Player Matchup

Anubis
Anubis
FauconRequin182
Anubis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 62L
1,282 Elo+
Party 1
Ishtar
Ishtar
Golden_Eagle_021
Ishtar
Level 123
God Stats
2W - 9L
1,401 SR
Queue Stats
193W - 201L
1,217 Elo+
Solo
Sylvanus
Sylvanus
Icymike1252
Sylvanus
Level 43
God Stats
2W - 3L
1,506 SR
Queue Stats
2W - 4L
1,481 Elo+
Party 2
Pele
Pele
TheBlazeNce
Pele
Level 63
God Stats
3W - 4L
1,697 SR
Queue Stats
38W - 56L
1,282 Elo+
Party 1
Kukulkan
Kukulkan
layqnk
Kukulkan
Level 36
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 5L
1,481 Elo+
Party 2
Team Averages
Level 59
1,521 SR
1,349 Elo+

VS

Team Averages
Level 49
1,656 SR
1,450 Elo+
Hercules
Hercules
Obelisk-9
Hercules
Level 51
God Stats
4W - 6L
1,542 SR
Queue Stats
52W - 72L
1,434 Elo+
Solo
Nu Wa
Nu Wa
SanyaTheSlayer_
Nu Wa
Level 58
God Stats
5W - 1L
1,911 SR
Queue Stats
80W - 83L
1,470 Elo+
Party 3
Da Ji
Da Ji
SomeEdgyGuy_uwu
Da Ji
Level 46
God Stats
2W - 2L
1,500 SR
Queue Stats
33W - 50L
1,362 Elo+
Solo
Anhur
Anhur
gioeleGioele12
Anhur
Level 38
God Stats
3W - 1L
1,508 SR
Queue Stats
28W - 36L
1,382 Elo+
Solo
Yemoja
Yemoja
stantouch
Yemoja
Level 52
God Stats
6W - 0L
1,820 SR
Queue Stats
37W - 19L
1,601 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 0
8,401
442
5,459
14,659
7,402
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 0
7,247
381
6,275
10,842
4,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Sylvanus
Icymike1252
Sylvanus
11
0 / 4 / 1
7,803
411
7,235
18,563
16,474
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 2 / 0
8,724
459
12,819
16,464
6,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
layqnk
Kukulkan
12
0 / 3 / 1
7,876
415
5,338
10,500
4,566
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Obelisk-9
Hercules
16
7 / 0 / 3
10,191
536
13,350
13,616
12,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
3 / 0 / 3
9,900
521
13,735
6,614
2,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
2 / 2 / 4
9,387
494
6,847
17,662
7,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 1 / 6
7,879
415
8,990
15,544
5,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
stantouch
Yemoja
13
1 / 0 / 7
8,746
460
4,132
13,283
10,572
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
2
Kills
15
15
Deaths
3
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
0
1
0
0
L
Sylvanus
Icymike1252
Sylvanus
0
4
1
0.13
W
Hercules
Obelisk-9
Hercules
7
0
3
8.5
W
3
0
3
4.5
W
2
2
4
2
L
2
2
0
1
W
2
1
6
5
L
Kukulkan
layqnk
Kukulkan
0
3
1
0.17
W
Yemoja
stantouch
Yemoja
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,126
Damage
47,054
71,028
Taken
66,719
39,034
Mitigated
39,700
32,100
Healing
27,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,459
406
0
6,756
14,659
7,402
66
2,885
11,622
61,936
0
L
6,275
4,162
0
5,404
10,842
4,022
749
2,172
8,590
0
47,795
L
Sylvanus
Icymike1252
Sylvanus
7,235
1,050
6,049
7,048
18,563
16,474
156
6,061
12,200
26,897
0
W
Hercules
Obelisk-9
Hercules
13,350
3,195
0
6,383
13,616
12,903
0
5,562
8,054
0
66,655
W
13,735
3,151
0
1,286
6,614
2,882
1,406
4,023
2,591
81,382
0
W
6,847
2,091
0
2,237
17,662
7,678
0
2,152
15,510
0
87,448
L
12,819
2,272
0
5,272
16,464
6,570
12
3,116
13,139
0
74,997
W
8,990
3,664
0
4,004
15,544
5,665
0
2,580
12,964
0
48,071
L
Kukulkan
layqnk
Kukulkan
5,338
229
0
1,571
10,500
4,566
240
3,071
7,257
59,349
0
W
Yemoja
stantouch
Yemoja
4,132
1,260
7,708
6,063
13,283
10,572
0
3,715
9,568
19,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,051
Gold Earned
46,103
397
Minions Killed
448
0
Camps Cleared
0
1,698,415
Distance Traveled
1,857,041
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,401
442
104
5
0
317,462
0
L
Ishtar
7,247
381
58
3
0
285,511
0
L
Sylvanus
7,803
411
36
2
0
316,400
2
W
Hercules
10,191
536
92
5
0
370,173
0
W
Nu Wa
9,900
521
143
8
0
352,381
0
W
Da Ji
9,387
494
127
7
0
402,266
0
L
Pele
8,724
459
94
5
0
451,983
0
W
Anhur
7,879
415
58
3
0
364,654
0
L
Kukulkan
7,876
415
105
6
0
327,059
0
W
Yemoja
8,746
460
28
1
0
367,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role