7,951
568
105
8
0
236,409
1
W
Mulan
7,802
557
42
3
0
238,511
0
L
Maui
4,991
357
21
2
0
204,356
0
W
Yemoja
7,686
549
19
1
0
236,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role