Player Matchup

Olorun
Olorun
HIDAN13L
Olorun
Level 141
God Stats
2W - 7L
1,880 SR
Queue Stats
113W - 122L
1,549 Elo+
Solo
Kukulkan
Kukulkan
NomNomNomWaffles
Kukulkan
Level 123
God Stats
10W - 9L
1,500 SR
Queue Stats
125W - 119L
1,463 Elo+
Solo
Ao Kuang
Ao Kuang
VirusJayJay
Ao Kuang
Level 69
God Stats
4W - 1L
1,820 SR
Queue Stats
50W - 67L
1,485 Elo+
Solo
Cu Chulainn
Cu Chulainn
demonel547
Cu Chulainn
Level 114
God Stats
10W - 11L
1,599 SR
Queue Stats
130W - 111L
1,548 Elo+
Solo
Achilles
Achilles
frankthrower
Achilles
Level 149
God Stats
0W - 2L
1,252 SR
Queue Stats
39W - 41L
1,509 Elo+
Solo
Team Averages
Level 119
1,610 SR
1,511 Elo+

VS

Team Averages
Level 171
1,647 SR
1,520 Elo+
Sol
Sol
GEMINISPlCE
Sol
Level 141
God Stats
9W - 12L
1,599 SR
Queue Stats
117W - 117L
1,628 Elo+
Solo
Merlin
Merlin
Sansnhat
Merlin
Level 127
God Stats
15W - 8L
1,774 SR
Queue Stats
298W - 276L
1,547 Elo+
Solo
Agni
Agni
Tetrevus
Agni
Level 178
God Stats
2W - 1L
1,500 SR
Queue Stats
721W - 746L
1,473 Elo+
Solo
Guan Yu
Guan Yu
donnyjunior16
Guan Yu
Level 123
God Stats
4W - 1L
1,879 SR
Queue Stats
28W - 31L
1,484 Elo+
Solo
Surtr
Surtr
iTZ_DeeJaY_K-oS
Surtr
Level 286
God Stats
40W - 44L
1,484 SR
Queue Stats
1,044W - 989L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
HIDAN13L
Olorun
15
1 / 3 / 2
8,792
550
6,972
12,184
5,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 3 / 0
8,951
559
6,725
7,629
2,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ao Kuang
VirusJayJay
Ao Kuang
12
1 / 5 / 0
7,354
460
4,060
14,924
5,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
demonel547
Cu Chulainn
14
1 / 1 / 0
8,691
543
5,667
11,084
8,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles
frankthrower
Achilles
12
1 / 1 / 2
6,810
426
6,755
11,365
11,805
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 3
8,719
545
9,601
11,280
5,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
Sansnhat
Merlin
17
4 / 0 / 2
10,156
635
7,169
5,159
2,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Agni
14
0 / 2 / 1
8,535
533
5,235
8,172
3,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Guan Yu
12
1 / 0 / 2
7,754
485
2,951
10,105
8,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

15
5 / 1 / 4
9,388
587
8,654
13,137
6,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
6
Kills
13
13
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
3
3
1.5
L
Olorun
HIDAN13L
Olorun
1
3
2
0.67
L
2
3
0
0.67
W
Merlin
Sansnhat
Merlin
4
0
2
5
W
Agni
0
2
1
0.25
L
Ao Kuang
VirusJayJay
Ao Kuang
1
5
0
0.2
L
Cu Chulainn
demonel547
Cu Chulainn
1
1
0
1
W
Guan Yu
1
0
2
2
L
Achilles
frankthrower
Achilles
1
1
2
2
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,179
Damage
33,610
57,186
Taken
47,853
34,484
Mitigated
24,970
14,956
Healing
17,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,601
3,561
0
4,309
11,280
5,066
1,030
5,828
5,448
60,110
5,853
L
Olorun
HIDAN13L
Olorun
6,972
3,164
54
5,890
12,184
5,526
553
5,514
6,670
87,577
0
L
6,725
220
0
1,220
7,629
2,745
0
1,956
5,673
91,555
0
W
Merlin
Sansnhat
Merlin
7,169
410
0
1,642
5,159
2,227
122
1,176
3,983
105,808
1,677
W
Agni
5,235
460
0
2,243
8,172
3,018
478
1,029
7,143
61,430
0
L
Ao Kuang
VirusJayJay
Ao Kuang
4,060
691
0
3,858
14,924
5,570
0
4,700
10,156
54,525
0
L
Cu Chulainn
demonel547
Cu Chulainn
5,667
273
0
987
11,084
8,838
0
4,257
6,059
10,022
65,004
W
Guan Yu
2,951
334
1,656
4,326
10,105
8,031
0
5,204
4,900
0
19,847
L
Achilles
frankthrower
Achilles
6,755
1,780
0
2,947
11,365
11,805
0
4,496
6,869
0
29,880
W
8,654
4,295
0
3,676
13,137
6,628
99
5,229
7,908
1,158
59,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,598
Gold Earned
44,552
582
Minions Killed
502
0
Camps Cleared
0
1,539,649
Distance Traveled
1,630,738
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,719
545
110
7
0
272,726
0
L
Olorun
8,792
550
152
10
0
290,005
0
L
Kukulkan
8,951
559
166
10
0
293,617
0
W
Merlin
10,156
635
177
11
0
314,465
3
W
Agni
8,535
533
109
7
0
302,080
0
L
Ao Kuang
7,354
460
79
5
0
323,762
0
L
Cu Chulainn
8,691
543
139
9
0
288,282
0
W
Guan Yu
7,754
485
24
2
0
370,484
10
L
Achilles
6,810
426
46
3
0
343,983
4
W
Surtr
9,388
587
82
5
0
370,983
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role