Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
Endatrod
Baron Samedi
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 94L
1,582 Elo+
Party 2
Danzaburou
Danzaburou
Grillø
Danzaburou
Level 177
God Stats
3W - 1L
1,500 SR
Queue Stats
93W - 55L
1,619 Elo+
Party 3
Nox
Nox
Pigletsidechick
Nox
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 0L
1,500 Elo+
Party 3
Ares
Ares
ThePrpheticGam3r
Ares
Level 26
God Stats
3W - 3L
1,285 SR
Queue Stats
179W - 219L
1,445 Elo+
Party 2
Team Averages
Level 85
1,457 SR
1,529 Elo+

VS

Team Averages
Level 144
1,460 SR
1,549 Elo+
Freya
Freya
CRimZoN SkieS
Freya
Level 156
God Stats
3W - 2L
1,500 SR
Queue Stats
193W - 209L
1,505 Elo+
Solo
Kumbhakarna
Kumbhakarna
ElementFrost19
Kumbhakarna
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
216W - 207L
1,515 Elo+
Solo
Erlang Shen
Erlang Shen
Fetec
Erlang Shen
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,714 Elo+
Solo
Baron Samedi
Baron Samedi
forsakenz13
Baron Samedi
Level 158
God Stats
0W - 1L
1,298 SR
Queue Stats
26W - 16L
1,508 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
memez13
Ah Muzen Cab
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
19
9 / 1 / 16
11,289
806
13,002
14,019
7,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Baron Samedi
Endatrod
Baron Samedi
17
4 / 1 / 22
10,240
731
15,903
16,163
12,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Danzaburou
Grillø
Danzaburou
19
6 / 1 / 23
11,085
792
24,638
11,705
6,305
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
9 / 2 / 17
11,493
821
20,345
15,785
12,037
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 3 / 20
10,152
725
10,808
18,013
18,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 4
8,753
625
11,812
16,373
8,864
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kumbhakarna
ElementFrost19
Kumbhakarna
16
2 / 5 / 4
9,990
714
6,389
22,248
35,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Erlang Shen
Fetec
Erlang Shen
16
3 / 6 / 2
10,013
715
11,287
24,552
22,462
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
forsakenz13
Baron Samedi
16
1 / 5 / 3
9,334
667
18,104
15,006
14,378
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
memez13
Ah Muzen Cab
14
0 / 7 / 3
8,747
625
13,448
17,489
9,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
23
30
Kills
7
8
Deaths
30
98
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
9
1
16
17
L
1
7
4
0.43
L
Kumbhakarna
ElementFrost19
Kumbhakarna
2
5
4
0.8
W
Baron Samedi
Endatrod
Baron Samedi
4
1
22
15
L
Erlang Shen
Fetec
Erlang Shen
3
6
2
0.67
W
Danzaburou
Grillø
Danzaburou
6
1
23
17.5
W
9
2
17
8.75
W
2
3
20
4
L
Baron Samedi
forsakenz13
Baron Samedi
1
5
3
0.5
L
Ah Muzen Cab
memez13
Ah Muzen Cab
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,696
Damage
61,040
75,685
Taken
95,668
56,846
Mitigated
90,816
41,442
Healing
24,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
13,002
7,259
590
4,799
14,019
7,272
2,116
7,557
6,462
0
33,057
L
11,812
3,026
807
3,503
16,373
8,864
0
8,238
8,135
22,285
0
L
Kumbhakarna
ElementFrost19
Kumbhakarna
6,389
549
201
2,126
22,248
35,812
116
8,778
13,470
11,990
0
W
Baron Samedi
Endatrod
Baron Samedi
15,903
1,109
9,988
8,254
16,163
12,459
350
7,333
8,830
25,742
0
L
Erlang Shen
Fetec
Erlang Shen
11,287
3,498
1,949
3,116
24,552
22,462
218
14,451
10,101
0
16,775
W
Danzaburou
Grillø
Danzaburou
24,638
11,602
1,105
5,793
11,705
6,305
3,865
5,745
5,960
0
41,039
W
20,345
1,319
4,540
3,763
15,785
12,037
1,471
8,254
7,531
40,932
1,823
W
10,808
529
626
1,984
18,013
18,773
124
7,416
10,597
15,845
0
L
Baron Samedi
forsakenz13
Baron Samedi
18,104
336
4,628
4,202
15,006
14,378
332
6,792
8,214
38,056
0
L
Ah Muzen Cab
memez13
Ah Muzen Cab
13,448
2,596
1,763
2,077
17,489
9,300
751
7,935
9,554
0
33,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,259
Gold Earned
46,837
185
Minions Killed
135
0
Camps Cleared
0
1,246,195
Distance Traveled
1,147,524
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
11,289
806
57
4
0
259,028
0
L
Freya
8,753
625
30
2
0
208,557
0
L
Kumbhakarna
9,990
714
10
1
0
233,789
0
W
Baron Samedi
10,240
731
20
1
0
248,957
0
L
Erlang Shen
10,013
715
15
1
0
233,299
0
W
Danzaburou
11,085
792
46
3
0
238,318
0
W
Nox
11,493
821
48
3
0
275,687
0
W
Ares
10,152
725
14
1
0
224,205
0
L
Baron Samedi
9,334
667
41
3
0
236,362
4
L
Ah Muzen Cab
8,747
625
39
3
0
235,517
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role